New Game Takes Over The Streets There is no escaping. They surround us. You can’t run, you can’t hide. They are everywhere. They are Pokemon. Most of the community have heard about this new game called Pokemon Go. The game has come out last summer. It is a virtual reality in which players of the game can catch fantasy creatures called Pokemon. The original games came out in 1996. Those were played on gameboys. Now the new game is on a phone so that is why so many people know about it.
Most people know what it is by either playing it themselves, a friend playing it, or just hearing it in the internet. A lot of people play, even if they don’t know what pokemon are. It is so popular that it has turned into jokes and memes. The game is also meant to get people out of the house because you have to walk to hatch any eggs you get and to find any pokemon. After catching one you also have to walk to level up. The game also inspires people to travel because if you want to get a specific thing in the game you will have to go to different places to achieve that.
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Some teenagers are even coming out of their room to play this addicting game. Another thing that this is used for is for the pokestops. Pokestops are places that you can stop at to collect things you might need like pokeballs, medicine, and sometimes eggs. Even small businesses or stores or restaurants use these by buying a pokestop to put in their place. This helps the business by draw in people in so that they are more likely to spend money there. Using the lures is not a bad idea for public use, but if used incorrectly it could lead to
Smaller amounts of games are found within the premises of many of the convenience stores, especially in the lower socio-economic areas of the city. The larger game rooms are predominantly located in rental business locations and warehouses, with no respect paid to proximity of schools or residential areas. Regardless of location, problems exist with criminal activity and traffic congestion surrounding the areas where the illegal game rooms are located. A large number of persons frequenting the locations come from lower socio-economic groups, and monetary issues can be problematic since the many of the machines are unregulated and may be biased toward the
and deaths, also there have been a large number of downloads of the game even though it's only been out for a month and a bit. Here is some information on the amount of downloads and injuries.
New apps on the mobile phones are taking a much more influential participation in our lives with the introduction of augmented reality. It changes the perception of our awareness of the surrounding through augmentations on our mobile phones. This comic explores the recent popular app ‘Pokémon Go’ in the ways that it affects our everyday lives, through a simple family outing portrayed by the protagonist Lucy. The comic starts with both Lucy and her mother in the setting of a beach. The contrast can already be seen where Lucy is holding and focused on her mobile, while her mother is empty handed. Lucy is so attached to her phone that she forgets her surroundings and walks into a pole. This shows the over attachment to the augmented reality that
Pokémon Go has been the most popular game talked about since it came out in June of this past summer. The game was designed by Nintendo to get gamers outside to experience their surroundings while finding Pokémon at geo-located sites. Two profound writers shared personal outlooks on the game in articles featured in the New York Times: Room for Debate. The first article “Resisting the Call of the Virtual” written by Louv gives citations from scientific research to target his intended audience by appealing to logos. The second article “Pokemon Go Connects Us to Our Cities and Neighbors” by Jeong uses heavy amounts of pathos to hook the audience into believing her claim that the game is full of good. Jeong accomplishes her rhetorical purpose more successfully than Louv because of the commanding appeal to pathos she creates as well as her ethos supported by first-hand game and research experience.
In Mitch Albom’s article, “Pokémon Go, Draymond Green Prove Smartphones Not So Smart,” he denounces the use of smartphones to take inappropriate photos and the younger generation who play on an app called ‘Pokémon Go’ (1). Albom scrutinizes a former Michigan State basketball player named Draymond Green, who accidentally uploaded a photo of his nether regions to a popular phone application called Snapchat, that lets users send photos to friends privately or for the public to see (1). Not only Green, but the players of the game Pokémon Go, who feel that the game is a way to explore and socialize with others prove to be an issue to Albom, stating that they shouldn’t be looking at their screens if they want to get off the couch (2). Both Green
As a member of the 8 year gaming community, I am proud to say I play Pokemon Go. Pokemon Go is a game where you walk around and capture these creatures with Pokeballs. Some members of the Game Center don't agree with the new augmented reality, and real world location applications because they find it dangerous. Lately, the news has been broadcasting players getting hurt, jumped, and even arrested. Very few players found themselves in car accidents, being lured into gunpoint robberies, or making irresponsible mistakes like leaving children unattended, bumping into people, and wandering into private property.
Pitts’s begins his writing “Capture This” by acknowledging that Pokemon Go is being played in areas of mourning and respect and that some people didn't care that they were being disrespectful. He appeals to the emotions of the people that have to deal with these players. He uses quotes like this to exclaim that Pokemon is a problem with the public “We do not consider
The future is a mystery that human beings can’t figure out because of the mindset ideal of the future. A step closer to the future has been the revolution of technology. It has changed society individually and mentally for the reality of the future. However, technology has changed entertainment in the manner of video games. Development to create games has been phenomenal.
“…in the next few years, humanity's going to go through a shift… We're going to start putting an entire layer of digital information on the real world” (Gribetz, 2016). In his recent TED Talk,” Meron Gribetz encourages his audience to consider how such technology could transform the reality that we call the human experience by referencing augmented reality (Gribetz, 2016). Until the summer of 2016, augmented reality did not have a recognizable role in our lives. Then, came Pokémon Go, a game that gave many people their first notable, combined experiences of augmented reality and telepresence on their smartphones.
In 1998, the US software industry sold $6.3 billion worth of video games (see Unknown). Not bad for an industry that didn't exist 25 years ago! Yet despite its continued growth, all is not well in the video game industry. School shootings in Littleton, Colorado; Pearl, Mississippi; Paducah, Kentucky; Conyers, Georgia and many other towns have shocked the nation (see Malcolm). Understandably, grieving parents and sympathetic citizens are searching for a cause for this "outbreak" of youth violence. It is natural to assume, "when children, the symbol of innocence, commit the severest of crimes, then something must be going wrong with society." (see Maker)
For the most part, however, it has been demonstrated that the concern of video games turning players into violent individuals that aggress against others in the real world is not a supported theory by these studies.
Imagine you are a child. You walk into P.E. and line up for DDR, just like every day. You don't even feel excited like you used to. There are many kids and teens today that are obese and play video games. Schools are having a controversy on whether video games should be brought into schools as a replacement for regular physical education activities. Video games should not replace regular physical education activities in schools because they would become uninteresting/repetitive and they would not meet the minimum standards for the recommended daily exercise.
Basketball a sport that is played throughout the whole world. When playing this sport all you need is a ball and basket. Though the basket does have to be a certain height kids play it in their classroom or outside. What I mean by this is that kids and even adults in the office treat a trash can as a basket and whatever their trash is as a ball. I got interested in this sport when I was in middle school in eighth grade moving on to high school. I was never interested in basketball until I played it with a group of kids who today are still my friends.
In conclusion, despite improvements, violence in video games is still a problem. While not proven, they may have the potential to make a generation of callous, uncaring, violent, and unstable people. They may cause more travesties such as Columbine and the issue needs to be addressed. While some retailers have taken action into their own hands, the government needs to step in and help out. If this problem is not quickly solved, it may be too late.
The Pew Internet study of US teenagers found that few play alone and most join up with friends when gaming. It found that many used educational games to learn about world issues and to begin to engage with politics. The report also found that gaming had become an almost universal pastime among young Americans.