Kayla Lee
Vicki Villone
English 101
9/25/2017
Essay 2
Pokémon is a cultural phenomenon that has maintained is popularity since the 90’s. The franchise has left a significant mark on today’s pop culture; the characters themselves are pop culture icons, such as “Pikachu”, who has its own balloon in the Macy's Thanksgiving Day Parade (Finnegan). Even other television shows such as The Simpsons have made references about it (Finnegan). Almost everyone around the world has heard of Pokémon at some point in their lives, as this franchise has its own animated television show, trading cards, comic books, video games, apps, toys, and more.
Pokémon was created by a Japanese man by the name of Satoshi Tajiri back in 1995. The concept of catching
…show more content…
Since then, over a hundred video games have been released and have sold over two hundred and ninety-five million software units; making it the second best-selling game franchise (Harris). Too further add, Pokémon Go! Is one of the most downloaded mobile apps since its release on July 6, 2016, having over 650 million downloads (Sarkar). Pokémon Go! is a mobile game that intertwines the digital world with the real world (Fitzpatrick). The app tasks players with the exploration of their neighborhoods to catch creatures for in-game battles. When the game first released, people could be seen with the faces buried in their phones, on the hunt for nearby Pokémon (Fitzpatrick). Some car accidents have even occurred because of people distracting themselves from the road by playing this …show more content…
In the television show the main protagonist’s Pokémon is called “Pikachu”. Pikachu is the franchise’s mascot as it is the most recognizable character and the most popular in Pokémon’s history. A spin-off game was even made because of Pikachu’s popularity among the show’s audience and was named Hey You, Pikachu! This game was a virtual-pet simulator which utilized the Nintendo 64’s Voice Recognition Unit to let players verbally interact with the character (“Hey You, Pikachu!”). The game released in Japan on December 12, 1998, and eventually in North America on November 6,
Google Play Store has over 100 billion apps the reason behind this is anyone can add an app in the Google Play. More apps mean more option for downloading as a result there is a massive downloading of apps from the Google Play. According to a report downloading of apps from Google play store is 60% higher than the Apple app store. Google play has an interesting feature. In it we can search for an app even if we misspell the app which increases the comfort of users.
Pokémon Go has been the most popular game talked about since it came out in June of this past summer. The game was designed by Nintendo to get gamers outside to experience their surroundings while finding Pokémon at geo-located sites. Two profound writers shared personal outlooks on the game in articles featured in the New York Times: Room for Debate. The first article “Resisting the Call of the Virtual” written by Louv gives citations from scientific research to target his intended audience by appealing to logos. The second article “Pokemon Go Connects Us to Our Cities and Neighbors” by Jeong uses heavy amounts of pathos to hook the audience into believing her claim that the game is full of good. Jeong accomplishes her rhetorical purpose more successfully than Louv because of the commanding appeal to pathos she creates as well as her ethos supported by first-hand game and research experience.
During the 1990’s the video games were constantly changing. This decade saw tons of innovations in the gaming industry. The creation of 32-bit games and 3D games dominated the virtual world: Contra, Battletoads, Mortal Kombat, etc. Video game genres developed and branched out, creating some of the popular genres in video games today, such Role-playing games(RPGs), 3D platformers, first person shooters, etc. During this time, the industry was ruled by Nintendo and it’s President, Hiroshi Yamauchi, who ruled with an iron fist.
There's a reason why Pokemon RPG games were selling like hotcakes, and it's all about the gameplay. In Gold/Silver, the foundation from RBY games remain strong; you're still a Pokemon Trainer, dedicated to capture as much Pokemon as possible, use them in battles, and earn glory by defeating other Trainers with their Pokemon. Every species of Pokemon (there's now 251 of them) had its own strength and weakness, became stronger and acquire techniques by leveling up, may evolve through various ways, and compete in one of the most effective turn-based battle system ever created.
Baseball has homegrown roots here in America. Starting in 1839 it instantly became a phenomenon that still captures American hearts and attention spans today. The Japanese created their own league called the Nippon Professional Baseball in 1920. Though they borrowed the idea and sport, there are key differences in how the game is played on the tiny island nation. In true Japanese fashion, they took an idea making innovations and improvements to create something resembling the past but yet having differences to stand on its own.
Although animated cartoons have long been associated with children’s entertainment, the content of many cartoons suggest they are for adults as well. From character portrayal to perceived gender roles, cartoons such as The Flintstones, The Jetsons, and Scooby Doo both reflect societal values from their time periods as well as perpetuate the developed stereotypes. Cartoons produced more recently such as The Simpsons start to challenge these stereotypes instead of following blindly. Comparing the earliest popular cartoons to more recent productions, shows progress towards a less stereotypical character portrayal in regards to gender.
Imagine for a moment, a world of death. For 200 years your family has been sealed away with a thousand other people, to protect you from the dangers outside. Now your father has disappeared, and it’s up to you to find him. After a harrowing escape from your subterranean home, you walk through a tunnel to the outside world, past dead bodies, stretched out in front of the door, as if to say “don’t leave us out here to die!” As you walk through the gate to the outside, and as your eyes slowly adjust to the sun you have never seen, a wasteland emerges before you. The world is devastated, destroyed and annihilated. Broken twisted hunks of metal lie next to a sign on the side of the mountain saying “scenic overlook” on your right, the broken remains of the interstate bridge stand as a monument to a destroyed culture. Petrified trees are all that remains of the local fauna. Off in the distance, all that remains is destruction. While you may think of this stunning visualization of a wonderful novel, this is actually one of the opening scenes from Todd Howard and Bethesda Game Studios’ “Fallout 3.”
Competitive Pokemon first started in 1996, when the game first came out. Most casual fans picked up the games and went through it, enjoying the adventure and thrill of their first Pokemon journey. However, certain players saw strategies, combinations of moves, typing, and mechanics that led to a higher level of gameplay. Eventually, different rankings for Pokemon (tiers) were set up, Ubers being the highest (Mewtwo, for example), and OU (OverUsed) for more common but powerful Pokemon, such as Alakazam or Starmie.
Popular Culture has changed drastically over the decades with the biggest question being whether or not popular culture is a positive or negative expression of our ideas and reflections. American Pop Culture has an extremely important role that influences the United States and around the world. There are countless topics that make up pop culture and it is nearly impossible to name all of them. Some of the topics are Television, Music, Religion, Politics, Arts, Economy, Education, Family roles and structures. Three of the cultures that I believe has changed the most and seems to cause the most controversy are television, music and religion.
Some people may ask what is anime, and how is it different from cartoons. Anime is a term specified for Japanese animation. How has Anime affected history, and how does it influence today's society? Anime covers more serious topics than american cartoons. Cartoons in America are considered a form of entertainment for children. Anime in japan are for people of all ages, anyone can watch anime. Most anime shows and movies are made for children, adolescents, young adults, but there are also anime that are made for the older generation of people. Anime shows are directed for any type of viewer.
The Effects of Popular Culture on Society Popular Culture is music, dance, theatre, film,T.V., poetry and Art which is enjoyed by a wide group of people. Some people would argue that popular culture in the 1960's cause harm. Other people however argued that other factors brought harm and change to society. Some people would argue that music would cause harm because of the lyrics in pop songs. Lyrics like 'Lets spend the night together' by The Rolling Stones, influenced young people to have casual sex.
Did you know that most of the cartoon shows that are on television come from Japan? Japanese popular culture has made a huge hit all over the world. There are many forms of popular art in Japan. Some know forms are anime, music, and manga. These are the most notable ones and are also what makes up most of their fan base for pop culture. Some other forms include cosplaying, contemporary art, and fashion. Cosplaying is short for “costume play” and it means to dress up as a character from sources like anime, manga, film, and games. There are a few places in Japan where people usually cosplay, including Akihabara, Harajuku and Shibuya. In present day, it is almost impossible to not see some form of Japanese pop culture in our country. There are even festivals and conventions held just for it which happens in many places over the world every year. Most people who attend these events will often cosplay as a character from something most people would know. Japanese pop culture is also one of the biggest exports of Japan. Japanese popular culture is the most attractive part of Japan, which has created a big impact around the world.
Popular culture has given people the opportunity for people to have a chance to shine, and many have had their lives changed. For example, when American Idol had launched in 2002, the winner, Kelly Clarkson, had her chance to shine for the entire time she was competing and eventually won the competition. Her success provided her with the ability perform not only nationwide, but also worldwide. But how exactly does popular culture enable Filipino Americans to have a chance at success? In order to answer that question, one must look for the means which drive them to popular culture. Although Filipino Americans were involved in the community, nevertheless they chose to get involved in popular culture, which gives them success. Through popular
Pop culture is a reflection of social change, not a cause of social change” (John Podhoretz). It encompasses the advertisements we see on T.V, the clothes we wear, the music we listen too, and it’s the reason Leonardo DiCaprio has not won an Oscar yet. It defines and dictates the desires and fears of the mainstream members of society; and it is so ingrained into our lives that it has become as natural as breathing. Moreover, adults never even bat an eyelash at all the pop culture and advertising that surrounds them since it has become just another part of everyday life. Pop culture is still somewhat seen as entertainment enjoyed by the lower class members of society; but pop culture standards change over time. A notable example of this is the sixteenth century author, William Shakespeare, since his works were considered pop culture, entertainment that could be enjoyed by everyone, but now they are considered literary classics. While pop culture encompasses most aspects of our lives, its influence is most obvious through each generations reaction to media,
Over the years gaming has become a widely popular aspect of our culture. Kids and teenagers have replaced riding there bike or playing with dolls for video games that connect people together all over the globe .We have all been there at one point and time, there are games for just about anybody. Video games are for all age’s yes us adults love to play them to. Playing video games are fun but not a lot of people realize the impact video games can have on the body physically and mentally. Excessive playing of video games can cause decreased social skills, deterioration in health and increased aggressive behavior.