Violence in Video Games Do video games containing violence spark people of today to commit violent acts? Violence in video games are blamed for some of todays violent crimes. Some people believe that these crimes are committed due to playing a video game. Others believe that video games are a easy excuse for the violent acts, and keep America from looking deeper into the minds of people committing these acts. Video games are also thought to be a good way to take out some hostility. In Bernard Cesarone?s piece, ?Violence in Video Games,? it is shown that Nintendo itself sold over 10.4 million systems and 69 million video games. Cesarone also stated more than 33 million people own a Nintendo system presently. Ceserone mentioned that in the year 2000 the video game industry will make 6 billion dollars. Each household in the U.S. owns a video game playing device on average, and for those who do not own a game playing device, many are able to be played by the public in stores and arcades, states Cesarone. It is also know that video games do contain violence. Mike Snider?s piece, ?Violent Video Games With in Kids Reach,? shows researchers to find that 70% of 150 games studied did contain high levels of violence. Violence is put into games in different forms; punching, biting, kicking, and shooting with various weapons. Although it may not be the main objective to do these violent acts in all games it is awarded in many with points. Even sport games, which were fairly free of violence in early video game days, have found a way to make violence part of the games. Gary Baum?s piece ?Virtual Morality? emphasizes that 27% of games show violence upon females. Death and killing are all parts of video games today. When vi... ... middle of paper ... ...ame can cause an act of violence. I do believe there may be some connection between violence in video games. Even though there are gradings for the games people under the age of playing a certain game may have access to it anyway. Games are blamed for violent acts as was rock-n-roll in early days. If people do the things they see in mass-media for the simple fact they witnessed them, those people need help whether it were video games or any other form of mass media which sparked a violent act. For that reason video games can not be made a sole violence creator. Perhaps they do give a child a wide imagination, which also can be a good thing or bad. I believe these games may give people ideas of a violent nature as do t.v. and other sources of mass-media, but in the end I believe it is more than the game which makes them actually do these violent asinine acts.
As mentioned before, there is no proof of any negative connection between the simulated violence in video games and violent crimes in the real world. The people who say video game violence can cause real world aggression may just be trying to find a way to
People have always been looking for a reason why horrible things happen. The media is quick to blame video games as the target and cause of many shootings that have occurred, ever since Columbine and Quake. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports blame video games more and more for each shooting, telling the public how this person played video games for x amount of hours a day, and that video games caused him or her to shoot people, and how video games encourage and reward violence. Anti-video game lobbyists have been campaigning to have violence removed from video games, citing resources that they themselves have created as reasons for such, poorly done studies where they confirm that kids are more aggressive through how much hot sauce they put on someone’s fries. While unbiased studies of video games and their links to violence are hard to come by, recent research has shown that video games do not in fact have a casual link to violence, and may even have the opposite effect. Violent video games have nearly no link to violence in teens or adults.
In 1998, the US software industry sold $6.3 billion worth of video games (see Unknown). Not bad for an industry that didn't exist 25 years ago! Yet despite its continued growth, all is not well in the video game industry. School shootings in Littleton, Colorado; Pearl, Mississippi; Paducah, Kentucky; Conyers, Georgia and many other towns have shocked the nation (see Malcolm). Understandably, grieving parents and sympathetic citizens are searching for a cause for this "outbreak" of youth violence. It is natural to assume, "when children, the symbol of innocence, commit the severest of crimes, then something must be going wrong with society." (see Maker)
According to the American Psychological Association, there is not sufficient evidence to prove that violent video games are the cause of violence and crime in real life. The only correlation between violence in video games and real life, is that those that play violent video games are slightly more aggressive, not violent. More studies and research is needed to determine a better path and to create more knowledge on the subject.
Fortnite is one example on how video games can be violent, and not cause violence. Fortnite is arguably the most popular game in the entire world right now, but no studies have been done to prove that it causes violence. Studies have been done on other video games and they do not cause violence. Video Games are given a age rating for a reason. If parents think their child is grown up enough
Video games started as arcade machines with simple graphics and even simpler stories, soon evolving into home gaming with The Magnavox Odyssey, the world’s first home-gaming console. It invaded living rooms in 1972, selling 300,000 units. Since then there has been many consoles and games released, some have been huge commercial successes which
Do video games cause violence? Violence in our real world caused by playing a video game that has guns in it or even death. Some people say they do and others don't. Here are my three reasons why video games do not, have not, and will not cause violence.
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
Approximately one hundred and sixteen million homes in the United States own at least one television and the average household has about three TVs. Television, movies, and videogames are major sources of entertainment in America. According to Nielsen, a global information, data and measurement company, the average American watches an astonishing four point three hours of television a day. By the time a child is eighteen years old, he or she would have seen 150,000 acts of violence on TV. Also, numerous children play video games today. According to the National Purchase Dairy, which is a market research group, ninety-one percent (sixty-four million) of U.S. children ages two to seventeen play video games. When it comes to the topic of video
I personally believe that violent video games do not lead to criminal behavior among juveniles. Because, I personally play violent video games, and my actions do not match the ones that are portrayed in video games. My personal view about the relationship between violent media and violent behavior is that the media does not always influence bad behavior. The media does not control the mind of everyone. Some people may have an effect
With the improvements in graphics, the content of the game became more and more detailed and realistic. Visually violent actions can now be displayed on the screen. Images of blood, flying body parts, and gore have been integrated into every aspect of today's video games. Violence has always been a common factor in many games, but with the improvements in graphics and capabilities of gaming consoles, a growing number of people are becoming concerned about the effects on our children and society. VIOLENCE IN VIDEO GAMES
The question is, “Do violent video games influence children to act aggressively?” and “Can repetitive killing train a person to be violent himself?” Although the violence in these video games is fictional, research has proven the violence to lead to more aggressive behavior in children. Violent acts depicted in these games allow young children to believe that killing and fighting is acceptable and fun.
Over the past years, video games have been a way to escape reality for some people. Video games vary from fantasy, romance, and role playing games to violent games. However, vicious video games have been blamed for school shootings, growths in bullying, and violence concerning women. Various people argue that these games numb players to violence, recompense players for imitating violence, and educate children that violence is a suitable way to resolve conflicts.
One quote states “playing games can and does stir hostile urges and mildly aggressive behavior in the short term (kegans 2).” other studies show kids show a dose of violent games can have a negative effect on a kid. On quote to support is “a dose of violent gaming makes people act a little more rudely than they would otherwise (kegans 6).” most games make them more violent and immature as ever lots of studies show when kids play they can be more aggressive in the long run. Most violent games can and will make kids have a negative tool on
Violent video games are special games, which negatively influences to the attitude and behavior. These video games are popular between children and teenagers. Since 1980-s years violent games are in political discussion. Because when teenagers usually play violent video games, they are becoming aggressive and then they face with psychological problems. For this, some people claim that violent games are harmful for society and they affect to behavior and health.