Rhetorical Analysis Of Pokemon Go

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New apps on the mobile phones are taking a much more influential participation in our lives with the introduction of augmented reality. It changes the perception of our awareness of the surrounding through augmentations on our mobile phones. This comic explores the recent popular app ‘Pokémon Go’ in the ways that it affects our everyday lives, through a simple family outing portrayed by the protagonist Lucy. The comic starts with both Lucy and her mother in the setting of a beach. The contrast can already be seen where Lucy is holding and focused on her mobile, while her mother is empty handed. Lucy is so attached to her phone that she forgets her surroundings and walks into a pole. This shows the over attachment to the augmented reality that …show more content…

By creating a rhyming function, the shapes, sizes and sites across panels privilege a unique composition of the image compared to all other pages. Also, the dimensions of panel 1, 2 and 4 associated with a rhetorical layout which intends to conform to the movement and track of Lucy and random gamers on the street from left-hand page to right-hand page within the pre-existing framework of narrative (Peeters, 41-60). Concerning the speech balloon of one gamer outside the gutter across panel 1 and panel 2, the words function an addictive combination elaborate and amplify the image that the reader is not able to understand why they run away without the words, and vice versa (McCloud, 154). All panels in this page interact with each other and lead to the identical sequence – Lucy runs away for Pikachu, by following this coherent narrative, iconic solidarity as an approach to the hypothesizing linear reading method across all panels (Groensteen, 114). A similar page layout emphasizes the movement of the protagonists in Michael Straczynski’s Thor comic by creating dynamism …show more content…

Again, a rhetorical page layout is privileged in this page to emphasize the particular powerful moment and create the expressivity of panels concerning the narrated action (Peeters, 41-60). By depicting the progression of catching Pikachu, the forms, sizes, and sites of panel 1 and panel 2 are distinctive from page two to emphasize the position of Pikachu and the movement of the Pokémon ball as asserting a rhyming function. The reader is allowed to follow Lucy’s action of sliding on screen as a linear sequence and elaborate the succession from panel 1 to panel 3 throughout the sound effects ‘shua-’ and ‘bung-’, which captures the imagination of bridging the gaps within these panels. As the established information in previous pages, green tone, and rectangle-sized speech balloon are icons in panel 4 and 5 remind the reader of Lucy’s characterization and provide the clue as to where the dialogue ‘yes’ comes from without displaying her face straightforwardly. This moment of recalling a symbol associates its exclusive meanings is described as “the discipline of semiotics” (Saraceni, 14). The accomplishment of catching the Pikachu is co-presented in three perspectives among panel 3-5 by integrating image, sounds and facial expression simultaneously. Also, as seen in all panels within this page are filled with green color and

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