Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
The history of video games essay
Video games influence on society
Video games influence on society
Don’t take our word for it - see why 10 million students trust us with their essay needs.
Recommended: The history of video games essay
Videogames was invented in the early 20th century and many children under the age of 20 were immediately drawn to it. Many video games started as an arcade game, which in most cases were less than twenty-five cents. It then evolved into home consoles you can play on the TV. Today there are handheld consoles and improved TV consoles for a better gaming experience. Many companies such as Microsoft and Sony create videogames, but still have their other products (not game related). Nintendo, a popular videogame company, focuses nothing but videogames. It brings up a good question, why is it a popular company? Well Nintendo helps communities, successful games, and how their improved consoles give a better gaming experience.
To start, Nintendo was founded in 1889 by Fusajiro Yamauchi in Kyoto, Japan (IGN). Today Nintendo is running efficiently and it’s all thanks to Nintendo’s current president, Satoru Iwata (IGN). Nintendo of America’s president is Reggie Fils-Aims (Ryan 257). The people of Nintendo work hard to be a great success and it all started with one man and his big ideas.
Nintendo worked hard to make the first consoles that helped them get a jump start in success, but unfortunately it had a downfall that almost crushed their company’s reputation. In 1980, one of Nintendo’s skilled inventors Gunpei Yokoi, saw a man playing with his calculator, which gave him an idea, a small game that runs on batteries (Ryan 10-11). The Game & Watch was that game and it was released in 1980 which allowed the player to watch a ball and keeping it airborne with buttons (Ryan 10-11). Later on, Nintendo made TV consoles. In 1983, the Nintendo Entertainment System or the NES was released and games like “Super Mario” and Legend of Zelda” became pop...
... middle of paper ...
...entary School decided to have students play 5 minutes of “Just Dance” and as a result tardiness was lowered (Hellmich). At the same time, Libraries used videogames to get teens’ attention. They used the Nintendo Wii to get them to come to the library and as a result, kids come even if there wasn’t any videogames at all (Pham). That attracted attention but the DS taught students to learn English. Girls who attend Tokyo’s Joshi Gakuen all-girls junior high learned English using the Nintendo DS and the students enjoyed learning (Kageyama).
Nintendo went above and beyond the limits of gaming. They didn’t let one mistake get in their way. They helped communities with their games, their products were a success, and gave quality in their games. The reason they are popular is their creativity. They make games and life fun. They made the world a more creative and fun place.
A man gets up in the morning with nothing to do, why not play the Nintendo Switch to start your day? Want to have a good time and excitement with your family and friends? Nintendo Switch is what you want! It is easy to connect and disconnect. It is portable and can join other player with Nintendo Switch and can be played anywhere. Most of all, it is for all ages and they have a wide variety of games to choose from such as: Boxing, Dancing and Adventure games.
During the 1990’s the video games were constantly changing. This decade saw tons of innovations in the gaming industry. The creation of 32-bit games and 3D games dominated the virtual world: Contra, Battletoads, Mortal Kombat, etc. Video game genres developed and branched out, creating some of the popular genres in video games today, such Role-playing games(RPGs), 3D platformers, first person shooters, etc. During this time, the industry was ruled by Nintendo and it’s President, Hiroshi Yamauchi, who ruled with an iron fist.
Born on November 16, 1952 in Kyoto, Japan, Shigeru Miyamoto is best known as a creator of Nintendo video games. He is considered one of the great pioneers in the video game industry. He was 24 years old when he became a video game artist at Nintendo. This was in 1977. Considered the father of modern video games, he is the creative force behind Nintendo's biggest video games and franchises. He is the video game artist who designed Donkey Kong, Super Mario Brothers, and other video games in the 1980s and 1990s. Donkey Kong was a breakout game during the era of Pac-Man and introduced the world to the famous character, Mario. The game was followed by Super Mario Brothers, The Legend of Zelda, the racing game F-Zero, and the Wii, as well as many
In the console-gaming world people know Sony and Nintendo. Microsoft may be the largest and richest software company in the world, but it’s unknown when it comes to console gaming. Microsoft is counting on the Xbox to change that perception. Gamers may not be willing to take a chance with the Microsoft Xbox, even if it is far superior to any console ever made. Nintendo Gamecube is nothing if charismatic. Nintendo’s new machine is half the size of any other console and looks like a toy with its brightly colored plastic shell and handle. It’s destined to be home of such popular games as Mario, Donkey Kong, Pikachu, and Kirby. Nintendo Gamecube seems mismatched as it goes up against the Microsoft Xbox and the Sony Playstation 2 (a multimedia mayhem that Sony says it’s supposed to be “The Future Of Entertainment”). All this makes you think; what makes Nintendo believe it can possibly go up against the ultra-sophisticated Xbox.
With the introduction of in home entertainment, there is little more we have to do then turn on a television or plug in a game console to have instant satisfaction. We spend less time being active and more time in front of a screen. While this can be true for some people, others are using these same pieces of technology to further education in classrooms where funding may be lacking. Using a DVD as a classroom aid brings learning to life. Titles like Blue Planet and Life bring wild animals into the classroom at little cost. Video games have become a great tool for PE classes that do not have funding to purchase new sports equipment. Titles like Just Dance and Wii Sports can be used to get the exercise kids need and have even been used as a tool to lose weight. Technology can be used as a creative way to stimulate minds and bodies.
Video games started as arcade machines with simple graphics and even simpler stories, soon evolving into home gaming with The Magnavox Odyssey, the world’s first home-gaming console. It invaded living rooms in 1972, selling 300,000 units. Since then there has been many consoles and games released, some have been huge commercial successes which
As a result of the increasing demand on Wii, Nintendo’s management decided to make W...
Gamers are gamers regardless of where they live. There are many gamers around the world, and one of the largest gaming populations is located in Japan. Niizumi Japan has been, and continues to be, one of the largest developers and creators of both video gaming consoles and video games around the world. Japanese video games are beneficial to society and are an excellent source of employment for many in Japan. To understand how video gaming relates to Japanese culture, we need to understand more about the country of Japan.
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
A few months later, a problem occurred for Nintendo with the release of a game they released called Radar Scope. It was some-what successful in Japan, but the American audience hated it. Nintendo almost went bankrupt because of the lack of arcade cabinets sold, so they made a cost saving measure. They put Miyamoto in charge of making a new game to put inside of unsold Radar Scope cabinets. With this task, Miyamoto developed the hit arcade game, Donkey Kong. When Miyamoto first showed it to the Nintendo of America staff, they did not like how the game was different from the maze-like and shooting games at the time and thought that it would be a failure. Even though the Nintendo of America staff thought it was not going to be a success, the American audience loved it, and it started to pull Nintendo out of it’s financial problems. After the huge success of the Donkey Kong, Miyamoto’s career at Nintendo really started to take off. He released two sequels to the original game, Donkey Kong Jr. and Donkey Kong 3. Miyamoto then decided to switch his focus away from the Donkey Kong franchise and into something entirely new. He used the hero from Donkey Kong, originally named Jumpman before it was changed to Mario, as a base for his new game, titled Mario Bros. Again, that game was a huge hit. Very soon after Mario Bros. was released in Japan, Nintendo launched its first home console, the Family Computer (Nicknamed the Famicom, called the Nintendo Entertainment System in America). Miyamoto developed many games for the Famicom through-out its life cycle, but the two most important games were Super Mario Brothers and The Legend of Zelda. Super Mario Brothers was packaged with the Nintendo Entertainment System at its launch and they were two of the major games and consoles that brought video games back into popularity after the video game crash of ‘83.
Video games first appeared in the early 1970's. It all started with a simple white ball bouncing back and forth on the screen. In 1986, Nintendo introduced its first line of home video game consoles. With the Nintendo Entertainment System (NES) on the market, the home video gaming industry surged and immediately became popular among children. Since then, not only have video games increased in popularity, but there have been vast improvements in graphics, game play, and forms of gaming.
...e dealing with technology everywhere and their whole lives. Video games help make kids feel comfortable with technology. Video games now provide a fun and social form of entertainment and are used all over the world for positive effects. Gaming has had positive effects on aiding weight loss, improving the efficiency of visual skills, controlling anger, creating fun interactive learning environments, and has become a new way of therapy to help rehabilitate patients. The new Wii programs will certainly develop and continue to perform more incredible effects on different people.
American educational philosopher John Dewey once said, “ Education is not preparation for life; education is life itself.” Education is the foundation of a permanent lifestyle. Parents should desire for their children to have educational stability to build upon. Any concerned parent should want nothing but the best for their child as they are well aware of the new forms of child entertainment. Since the late 1970’s and early 1980’s, children in the United States have become subject to a new type of entertainment: video gaming (Nickson, 2010). Video games have become a big part of the average American household. Parents have begun to wonder how video games are affecting their children’s lifestyles.
Playing games on hand-held can be beneficial as it can be enjoyable but self-motivated way for children to learn and play “play is intrinsic to children’s quality of life, it is how they enjoy themselves. It is also a key component of a healthy lifestyle”. Children’s games on hand held devices such as iPad, iPhone and tablets give children access to a vast wealth of information which can develop children mind and knowledge surrounding a broad spectrum of subjects. Educational video games that are age appropriate have an inventive way of simulating a young child mind and sustaining a young child’s attention, while they are engaging in the practice of learning and problem-solving; for example a literacy letter game expands a young child’s language and literacy skill in a visual character and audio sounds as way of simulating the mind help the child retain the information in certain part of their brain. Then if games ask questions to challenge the child understanding further such as find the right letter?