Pokemon Go was an instant hit once it hit the online markets. The original Pokemon was very popular amongst children who would play these games on their Game Boys and Nintendo DS’s. Recently, Niantic inc. has developed this new adaptation of Pokemon that requires its users to walk and run around to catch Pokemon and level their characters up. This new method of playing the game has diminished child obesity by a marginal factor and has assisted many unmotivated people and given them a reason to get up and be active. Pokemon Go could be the reason the United States is no longer considered an obese country. The app encourages users to get up and be active with the amusing enjoyment of playing Pokemon while doing it. The company Niantic inc. has done a terrific job making the game user friendly and for the most part, safe for all people who desire to play it. Some people, however …show more content…
released Pokemon Go July 6, 2016 when cell phones and tablets were taking over the world. Virtually every American owned a smartphone and to specify even more, an iPhone. The game was released at a time when the company knew that almost everyone could install it. Pokemon was very popular amongst young children and when the game was released, these kids had grown up and probably owned smartphones by then. The mobility of Pokemon Go being accessible on smartphones and tablets has helped americans everywhere get up and be active. The 500 million people that installed this game make up approximately 7.15% of the world population. That means 7.15% percent of the world was more active than they were before. Pokemon Go is a brilliant app that has helped the world’s obesity problem by making being active fun and rewarding, not only has it helped the world be a healthier place, but it one of the top downloaded apps in almost every country. This ingenious app is known by everyone and has brought the enjoyment of childhood pokemon back to young adults while helping to make people
Pokémon Go has been the most popular game talked about since it came out in June of this past summer. The game was designed by Nintendo to get gamers outside to experience their surroundings while finding Pokémon at geo-located sites. Two profound writers shared personal outlooks on the game in articles featured in the New York Times: Room for Debate. The first article “Resisting the Call of the Virtual” written by Louv gives citations from scientific research to target his intended audience by appealing to logos. The second article “Pokemon Go Connects Us to Our Cities and Neighbors” by Jeong uses heavy amounts of pathos to hook the audience into believing her claim that the game is full of good. Jeong accomplishes her rhetorical purpose more successfully than Louv because of the commanding appeal to pathos she creates as well as her ethos supported by first-hand game and research experience.
I am writing about Fortnite and how the game is fun and works. Have you ever played fortnite? If you have, you know how addicting the game is. I personally think that the game is very fun and that it is very easy to learn. Many people could help you learn or could teach you how to play.
It is fall 1999 and a jet from Japan has just pulled up to its berth at LAX airport in Los Angeles. Immediately a crowd of kids excitedly gathers by the window to view what appears to be a huge flying Pikachu: the yellowy cute, electrically charged mouse-type pocket monster of what was then the biggest kid’s craze of the decade, Pokemon. Even parents recognize this iconic figure, familiar as they are with the basics of the phenomenon. Starting out as a gameboy game in Japan in 1996, it grew quickly to a multi-stranded empire: comic books, cartoon, movies, trading cards, toy figures, video games, tie-in merchandise. And, starting in 1997, Pokemon got exported, hitting the U.S. in August 1998. The principle of the game, duplicated in the plotline of the movies, cartoons, and comics, is to become a pokemon master by trying to capture all 151 monsters (expanded to 251 in recent editions) inhabiting the playscapes of Poke-world. In this world, any child can become a master like Satoshi (Ash in English) who, in the story versions, is the 11 year old protagonist traveling the world with his two buddies, Misty (an 11 year old girl) and Brock (a 15 year old teenage boy).
With the expansion in technology, children are hastily becoming more and more inactive. In the past century, kids would play outside from sunrise to sunset. Little did they realize, that playtime served as great daily exercise. Physical activity is a key necessity in keeping a healthy lifestyle. With the advancement of technology and the growing popularity of video games and television, fewer children are getting exercise. Stationary activities, such as video games and watching T.V., are keeping children inside and away from exercise. To blame just the kids for this lack of exercise would be wrong. The parents are the ones responsible for giving the children these games, but that is not all bad. Where it does turn bad however, is when the kids are given these games or televisions without a time restraint. Through research, they have found that 26% of children watch television for more than four hours a day. In efforts to encourage outside playtime for kids, Nickelodeon shut down programming daily from noon to 3pm. This seemed to be a great idea, but does it really help? Children are in school session Monday through Friday from 8am 3pm. The time Nickelodeon chose to go dark is the same time child...
Many children become obese due to lack of exercise. Today’s generation of children enjoy television, video games, iPads, and laptops much more than what the earlier generations of children did. Electronics have taken the joy out of things, like going outside to run around and play. In her book Preventing Childhood Obesity: Health in the Balance, Jeffrey P. Koplan includes how to get children involved in others things besides electronics, “Encouraging children and youth to be physically active involves pr...
...mption of food and physical activity. To make their children more active, parents should stop buying videogames and set a time limit to decrease the amount of time their children spend in front of a computer screen. Another way to increase physical activity is to encourage children to join an extra-curricular activity. Although it is easiest to prevent obesity at a young age, many people in the United States grow up obese or become obese. To help and to encourage adults who are suffering from obesity, they need to learn the life-threatening effects that accompany the “heavy” burden.
Fewer and fewer children are playing outside regularly, choosing instead to be inside on the computer, in front of the television, and playing video games. Many children do not get enough physical activity in their daily routine. Many schools physical education programs cut back on the time actually spent doing vigorous activities. "One study showed that gym classes offered third-graders just twenty-five minutes of vigorous activity each week" ("Overweight and obesity,"2009). Guidelines show that children over two years old should at least get sixty minutes of vigorous activity a day ("Overweight and obesity,"2009). The average family is busier today than ever, which causes parents to rush meals and not take the time to plan nutritious hom...
Being so that America has roughly 35% of its population obese poses a serious threat to our generations to come. It may not seem to be a serious threat but if you look at the long term, obesity is harmful to our being and not only has it been proven that risk of heart disease is most abundant in those who have been obese but, there may be some correlations to psychological disorders. Coming from a person who has been obese as a child, you also have physical limitations. Flexibility is diminished, and physical ability to interact with other people is majorly diminished. For example, an obese child is out to play at recess, while the rest of his/her friends are playing on the monkey bars, swinging from one bar to another, he/she cannot join in because carrying the weight he/she may have inhibits her ability to hold on to the bars and therefore he/she gets left out. This possibly can cause social rejection which in turn can possibly lead to depression and/or anxiety when put in situations similar. If a solution is not reached and obesity becomes more prevalent our society may change as we know it. Obesity may become a norm and we may see health and psychological disorders in younger and younger people. Sports will drastically change for the U.S. due to the fact th...
Many people suffer from obesity and other physical health problems and all that sitting around does is contribute to those same problems as the test, it says. "The number of handheld screens, gaming systems, and virtual reality platforms nearly equals the number of sports available to kids today. " Too much screen time and lack of physical activity and exercise have contributed to our global obesity problem." and it also says "Participation in contact sports can help to promote health and wellness in our children and youths at an early
By now almost everyone has heard about child obesity in America, but just how high are the rates? The answer might surprise you. According to Nate Whitman, a writer for The Huffington Post, “rates of obesity have doubled in 2- to 5-year-olds, quadrupled in 6- to 11-year-olds, and tripled in 12- to 19-year-olds” (par. 2). This is due to more children staying inside and only doing activities such as video games. They do not interact with anyone besides whomever they are talking to online. These findings are astonishing to say the least. What can we do to combat this? Involvement in organized sports helps children develop their social skills, improve their academic progress, and stay active.
Although obesity has become one of the major health care issues around the world it is has become a focal issue throughout the developed countries. According to the WHO (world health organization) in 2008, 1.5 billion adults were overweight; 200 million men and 300 million women aged over 20 years were obese worldwide. There is increasing concern about the childhood obesity due to inactivity and increased calorie intake. Study shows that, the obesity is most of the time directly related to inactive due to the use of modern technologies like video gaming in children, increased television viewing and inactivity due to computer using. Obesity is due to many other factors like genetic predisposition, hormonal imbalance and increased food intake. Studies shows inactivity due to use of technologies is highly linked with obesity. Obesity is known as one of the lifestyle inducing diseases, so it should be concluded that it is not the modern technology leading to increased incidence of obesity, but it is the improper use of technology like video gaming, TV, and computers which is leading to obesity. If the technologies are used wisely it should not lead to obesity. The advancement of technology is inevitable. If the technology is used properly it is the most useful thing in this modern world.
Nintendo’s value has increased exponentially, all thanks to the app called Pokemon GO, a free-to-play location-based augmented reality, a mobile game developed in collaboration with Niantic Labs, a Google/Alphabet spinoff company. And it’s not just about
In our society today one of the most difficult problems we are facing is the large numbers of obesity in our children. One of the major factors in that is this; our children have become less physically active. At an early age children start watching TV, learn how to operate a computer, and play video games. Having technological skills is now a necessity in all of our lives because everything has turned “computerized,” but the fact is that our children are relying on these types of entertainment rather than getting up and physically exercising to entertain them selves. This directly affects the large number of obese children in our country today because of the lack of physical exercise. It is not that we want our kids to look a certain way or to be better at sports than everyone else, but it is that we want our kids to be physically fit and to develop a healthy lifestyle. Physical exercise is not only for adults, it is for children as well, so we must understand the importance of our children exercising and the benefits from it. By doing that it will make an impact on that child for the rest of his/her life.
Teens used technology consuming excessive amounts of exercise time throughout the day that caused the physical health problem of obesity. Teens were physically active throughout the day before technology was fully exposed to teens. According to the article, Obesity in Children and Technology, Cespedes (2013) stated “The U.S. Centers for Disease Control and Prevention reports that approximately 10 percent of preschool age children and 15 percent of 6- to 19-year olds, can be considered overweight. In addition to eating more processed, high calorie foods, active play has been supplanted by technology” (para.4). Teens would take more time outdoors riding bikes, playing at the parks, walking with friends, and swimming at indoor pools that caused them to burn calories while having fun. Most of technology today was at a sedentary state that replaced many of the outdoor activities with teens playing sport video games, using their smartphones, and browsing the internet on the computer or tablets for coun...
Children are becoming more obese. This is caused in part by a lack of physical activity. Smartphones are ...