Pokemon Go Inquiry Should the creator of Pokemon Go be held liable for the injuries as a result of playing the game Pokemon Go is the top grossing game around the world. In the US there has been over 75 million downloads as a result, while playing Pokemon Go and there have been 1000 injuries a day in the US. This report is going to focus on the US. This report is going to tell you if the Pokemon Go company should be liable as a result of the injuries that have happened or if the Pokemon Go company shouldn’t be liable. The report has been weighing up the pros and cons if Pokemon should be liable or not. In the Us, Pokemon Go should not be held liable for any injuries, as a result of play the game. Pokémon Go is a free-to-play, location-based augmented reality …show more content…
He was out with his friends playing Pokemon Go and noticed a Poke stop at Parker Square. While walking he a sore a snake and got bitten by it. A man crashed into a school while playing Pokemon Go. He crashed into a Melbourne school and the police said that he was trying to capture a Pokemon when he crashed into the school. The car smashed through a fence and into a school portable building! No one was injured, but the car was. Two men fell off a cliff while playing Pokemon Go. They were in their early 20s and they fell down an estimated 50 to 90 feet down a cliff in Encinitas, California. Sheriff's Department Sgt. Rich Eaton said. The men sustained injuries, although the extent is not clear. One of the ways Pokemon go affects people's health is it helps with depression and anxiety. Since Pokemon Go has been released it has had surprising impacts. John M. a psychologist stated that users are taking to social media to report an unexpected improvement in their depression and anxiety as a result of playing the game.It turns out there might also be unexpected benefits for people suffering from mental health
Players' in the NFL have the most success in winning claims of negligence because the NFL has consistently breached its duty to protect the neurological well-being of its players by not enacting adequate rules, policies, and regulations that protect the players. “The NFL possesses a general duty to exercise reasonable care because its conduct as the governing body of a violent game creates a risk of physical harm” (Nowinski, 2007, p.121). The league breached the duty to warn the players that professional football can cause long-term mental health risks, which the players might not discover through the exercise of their duty of care. The players are acting within the scope of their employment each time they play football, and every time they play it is the league's responsibility to provide safe working conditions.
When NFL linebacker Junior Seau retired in 2010, he seemed set for life, yet two years later, he was dead. Eight months after Seau’s death, the scientists who looked further into the cause of his death declared that they had found evidence of Chronic Traumatic Encephalopathy, a nerve disease linked to concussions, which has been a reason in the deaths of many NFL players. Despite this fact, during Seau’s retirement he withdrew from his family and friends, made bad business decisions, gambled large with large amounts, as well abused pills and alcohol. As NFL player Warren Moon stated, “One thing I read that was peculiar to me—he had never been diagnosed with a concussion. That tells me he wasn't reporting what was wrong with him. For a guy that played linebacker for twenty years, somewhere in there he would've had a concussion.” Seau’s family and the media are wanting to blame the NFL for Seau’s death yet how you can blame a game for Seau’s actions? The NFL is not to blame for him not reporting his game injuries and keeping them a secret. They NFL did not make him drink, gamble, pop pills nor make terrible decisions that untimely led to his death.
The NFL has produced a product that has caused long-term brain damage and needs to be liable for the compensation due to its victims. In a recent article titled “A Brain Gone Bad” finding by Dr. Bennet Omalu and Dr. Robert Cantu, case studies of the effect of concussions in ex-NFL players’ brains “presented clinical symptoms of sharply deteriorated cognitive function and psychiatric symptoms such as paranoia, panic attacks, and major depression.” These case studies took place from 2005-2007 and found that NFL concussions were the underlying cause of CTE (chronic traumatic encephalopathy) which can cause dementia and Parkinsonism but the NFL committee tried to sweep this information “under the rug” by writing a letter to the head editor of the article asking for the letter to be retracted. This kind of reaction gives the impression of guilt on the part of the NFL and its committee. Hundreds of players, past and present, have major long-lasting brain trauma that has caused their lives and their families to be negatively impacted. The NFL has shown negligence but has not stepped up in compensation to the players and their families even with the findings in these studies that prove their fault.
The first video game arrived on the scene in the 1950’s. It began as a rather simplistic form of entertainment including games like “Tennis for Two” and “Ping Pong”. Fast forward 50 years later and current games advanced extremely beyond the basic oscilloscope. Developed animations have lifelike characteristics; some even mimic the movement of the player’s body. Video games have evolved and with evolution come many concerns about its sometimes violent and immoral contents. This presentation serves to educate whether video games have a negative effect on the behavior of youth. We will highlight both negative and positive aspects of the practice and use statistics to help you make an inform decisions when selecting games for loved ones.
Video games can be seen in both a positive and negative light. Video gaming has become a popular activity for people of all ages, yet many fear the aftermath they can ensue. Many children and adolescents expend large amounts of time playing them. Video gaming is a multibillion-dollar industry – bringing in more money than movies and DVDs. In fact, the PlayStation 2 was the first video game system to integrate DVD mechanics. It was originally intended to exist as a CD add-on to complement the Super Nintendo, but due to licensing difficulties Sony chose to develop the PlayStation as its own distinctive system. Video games have become very sophisticated. Some games connect to the internet, which can allow children and adolescents to play online with unknown adults and peers. The
Video games have been around since 1958, and ever since then video games have developed more. With video games becoming a bigger industry, there have been more people purchasing and buying more and more video games. For examples, up to 2001, “roughly 79 percent of America's youth played video games, many of them for at least eight hours a week” (Layton). Furthermore, in 2008, “97% of 12-17 year olds in the US played video games” (“Video Games”). With a growing industry, there has been more competition between video game companies. The companies that make these video games try to make a huge profit by appealing to people’s likes. In 2008, “10 of the top 20 best-selling video games in the US contained violence” (“Video Games”)
Video games. They provide an escape from reality to explore worlds and realms beyond our own. However there is a lot of controversy surrounding wether or not video games are good for you, many people are under the impression that video games turn kids and adults alike into mindless zombies hellbent on violence but in this essay I aim to convince you that not only is this untrue but that video games are actually beneficial. I’d also like to mention that too much of anything is bad for your health,for example extremely high quantities of broccoli can be toxic.
Tort is the action that causes injury to persons or property (Epstein, 2011). There are three types of Tort, intentional, negligence, and strict liability. Intentional is the act of consciously committing harm to an individual (U.S. Legal, Inc., 2014). Strict liability is the result of unintentional consequences of harm or damage to persons or property not associated with the act that has caused the damage as a result of the primary action (U.S. Legal, Inc., 2014). Negligence is the harm or damage to persons or property due to the deficiency in taking precautionary measures to prevent such injuries (U.S. Legal, Inc., 2014). In sports or athletic events, the coach’s and the organization who is conducting the event is responsible for the safety of the athletes and spectators (U.S. Legal, Inc., 2014). Negligence in sports can occur when the coach or organization unintentionally overlooks the overall safety of those participating and an accident or injury occurs as a result of this oversight. Furthermore, there was no premeditated or conscious effort in creating a dangerous environment. Hence, the type of Tort that would be applied in this situation is negligence on behalf of those in
Video games have improved a lot since they were first introduced. They have also made a lot of impacts in our generation by making gamers more social, teaching children through educational video games, and how video games can improve our health. Furthermore, the articles show many different ways that proves that video games aren’t bad for you physically and emotionally. Since video games were introduced they have changed our society.
In Bernard Cesarone?s piece, ?Violence in Video Games,? it is shown that Nintendo itself sold over 10.4 million systems and 69 million video games. Cesarone also stated more than 33 million people own a Nintendo system presently. Ceserone mentioned that in the year 2000 the video game industry will make 6 billion dollars. Each household in the U.S. owns a video game playing device on average, and for those who do not own a game playing device, many are able to be played by the public in stores and arcades, states Cesarone.
Smartphones. A majority of the population staying on earth has one. They are an amazing innovation in the twenty-first century. It can be used to call, text, take photos and entertain an individual with some fun apps and games. Many parents can be seen these days with a cell phone in their pocket or handbag, chances are that you are one of those parents too! Who else has cell phones? Your children. Although cell phones can be impressive and useful in a variety of endless ways, is it financially necessary and mentally healthy, especially for the younger generations? Well, technically it really isn’t that healthy for an adult’s mental health let alone a young child who is barely aware of how to use an electronic device. The traits that cell
Violent video games have become more realistic every year. Children spend about 40 hours seated in front of a screen killing cartoon characters. It has been debated whether minors under the age of 18 should play violent video games that contain physical harm, killing, and sexual assault. In the contrary, people say video games increases the capacity of learning of children, but violent video games cause great damages. Although there are an increase learning skills playing video games, violent video games should be prohibited to minors because it changes an individual behavior, physical, and brain.
Overall, video games can greatly affect a person. The effects of video games include social ineptitude, aggression, and personality issues. Video games ruin relationships between family and friends. People waste hours excessively playing video games because of addiction and its appeal. Video game categories such as MMORPGs promote social ineptitude and even violence. Video games are the primary reason for a persons aggressive behavior and change in personality. Increased graphics and levels make it hard for players to distinguish the difference between reality and fantasy in violent video games. It is obvious that the negative effects of video games greatly outweigh the positives.
“90% of pediatricians and 67% of parents agreed or strongly agreed that violent video games can increase aggressive behavior among children” ("Do Violent Video Games Contribute to Youth Violence?”). Pediatrics and parents are aware that kids that play violent video games see a change in their behavior. Many cases they see the kids with anger problems and causing them to do violent acts. Violent video games have been around for many years where some older titles, such as ‘Mortal Kombat’ and 'Grand Theft Auto’ both are some of the most controversial ones. The video game industry has been growing and with the large amounts of violent video games being produced. “Total US sales of video game hardware and software increased 204% from 1994 to
Several years ago, technology and child’s play were not such as extremely developed as today. Thousands of teenagers have video game as their primary form of entertainment at home. The disagreement about violent video games is because they focus on several subjects such as violence scenes, pornographic content, racism and other resources. For many years, researchers have been debating if video games can cause dependence or not. However, an expert, Jack Flanagan believes video games have a really negative effect on a person’s life and even for children. Jack states that video game addiction exists, and can have the same effects as drugs and alcohol (Netzley 36-37). This shows that video game addiction can be like other addictions