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Recommended: Effect of video games
Imagine you are a child. You walk into P.E. and line up for DDR, just like every day. You don't even feel excited like you used to. There are many kids and teens today that are obese and play video games. Schools are having a controversy on whether video games should be brought into schools as a replacement for regular physical education activities. Video games should not replace regular physical education activities in schools because they would become uninteresting/repetitive and they would not meet the minimum standards for the recommended daily exercise.
Firstly, video games should not be in P.E. because they would get boring and repetitive. There are only so many games the school could buy. Most video games are not active so that would greatly limit the variety of games, plus schools would have to buy games that were appropriate, and they would probably have to send home a waver to make sure it is okay with the parents that their children are playing videogames. What if it wasn't okay with the parents? What other options besides videogames would they provide? A school would have to buy as many games as possible to avoid boredom and repetition, which would happen anyway. Buying the game system, mats, televisions, and the actual games would be very costly. Doing video games every day would get very repetitive, and would not offer excitement and motivation on a long term scale, even to those who are regular video game players. There is no way a school could offer a variety of active video games and get rid of the problem of repetition which would make P.E. boring. Think about even the very first day of doing video games during P.E. class. Not everyone plays video games...
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...even more video games trying to use video games in P.E. as an excuse to play more video games at home.
There is more evidence supporting the idea that video games should not replace regular P.E. activities. Video games should stay out of physical education class because they would become boring/uninteresting and repetitive and they would also not reach the minimum standard for daily exercise. If regular P.E. activities don't interest everyone, and video games don't interest everyone, then schools could find an alternative. Schools could take many surveys of physical activities that would interest a majority of the student population. Then, the schools could add new activities or sports in, and they could also take out any activities or sports that really do not interest anyone. These are reasons why video games should not be put into P.E.
With the expansion in technology, children are hastily becoming more and more inactive. In the past century, kids would play outside from sunrise to sunset. Little did they realize, that playtime served as great daily exercise. Physical activity is a key necessity in keeping a healthy lifestyle. With the advancement of technology and the growing popularity of video games and television, fewer children are getting exercise. Stationary activities, such as video games and watching T.V., are keeping children inside and away from exercise. To blame just the kids for this lack of exercise would be wrong. The parents are the ones responsible for giving the children these games, but that is not all bad. Where it does turn bad however, is when the kids are given these games or televisions without a time restraint. Through research, they have found that 26% of children watch television for more than four hours a day. In efforts to encourage outside playtime for kids, Nickelodeon shut down programming daily from noon to 3pm. This seemed to be a great idea, but does it really help? Children are in school session Monday through Friday from 8am 3pm. The time Nickelodeon chose to go dark is the same time child...
One can see from this that NASPE is all about physical education and they seem to know what they are talking about. Equally important, the use of straw man in this quote reveals to the reader that NASPE is exaggerating the idea of dodgeball not being appropriate to play. Therefore, Ethos reveals to the reader the use of authority and how it helps the text. Next Logos, the use of evidence and reasoning to support a claim, this article claims that dodgeball must be banned and there are other ways for children to exercise. To begin, the author explains the percentage of inactivity among highschool students, for example, “One-third of highschool students are not adequately active and over 10% do not participate in any physical activity at all”(986).
Schools serve as an amazing venue to provide students with everyday physical movement, and to instruct the essentialness of general physical action for wellbeing. Shockingly, most individuals' get little to no general physical activity while in school. Budgetary obligations and the pressure to increase test scores have brought on school authorities to address the worth of PE and other physical activity programs. This has prompted a significant lessening in the time accessible for PE, and in a few cases, school-based physical action projects have been totally eliminated.
This essay will attempt to prove, that statements made regarding the inappropriateness of video games are untrue. The advantage of playing video games can be proven in their ability to enhance learning, hand-eye coordination, and this in turn can enable children and teenagers to do better in school. Violent video games can help overcome anxiety by providing entertainment without leaving the house, taking everyday stresses out on the characters in the game instead of real life, takes the adolescent’s minds off worries and stress of the outside world, and encourages children to stay out of trouble. Video games c...
Many people suffer from obesity and other physical health problems and all that sitting around does is contribute to those same problems as the test, it says. "The number of handheld screens, gaming systems, and virtual reality platforms nearly equals the number of sports available to kids today. " Too much screen time and lack of physical activity and exercise have contributed to our global obesity problem." and it also says "Participation in contact sports can help to promote health and wellness in our children and youths at an early
Proponents of physical education often contend their case with these and other similar arguments, but upon closer examination of the physical education system, its true use and effectiveness are highly questionable. Those who argue that physical education is integral to the nation’s health must reexamine the nation in which we live, a nation in which more than one-third of adults are obese, according to the Centers for Disease Control and Prevention. Pennsylvanian legislation has mandated physical education since 1999, but since 1999, the adult obesity rate has risen by 11%. Regardless of the proponents’ claims, physical education is not having its intended effect on public health. (Note: I am not trying to suggest that physical education is deleterious to public health. I am just showing that physical education has done a negligible job promoting health). Furthermore, physical education consumes an entire class period of a student’s day, a class period which could be spent learning one of many highly important, pertinent 21st century subjects that the Common Core has inexplicably ignored: micro and macro economics, U.S.
Video games can give players experience and knowledge, but they can also, at the same time, drain energy from a player by taking away vital sleep the night before a game . Video games can be a great source of basic athletic skills, improving hand eye coordination and visual search skills. Young athletes, who have been playing and practicing with sports video games have a greater understanding than older sports stars did when they first began playing a sport, but video games cannot create an athlete. Video games help athletes become better at their sport, but the video games cannot help a person become an athlete. "A better analogy for virtual training [sports video games] could be weight lifting: It’s an activity that won’t turn you into a professional athlete, but if you are one, it will make you better at your sport" (Suellentrop 20). Sports video games impact sports performance positively, but a balance must be found between video games and real life practicing, as video games can cause harm just as much as improvement for and athletes sports performance
Putting children in sports, clubs, involving them in reading, dancing, singing, or even drama, can help keep children from reaching the risk of becoming overweight and obese. Parents are responsible for their child’s health rate, so allowing them to partake in more activities benefits their child. Parents who buy their children video games are pushing their child to stay inside instead of pushing them to go outside and play. Playing outside for just one hour every day will make a difference in a child’s health. Staying inside only collects more calories in the body, rather than being outside and burning calories. I started playing soccer when I was in seventh grade which helped me stay active and healthy. Sports are a good way to keep children on track and physically healthy so that they avoid becoming overweight. Parents should be aimed to help find a hobby or a healthy lifestyle that their child enjoys. Parents who don’t aren’t helping their child participate in life lessons which keeps there child focused on unhealthy actions such a focusing more on T.V shows and video games.
...the ideas that are taught in schools. Games also need to intermix instruction with demonstration. This is a big difference from the basic way of learning in school, which is memorize and regurgitate. Demonstrating shows the student what it looks like and they retain the content longer.
There are several negative stereotypes associated with video games and those who play them; some of these may often hold true. However, there are plenty of learning opportunities in video games. While the direct purpose of some games is to educate or train, other games that do not directly have this purpose can still become a learning experience for the player. As Ntiedo Etuk, president of the educational video game company Tabula Digital said, “The traditional view of video games has been that they are distractions from the task of learning” (Electronic Education Report 1). Video games are an effective tool for learning and retaining skills both inside and outside the classroom environment. The basic cycle of game play--the introduction to the game, game play, collaboration, improvement of these between each round, and evaluation at the end of the game (Klievink and Janssen 159)--are nearly parallel to the traditional classroom learning cycle of reading a textbook or listening to a lecture, taking a quiz, studying, focusing on items missed on the quiz, and taking a test or exam. Within this cycle, there are many opportunities to develop and perfect both educational, life, and occupational skills.
I believe that technology does more good than bad in classes because it gets kids who are not into sports off the bleachers and more involved in the class. Susan Promislo who is a spokeswoman for the Robert Wood Johnson Foundation says, “kids who would not otherwise play sports or get off the sidelines in gym class are finding DDR to be a fun, appealing option that gets them burning calories without feeling like they are exercising.” This statement provides enough detail in my eyes to come to the conclusion that technology can have a positive impact in a PE class. The objective of a physical education class whether it’s elementary, middle, or high school is to get every person involved in class and to improve their physical fitness. So if a physical educator can use technology in order to get not just the jocks involved but the people who are not into sports or physical activities, they are doing their job
Video games are used to improve physical health. Playing video games does not mean being inactive. New and improved video games involve and incorporate different types of movement in the actual game. Certain video games can reduce fat causing global weight loss (Recio 143). By turning game systems into exercise, new generation games draw people into activities and get heart rates pumping. Schools have incorporated video games into part of their physical education program. Children’s waists lines have gone down by inches due to playing video games in gym class. In gym, the machines teach things like balance, timing, and coordina...
21% of adults aged 18 and over who met the Physical Activity Guidelines for both aerobic and muscle-strengthening activity. A person needs at least 30- minutes of exercise a day to reap the health and disease-fighting benefits of exercise and even that seems difficult to obey. Moreover, "Children now spend more than seven and a half hours a day in front of a screen and Nearly one-third of high school students play video or computer games for 3 or more hours on an average school day" says the US Department of Health and Human Sciences. People spend more time watching television and playing video games then getting physical activity. We are trying into bring awareness to where our country is
American educational philosopher John Dewey once said, “ Education is not preparation for life; education is life itself.” Education is the foundation of a permanent lifestyle. Parents should desire for their children to have educational stability to build upon. Any concerned parent should want nothing but the best for their child as they are well aware of the new forms of child entertainment. Since the late 1970’s and early 1980’s, children in the United States have become subject to a new type of entertainment: video gaming (Nickson, 2010). Video games have become a big part of the average American household. Parents have begun to wonder how video games are affecting their children’s lifestyles.
One out of every three children in America are considered obese or overweight (“Overweight”). America is at a point to where people want everything easy and fast. Last year, McDonald’s served 69 million customers a day (“Our Story”). These people are at home watching TV on their couches and eating this fast food. I think this is a huge factor to why obesity is at a high. The lack of exercise is a global pandemic. Only three out of ten Americans exercise regularly (“Information”). But for many students, the only exercise they may get is at school in a PE class. I feel like PE is a great class, but gets overlooked as a waste of time. The importance of teaching physical education is taken for granted. We can attain healthy habits, get exercise, and have fun while doing it. I believe physical education classes should be maintained and emphasized more than they are now. Most people view it as just an easy class but in reality, it could benefit our generation in the long run, and help make for a healthier future.