Higinbotham

2044 Words5 Pages

Approximately one hundred and sixteen million homes in the United States own at least one television and the average household has about three TVs. Television, movies, and videogames are major sources of entertainment in America. According to Nielsen, a global information, data and measurement company, the average American watches an astonishing four point three hours of television a day. By the time a child is eighteen years old, he or she would have seen 150,000 acts of violence on TV. Also, numerous children play video games today. According to the National Purchase Dairy, which is a market research group, ninety-one percent (sixty-four million) of U.S. children ages two to seventeen play video games. When it comes to the topic of video …show more content…

Higinbotham created this game to help add excitement to his lab. Hundreds of visitors lined up to play Higinbotham's electronic tennis game. People who played his video game saw a two-dimensional, side view of a tennis court on the oscilloscope screen, a device used to view movements back and forth, which used a cathode ray tube similar to a black and white television tube. The ball was a brightly lit moving dot, which left trails as in bounced to altering sides of the net; players served and volleyed using controllers with buttons and rotating dials (First). Higinbotham’s creation inspired others to start creating video games. Video games have evolved in tremendous ways. There have been millions of games created in the last fifty years. For example, Grand Theft Auto, created by David Jones and Mike Daily in 1997, is one of the most popular video game series among teenagers. The free-form structure of the game allows players to do anything they want in the city, but also rewards players for creating havoc such has running down pedestrians and completing missions (Graphics). Grand Theft Auto has increased the amount of sex, drugs, and violence contained throughout the game. Now, not only are there fun and peaceful video games such as sports games like Madden, Fifia, and many others, but there are also games that promote the player to cause extreme violent …show more content…

These shows and events were aired in black and white until later advancements came into play. Also the first TV’s graphics were not as cutting-edge as today’s. Each passing year, technology began to become more advanced. Thus, becoming a large part of media and tv. This allows producers to have the ability to make realistic, graphic, and gory images for films. For instance, the show Arrow is about a man protecting his city by acting with violence towards the criminals. This creates a false assumption that acting violently is the right way to handle situations and create safety. As televisions progressed the number of shows began to escalate. Rowell Huesmann, psychology and research professor in the Institute for Social Research of the University of Michigan, states that “more than sixty percent of television programs contain some violence and about forty percent of those contain heavy violence.” With the average American watching four point three hours of tv a day, the likelihood of being exposed to violence on a television is

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