Heineken Ad: A Rhetorical Analysis Nintendo is the world's largest company in the video game industry. Over the years, Nintendo's video game consoles have been famous for its unique designs, along with its complex but simple controllers. Most importantly, Nintendo is famous for being kid-friendly. In August 2002, Nintendo partnered with Heineken, a famous Dutch brewing company, to publish a magazine ad to inform the public about an upcoming contest. The advertisement specifically utilized the elements of logos and pathos, unintentionally communicating to the reader that underage drinking is appropriate while playing video games. The Dutch ale company, Heineken, and the popular video game company, Nintendo, collaborated to publish a magazine …show more content…
advertisement to inform the public about a contest where grand prize winners will receive a Nintendo GameCube and other winners will receive Heineken football jerseys. The advertisement displayed a blue Nintendo GameCube controller sandwiched between two Heineken bottles, duct taped. Above that is the headline, "It's Game Day". Although the advertisement seems to target average sports fans, its actual target audience is kids. If a child were to come across this ad, the first thing they'll notice is the GameCube controller with its colorful buttons. However, they would suspect the duct tape and glance to the left or to the right to notice that it's taped to a beer bottle. This delivered a false idea to the child, for associating the controller to the beer bottle made them realize that if playing video games is fun, then drinking alcohol must be fun too. There are three key sayings in the advertisement that were meant to persuade the audience by reason.
The first saying is the heading, positioned in the top center of the ad in white text that reads, "It's Game Day". "Game day" is an expression often used by sports fans to reference a particular day a big game will be held on. This expression mentioned in the ad however, signified another meaning. When the reader, especially if they're a video gamer, observes the controller taped to the Heineken bottles, they are likely to connect the two objects together. For example, when a young boy who loves to play the GameCube recognizes the controller in the ad, he'll assume this is an ad from Nintendo. However, once he notices that the controller is duct taped to beer bottles, he'll falsely believe that beer is also an accessory from the GameCube, just like an adapter or a memory card. The boy, along with millions of other young gamers, will soon adapt to the idea of when it's time to play video games, it's also time to grab a beer. The second saying, "Add two more features to your controller", is displayed in white text positioned just below the image. Although it seemed as if the purpose of the ad was to notify the public about a contest, the image indicated its actual purpose. The significance of the phrase, "two more features", are the two Heineken bottles shown in the image. Heineken used logos to cite a "fact" to not only the grand prize winner, but to the young gamers as well;
Add beer to satisfy your video game experience. The third saying is also shown in white text, located on the bottom right-hand corner of the ad that reads, "It's all about the beer." The term, "beer", hints to the reader that this saying was created by Heineken. The company added this phrase to basically ignore the purpose of the contest as advertised and just focus on the big picture: the alcohol. The background and foreground of the advertisement represented pathos by the use of color and pictures. The background is a gradient of green which represents the signature color of the company, Heineken. Each color has its own meaning and significance, which explains the importance of color in an advertisement. For instance, the color green indicates safety in the advertising of drugs. Since the ad is primarily advertising about alcohol, it uses the color green to indicate that alcohol is harmless. The image of the controller duct-taped to the beer bottles represents the foreground. The GameCube controller symbolizes Nintendo and the beer bottles symbolizes Heineken. Since the foreground is the foremost part of an advertisement, Heineken uses the model of the controller duct taped to beer bottles as a way to attract the viewers attention, primarily children. If the majority of kids are attracted to a GameCube controller, they will put all their attention in this ad. Heineken was successful in luring children into underage drinking by applying the rhetorical concepts of logos (expressions) and pathos (color and pictures). This magazine ad will not only be remembered for its obvious promotion of underage drinking, but also the fact that the kid-friendly Nintendo was involved.
Within an excerpt from, “The United States of Wal-Mart,” John Dicker explains that Wal-Mart is a troubling corporation. Dicker begins his article by discussing why the store is so popular within the news in an age of global terrorism, coming to the conclusion that Wal-Mart has a huge scope in the United States and that it has more scandals, lawsuits, and stories than any other supercenter. Continually, he goes on to explain that Wal-Mart outsources jobs and their companies demands makes it hard for employees to have livable wages and good working conditions. Furthermore, Dicker addresses the claim that Wal-Mart provides good jobs, by destroying this perception with statistics showing how employees live in poverty and that their union scene
The look on the man’s face when he looks up portrays the emotions that the audience is feeling: shock, joy, and relief. Finally the sun comes back out and the man has both his dog and his horse back at home. There are many rhetorical strategies that Budweiser uses in their advertisement. The biggest being pathos. They use pathos in almost every aspect of their commercial. By changing the lighting, music, and overall relatability they are able to change the audience’s emotions. They also use ethos in their commercial by always reminding you of their brand.
As a car drives by the window, the viewer sees the dog lift his head up and lay it down when he realizes it is not his owner. After this scene, the following words are shown on the commercial, “For some, the waiting never ended. But we can change that.” According to MADD, “In 2015, 10,265 people died in drunk driving crashes… 290,000 were injured in drunk driving crashes.” The next morning the owner walks in through the door and says, “I decided I shouldn’t drive home last night”, this shows how responsible the owner is because he does not want to hurt others if he had drove while drunk. In the background, the viewer hears the lyrics, “I’ll be waiting here for you, when you come home to me…” which supports the fact that the dog has been waiting all night for the owner to come back safe and sound. The next scene in the commercial says, “Make a plan to make it home. Your friends are counting on you.” By having the saying in third person, the commercial is trying to persuade the reader to drink responsibly because there is always someone waiting at home. In the end credits, the viewer sees the famous Budweiser logo with the hashtag friends are waiting. In the bottom of the ad, the Budweiser commercial had the words “Enjoy responsibly” on
The warm summer evening. The butterflies in the stomach. The determination and desire to win. This is a moment that many young men experience - Little League Baseball. But, unfortunately, schools lacking funding are looking to cut costs by getting rid of youth sports. That is when Dick’s Sporting Goods, a company with resources to bring attention to this problem, steps up to bat. Their message is effective through the emotional and ethical tie it creates in the audience through the story of a young man who overcomes tragedy through succeeding on the baseball diamond. Relying heavily on pathos and ethos, this message touches the hearts of the audience, calling them to step up as well.
It's a very simple message, and one that comes across very clearly due to the nature of the advertisement's simplicity. All in the matter of seconds, the advertisement leaves the reader with a clear sense of what the product does.
New apps on the mobile phones are taking a much more influential participation in our lives with the introduction of augmented reality. It changes the perception of our awareness of the surrounding through augmentations on our mobile phones. This comic explores the recent popular app ‘Pokémon Go’ in the ways that it affects our everyday lives, through a simple family outing portrayed by the protagonist Lucy. The comic starts with both Lucy and her mother in the setting of a beach. The contrast can already be seen where Lucy is holding and focused on her mobile, while her mother is empty handed. Lucy is so attached to her phone that she forgets her surroundings and walks into a pole. This shows the over attachment to the augmented reality that
Michael Messner and Jeffrey Montez de Oca explain that contemporary beer ads represent a desirable male lifestyle to reaffirm masculinity in a time when men are insecure. Their essay, “The Male Consumer as a Loser: Beer and Liquor Ads in Mega Sports Media Events,” goes on to list the reasons for their insecurities: historic and cultural shifts such as deindustrialization, declining real value of wages, feminists and sexual minorities. They support their main point by providing a window to the past as beer ads of the 1950s depicted a desirable lifestyle that was appropriate for post war style of living. By following the transitions of beer ads from the 1950s to now, we could follow the accepted lifestyles of the times during which the ad was made.
Over time the use of alcoholic drinks has become an increasing problem. Budweiser is a company that makes and sells alcoholic drinks. Although they are well aware that the alcoholic drinks can be harmful when they are over used. To advertise their drinks they made an ad that not only advertised the drink but at the same time shows people that drinking and driving is dangerous and not only hurts the people doing it but also others around them.
PepsiCo with almost a 3-minute commercial using Kendall Jenner as the silent communication source, using visual language with all ethnic and race being included using career choices such as a cellist, a photographer and dancer; a song written and sung by Skip Marley “Lions”; not to mention the men in blue was expected to be a hit advertisement by showing it was time to bring the world together as one. To be able to bring peace and understanding to every individual or let it be shown that all people count, not just one ethnic group or race. This advertisement was used to try to defuse the conflict of street protest and the violence that often comes with it, particularly the black lives matter movement. Showing the men in blue there to protect and serve; yet will do whatever it takes to control the ongoing issue at hand. The way Jenner being shown ditching a high fashion photo shoot ripping off her blonde wig, to join a protest and prance around with every nationality with a Pepsi in hand smiling as saying this is what will make the world a better place. The words in the music “we
Relying heavily on logos, the makers of this advertisement depend on the readers knowledge of the history of art and specifically of Van Gogh. The main text of the advertisement states, " The same bold taste since the days when body piercing meant cutting off an ear." Obviously the latter portion of this statement suggests a link to Van Gogh cutting off his own ear. Van Gogh’s Self-portrait symbolizes his missing ear by only showing his left one. For the audience to fully understand this, they must have some prior knowledge of the Dutch artist, Vincent Van Gogh. Grolsch beer creates its logos by relying on the wit of the reader. For example, a pun is used with the word "bold" in describing the beer that may also be making a reference to the fact that Van Gogh was a very bold artist. In order for the audience to be captured by this ad, they must be able to recognize that it is a pun, and that it is the punch line that identifies Grolsch beer with the reader.
Do we pay attention to our smartphones to much? Have we ever played Pokémon? Does anyone else consider Pokémon Go as inappropriate behavior? In the article “Pokemon at Auschwitz” by Dion, Marc tells his readers about the ignorance that people today by disrespecting the tragic historical events that took place. Users find Pokémon stops at real locations and to collect Pokémon creatures and accessories. The Pokémon Go app can make users addicted and make them go to places that they are not allowed or that has meaning to many people. Pokémon Go has convinced users to get up and go places that they may or may not have gone before, which brings happiness to the users; nevertheless, many users have neglected other peoples’ wishes and continue to go into private properties, or go to places where users may not care about anything or anyone else except for their Pokémon.
Heineken expands constantly and recently has purchased Hartin, 4th largest brewer in China, and invested $33M in convertible bond of Tsing Tao Brewery. Heineken’s partnership with Budweiser in Italy allowed Budweiser to brew, market, and distribute “Heineken” and make use of Budweiser’s distribution network in Europe.
Nike, the cost for a certain logo on your clothing, this might be worth it for some while for others, not even a chance. Nike is known worldwide for their athletic clothing and shoes. But is the price of a 20 dollar headband or a 200 dollar pair of shoes with it for you?
Advertising campaigns for video games have gradually started to move away from the everyday routine of a couple of posters and TV advertisements because of the way the audience consume the media texts. The ways in which new platforms have changed the adverts are shown and consumed by the audiences can include; the transformation of consoles and how they have drastically changed the way other platforms advertise and how this industry repeatedly pushes the boundary as well as more active audience consumption. Some of the first example of these transformations of the traditional platform was [1]Lost Planet 2’s advertising campaign which featured beta key codes for the game inside a block of ice randomly placed around a variety of cities outside lifestyle shops. This gives the audience a sense of accomplishment almost an emotional bond with the audience with them having to “break the ice” to acquire the game. This further links the audiences experience in cross – platform advertising as the campaign itself made an unprecedented viral spread, with people talking about it on blogs and many YouTube videos being published with people breaking the blocks to get to the code/game inside. This digital water cooler affect that helped the game gain 146% increase in their sales, this proves that the digital water cooler affect is stronger that most believe.
First, the supporting theory we show in this ad is AIDA model. AIDA is a model of communication that is designed to capture the process that firms go through to reach prospective buyers to sell their products and services. It is an acronym for Attention, Interest, Desire and Action that demonstrates the successive stages buyers pass through in a linear hierarchy. To be quick and direct to grab people’ attention, we use the picture of the main character of Pokémon to catch the reader eyes and make them stop and read the messages in the ad. Today, the mobiles games of Pokémon Go are sweep the country, everyone are talking about this trend in every way.