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Video games and their impact on aggression
Media violence has a direct impact on children's behavior
Does media violence cause violent behavior
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Video Game Playing
Video Game Playing and its Effects on Personality and Behavior in relation to Aggression
In recent years, technological advances have introduced many new forms of entertainment, one of the most popular being video games. Since their introduction, professionals and parents have become concerned with the addictive power that video games can have on people, particularly children and adolescents. Today, concern has shifted from the addictive effects of video game playing to the possible effects that they have on players’ aggression levels.
C. Braun and J. Giroux (1989) determined that the most popular category of video games is the war-type game. These are usually the most violent games, as most of them involve destroying objects and other people. This destruction can range from one-on-one combat to mass annihilation of other humans or creatures. In 1982, Surgeon General C. Everett Koop (Orlofsky, 1982) stated that video games could encourage children to mimic the violence displayed on the screen, and that these games may have adverse physical and mental effects on teenagers. Ever since Koop’s warning, parents have become increasingly concerned about the video games their children play.
Defining aggression has been a problem across many previous studies. An interesting approach was used by Edmunds and Kendrick (1980) which classifies aggression into two categories: aggression (general overt and direct behavior,) and aggressiveness (typically represented by hostile feelings). A more refined approach is used by the Buss-Durkee Inventory (1957) which has seven major subscales: Assault, Indirect Hostility, Irritability, Negativism, Resentment, Suspicion, and Verbal Hostility.
One of the most common personality assessment instruments used to examine the personality dimensions in these studies is the Eysenck Personality Questionnaire (EPQ; Eysenck & Eysenck, 1975) which consists of four scales: E (introversion-extraversion), N (stability-instability), P (tough-mindedness), and L (social desirability/ lie scale).
Because most research into television violence does demonstrate a relationship between the exposure to aggression and later aggressive behavior, it is generally theorized that exposure to aggressive video games will produce a similar relationship.
In this paper, the effects of video game playing on personality and b...
... middle of paper ...
...ularly violent film, seeing computerized renditions of violence are not as significant in comparison.
For the most part, however, it has been demonstrated that the concern of video games turning players into violent individuals that aggress against others in the real world is not a supported theory by these studies.
Bibliography
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Carver, C.S. & Glass, D.C. (1978). Coronary-prone behavior pattern and interpersonal aggression. Journal of Personality and Social Psychology, 36, 361-366.
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Green, R.G. & Berkowitz, L. (1967). Some conditions facilitating the occurrence of aggression after the observation of violence. Journal of personality, 35, 666-676.
Orlofsky, S. (1982). Surgeon General blasts video games. Facts on File, 42, 879.
Video Games - Fun or serious threat? (1982, February 22). US News and World
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"What Is Schizophrenia?" Johns Hopkins Medicine, Based in Baltimore, Maryland. Web. 26 Mar. 2010. .
Schizophrenia is a type of psychological disorder that affects a person’s brain and affects how they think and act on a daily bases. The disorder is known to be one of the most disabling and puzzling psychological disorder. People that suffer from this disorder have stated experiences that it is almost like a break from reality. It seems that schizophrenia in the past years has become a larger issue in our society. Moreover, people who develop the disorder seem to be disengaged from the common things in our lives such as working a job and having a relationship with others. There are many reasons why schizophrenia is one of the most bizarre and disabling types of mental disorders.
Gentile, D. A., Lynch, P. J., Linder, J. R., & Walsh, D. A. (2004). The effects of violent video game habits on adolescent aggressive attitudes and behaviors. Journal of Adolescence, 27, 5-22
"Schizophrenia." University of Maryland Medical Center. Ed. Harvey Simon Dr. 27 July 2013. University of Maryland. 17 Feb. 2014 .
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
Scott, D. The Effect of Video Games on Feelings of Aggression. The Journal of Psychology. March 1995 v129 n2 p121-132.
Scott, Derek. “The Effect of Video Games on Feelings of Aggression.” The Journal of Psychology 129.2
Perivoliotis, Dimitri, Demain Rose, and Brian J. Schulman. "Schizophrenia." Schizophrenia.com, Indepth Schizophrenia Information and Support. Schizophrenia.com. 10 June 2010.
Matthews, G., Deary, I. J., & Whiteman, M. C. (2009). Personality traits. Cambridge, UK: Cambridge University Press.
One article points out that video games have a big impact on children’s lives and that many of the games played are violent. Researchers have found that “nearly all children spend time playing video games” and studies have found that “8th graders spent an average of 17 hours per week playing video games” (Tamborini 336). Moreover, 68% of the most popular video games contain violence (Tamborini 336). So it is clear that many children have access to violent video games and they have a big impact on their lives simply because of the amount of time spent playing them.
By far the largest concern of technology today is video games. There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). Video games can obviously be dangerous for our children causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video game...
Schizophrenia is a chronic disease that has affected people throughout history. The severe complexity disables the brain causing a disconnection from reality. Approximately one percent of the population has been diagnosed with this illness. This
Friedman, H. S., & Schustack, M. W. (2012). Personality: Classic theories and modern research (5th ed). Boston , MA, USA: Pearson
Schizophrenia is one of the greatest mysteries that scientist have not been able to solve. It affect only one percent of the global population.This mental disorder usually occurs in one’s late teens are early twenties. It has no cure and is a lifelong illness, but there are treatments that can help significantly make a person life better.According to the National Institute of Mental Health, schizophrenia is defined as a “chronic and severe mental disorder that affects how a person thinks, feels, and behaves.” This effects on them makes them all the way lose a touch with reality. The symptoms of schizophrenia vary from person to person and are categorize into three categories. Which are positive, negative, and cognitive symptoms.
In a society driven by technology, video games are becoming more popular each and everyday. People of all ages enjoy video games in their free time; these games allow the player to become an athlete, a soldier, or a professional fighter at the tip of their fingers. The biggest problem with these video games is that they are becoming too violent. In today’s society, children often brag about the new video game they bought, and the number of people they have managed to kill while playing these games. Video games have become realistic, causing them to intrigue a larger amount of children. Many of these violent video games encourage killing and fighting of enemies, or strangers in the game. Each year a new game system, and hundreds of video games are released, and millions of kids go out and buy them and spend hours playing. Video games have a large effect on school performance and time spent with family. Children would prefer to play their games than sit down and talk with their parents (Saleem, 2012).