Advertising campaigns for video games have gradually started to move away from the everyday routine of a couple of posters and TV advertisements because of the way the audience consume the media texts. The ways in which new platforms have changed the adverts are shown and consumed by the audiences can include; the transformation of consoles and how they have drastically changed the way other platforms advertise and how this industry repeatedly pushes the boundary as well as more active audience consumption. Some of the first example of these transformations of the traditional platform was [1]Lost Planet 2’s advertising campaign which featured beta key codes for the game inside a block of ice randomly placed around a variety of cities outside lifestyle shops. This gives the audience a sense of accomplishment almost an emotional bond with the audience with them having to “break the ice” to acquire the game. This further links the audiences experience in cross – platform advertising as the campaign itself made an unprecedented viral spread, with people talking about it on blogs and many YouTube videos being published with people breaking the blocks to get to the code/game inside. This digital water cooler affect that helped the game gain 146% increase in their sales, this proves that the digital water cooler affect is stronger that most believe. Advertising on different digital platforms took a major turn when StarCraft pondered the question how do we advertise in such a hermetic world as the world of computer players. StarCraft implemented and advert into the game, an actual map featuring the landscape showing the words “ESL.TV” which is a professional gaming organisation trying to get the attention of gamers that think they are goo... ... middle of paper ... ...ment that in each of the players streaming sessions or any other broadcast they would promote the Your Door to Me vines. Which featured people creating a paper car and making a vine out of them, a vine is a small video made up of short clips. Shortly after this Samsung followed suit and purchase two entire teams with the team names being Samsung Ozone and Samsung Blue, previously MVP Ozone and MVP Blue, the reasoning behind both companies purchase into the gaming world was that they had eventually realised that the gaming industry is the easiest and most efficient way to advertise with millions of games and streams being shown and played every day showing us that the world of advertising has kept up with the technology of today and the advancements that can allow it to forever be more progressive and personal too the user rather than just an old conventional advert.
One of the key elements of marketing is the ability to predict consumer behavior. Marketers understand that consumers behave in predictable ways. In this regard, many businesses use physical design to influence the behavior of their potential consumers. It is important to note that this approach is not limited to physical stores. Online marketers also use the same principles in web design to influence the behavior of consumers. This paper explores how Sport Chek uses the physical design of its premises to influence the behavior of its customers. The goal of the paper is to identify how Sport Chek uses its internal and externa...
In this century, there are too many new technologies such as cars, televisions, computers, video games; and many more are coming before we can catch up. As you can see, advertisers have their way to announce and present their advertising to make you want to tryout and want to own one of their products.
Visual images are very essential in employing the art of persuasion or when trying to an argument that could otherwise not be achieved through text alone. They can communicate sophisticated ideas that are hard to express in words. Images have the ability to appear candid while blending with modesty to look lifelike and natural. Through a combination of this ability and text, Samsung manages to inspire pathos among its audience. Samsung is a world-leading technology and electronics company headquartered in Seoul, Korea. Samsung is focused in manufacturing all types’ cutting-edge devices with a particular emphasis on smartphones. It is arguably, the leading smartphone manufacturer in the contemporary society. Cheil, a Chinese advertising company based in Beijing China prepared the Samsung Galaxy Xcover Snowfield advert and published it in October 2011. The advertisement is a creative play of the idea that the Samsung Xcover device is so high-tech, that it will be the ultimate guide to the user even in destinations that they have never visited. In their words, ‘Just like you have been there.’
It is shocking the extravagant amounts of money that companies are willing to pay to advertise their products. From spending millions of dollars a second to have a commercial air during the Super Bowl or hiring a well-known face to support their product, companies are willing to do whatever it takes to get their brand out there. Br...
One of the most notable changes in practices when it comes to Super Bowl ads has been the sharing of snippets, details or even the entire ad itself on social media prior to its release during the Super Bowl. While such an action may seem illogical since the entire point of a Super Bowl ad is to capture the attention of audiences, the fact is that with the development of social media platforms comes the creation of new methods of generating brand awareness and interest in a company's products. Social media has ena...
In 2012, software and hardware sales in the video games industry raked up more than over $65 billion dollars in revenue in comparison to just $10 billion dollars seven years prior. These statistics indicate that the gaming industry is not only one of the largest and fastest growing businesses in the world, but showcase that it is also outperforming other similarly popular mediums of entertainment such as film, books, and music in terms of revenue and annual growth. In the short fifty years that video games have been around, they’ve quickly become an integral part of the lives of many and are only continuing to increasing in popularity. I’m sure that everyone can attest to knowing at least one or two people who engage in regular video game playing activity. However, despite being a common leisurely activity and hobby for many in today’s society, there is still a shocking level of stigma surrounding the medium. There are various stereotypes in place which attribute to the stigma - from the gaming community mainly consisting of young adolescent boys to gamers being socially inept individuals; these ideas and the way video games are unfairly scrutinized and misrepresented in the media (by those who
Instead of the franchises popularity having a positive impact, overtime, it infected the gaming market along with it’s consumers and developers such as Microsoft Game Studios and EA. It has become an aggrandized cancer on the face of video games everywhere, destroying franchises a...
"Games: Improving the Economy." Entertainment Software Association. Entertainment Software Association. Web. 25 Oct 2013. .
Today, in the Digital Age (where information is only a click or two away, movies are in “high-def,” and phones can act as a calculator, a camera and a GPS), there has been a huge shift of economic interest towards computer-based technology and new media. These have since become a huge part of modern culture. According to the Entertainment Software Association’s 2012 sales, demographic and usage report, fifty-eight percent of Americans play video games, and thirty-two percent of these are under the age of 18; an earlier study reported that the average gamer in America plays about eight hours each week (“2013 Sales” 2). There is a psychological phenomenon called the “mere-exposure effect.” It describes how humans tend to feel an unexplainable preference for people or things that they are familiar with (Fourni...
With the rise of esports since the 1990s, multiplayer gaming has become more and more popular in South Korea. Almost half of South Korea’s 50 million population plays online games, and it has now become a part of their lifestyle. One thing that has a major contribution in the rise of Esports in South Korea is the career opportunities that the esports is now providing. The recent League of Legends tournament in Staples Center, Los Angeles gave $ 1 million dollars to the winner SK T1 Telecom, a South Korean gaming team that is also a part of the SK Telecom wireless communication operator (Gamepedia). Another way of earning for these professional gamers is through streams and sponsorships provided by big gaming companies like Razer.
With this insight, I know that my target audience enjoy playing computer games. Thus, in my advertising campaign, I can create a campaign that has some games involved to attract their attention.
Advertising is a main factor in determining whether a game sells or not, as it determines if gamers know if the game exists or not, as well as piquing consumer interest in a game to go buy it. You can make a great game that receives glorious review from all the critics, but still not have it sell. If no one knows about your game, it won’t sell. This is just the basic surface of what advertising is for. Now that consumers know about the product, how does the advertisement encourage them to buy it? An academic study by Hermann Ebbinghaus, one of the first men to study how the human brain works, ran a test to see what parts of advertisements people remember best. His findings have shown how adver...
Advertisements are located everywhere. No one can go anywhere without seeing at least one advertisement. These ads, as they are called, are an essential part of every type of media. They are placed in television, radio, magazines, and can even be seen on billboards by the roadside. Advertisements allow media to be sold at a cheaper price, and sometimes even free, to the consumer. Advertisers pay media companies to place their ads into the media. Therefore, the media companies make their money off of ads, and the consumer can view this material for a significantly less price than the material would be without the ads. Advertisers’ main purpose is to influence the consumer to purchase their product. This particular ad, located in Sport magazine, attracts the outer-directed emulators. The people that typically fit into this category of consumers are people that buy items to fit in or to impress people. Sometimes ads can be misleading in ways that confuse the consumer to purchase the product for reasons other than the actual product was designed for. Advertisers influence consumers by alluding the consumer into buying this product over a generic product that could perform the same task, directing the advertisement towards a certain audience, and developing the ad where it is visually attractive.
Two key players in the market of video game streaming is Twitch and YouTube. Both of these companies provide a wide range of video content that are not just based around video games. However, as time has progressed, video games are now their larger target market for viewers. For example, a study in 2013 showed that Twitch dominated the live streaming platform attracting over 34 million viewers per month. Just a year later, their average viewers per month increased to 100 million. In the case for YouTube one of the biggest stars that came to be in the video game realm, is PewDiePie with over 48 million subscribers. These statistics prove that
We see advertisements all around us. They are on television, in magazines, on the Internet, and plastered up on large billboards everywhere. Ads are nothing new. Many individuals have noticed them all of their lives and have just come to accept them. Advertisers use many subliminal techniques to get the advertisements to work on consumers. Many people don’t realize how effective ads really are. One example is an advertisement for High Definition Television from Samsung. It appears in an issue of Entertainment Weekly, a very popular magazine concerning movies, music, books, and other various media. The magazine would appeal to almost anyone, from a fifteen-year-old movie addict to a sixty-five-year-old soap opera lover. Therefore the ad for the Samsung television will interest a wide array of people. This ad contains many attracting features and uses its words cunningly in order to make its product sound much more exciting and much better than any television would ever be.