he Lego Company was first started in 1916 in Denmark concentrating on building houses and furniture for all farmers. Lego company found its niche in the year 1932 when the first wooden type building blocks were created by that moment lego company had found the purpose in creating toys for small children. Thelego toy product was developed further more and eventually the wooden blocks were developed out for plastic kind of pieces. Lego comany effectively grew its brand by evolving several more product lines for different kind of age groups and specializing its development and production process. However, Lego company, as well as the rest of the toy industry had to experience very slow growth in the period of 1993 to 1998. The declining growth was initially attributed to a declining youth aggresive population in key
This was a huge problem for Lego with its licensed products such as Lego Star Wars and Lego Harry Potter. The problem with this was that Lego was unable to see that their licensed products were its new bread and butter especially after they had evolved their standard Lego lineup into a hemorrhaging problem. The main issue with the licensed products was the fact that Lego in conjunction with their lack of accountability was unable to document their toy profits, and when those toys were most popular. With a little help Lego could have identified that their licensed toys, while producing huge profits, were only truly profitable for a short period following the movies for which they were licensed after. Had Lego been able to identify this trend and shifted production to its next licensed product, it would have had a much better shot at sustaining an ongoing growth pattern. When analysis finally was done it was found that 28% of Lego’s top line growth was primarily due to its licensed products for Star Wars and Harry
The two primary stakeholders are the company’s customers and employees/suppliers who are directly involving in the company’s business. The two secondary stakeholders who do not engage directly with the business are the general public and environmental activist groups.
The Lego is a plastic building brick. It was made by Ole Kirk Christiansen in Denmark. The first Legos were actually plastic but had to go back to wood because, the people did not like them. But lets start at the beginning, Ole Kirk first started making wooden furniture. But one day, the workshop caught fire. Determined to continue on, Ole Kirk Christiansen wasn’t going to give up yet, so he built a new shop and worked on expanding his productions.
Build-A-Bear Workshop was an American toy retailer, which was founded by Maxine Clark in 1996 in St. Louis, Missouri. Build-A-Bear Workshop main served teddy beard and other stuffed animals, and accessories for teddy bears and other stuffed animals. According to professor Eisner, Korn, Baugher, and graduate student Vojtkova (2011), “Build-A-Bear Workshop was founded 13 years ago on a simple but powerful idea: to create a successful company with heart” (p. C259). In order to differentiate itself from other toy producers, Build-A-Bear Workshop served customers with interactive experience by “allowing its customers to make, personalize and customize stuffed animals od their choosing” (p. C262). As professor Eisner et al. (2011) concluded, “the company (Build-A-Bear) differentiated itself from the competition with marketing initiatives that facilitated stronger connections with its customers” (p. C262) In addition, Build-A-Bear Workshop exercised its focus strategy by narrowing its product lines. Build-A-Bear Workshop earned a big success in the past decades.
It allows opportunities to combine the performance of certain activities, thereby reducing costs and capturing economies of scope. This is done by acquiring IP that is underexploited or unused by the owner. They have opportunities to transfer their skills, technology, or intellectual capital from on business to another. This is yet again done through media networks, parks and resorts, and also their studio entertainment. All of which allow them to go globally. Along with the opportunity to transfer skills and technology, they can use their brand name across multiple product or service categories. This is seen in the multiple IP networks, studio entertainment, multiple resorts and parks that are all around the world, and lastly, in their consumer products that were ranked number one in 2011 for being the largest licensor of character-based merchandise in the world. Value chain match-ups seen in primary activities are inbound logistics, operations, outbound logistics, the marketing/sales, and service. All lead to support activities such as technology, human resources, and general administration. Opportunities for skills transfer is seen in the media networks, parks and resorts,studio entertainment, and consumer products. Disney Company can share iconic Marvel characters in their parks/resorts, movies, and consumer products, due to buying the IP to Marvel and it does not stop at just Marvel ABC and ESPN are also involved.
Toys R Us founder Charles Lazarus opened the first Toys R Us store in Rockville in 1957. The company went public in 1978 and evolved into a powerful international toy vendor, with Kids R Us, Babies R Us and Toyrus.com. It operated 638 stores in the United States and 579 outside the country.
Toy World, Inc is a manufacturer of plastic toys for children, founded in 1973 by David Dunton. In the past, the company's production schedules had always been highly seasonal, reflecting the seasonality of sales. Jack McClintock, president and part owner of this company, is considering a proposal to adopt level monthly production for the coming year.
Any cartoon, animation, park, or product with Disney’s name attracted to it will automatically increase the popularity of that product. Brand recognition is extremely important to creating a long term company and returning customers. Even though Disney just started out creating animations and movies, they were able to find success in theme parks, cruises and many other areas because of their brand name. Having a reputation can have negative consequences, creating subpar products will impact the brand name, and that is why the quality of Disney’s products is essential to keeping a strong brand
The result of LucasArts being a subsidiary company of LucasFilm has meant, for LucasArts, the exclusive rights to the most successful franchise of all time, the Star Wars series. According to Anita Frazier, industry analyst for toys and games at NPD Group, "Star Wars games generally sell very well, and the Star Wars franchise is one of the top 10 video-game franchises of all time."( Lane F, 2008) Another franchise of LucasArts the hugely popular ‘Indiana Jones’ series has an eagerly anticipated game in production.
For instance, between 1994 and 2002 there were no new Metroid games, despite the popularity of that franchise. The benefit of such a strategy is that when Metroid Prime was released in 2002, it received extraordinary reviews and sold over a million units. The downside to this approach is obvious. Nintendo effectively surrendered the revenue (almost certainly more than $100 million) that could have been milked from the franchise throughout the latter half of the 1990s.
The LEGO Group organization is famous due to its flagship product – colourful plastic bricks that can be interlocked to form a variety of figures, and then disconnected again. These binding bricks originated in a wooden form when the company was first established in Billund, Denmark by Kirk Kristiansen in 1932 (The LEGO Group, 2012), and today’s well known plastic version was introduced in 1958 (Rosenberg). The company’s head office is located in Billund to this day, and The LEGO Group remains privately owned by Kristiansen’s family (The LEGO Group, 2012). They currently sell toys and teaching materials in over 130 countries worldwide.
One of the key factors of the successful diversification is the very strong branding of the name Disney. That the name was famous after the success in the early years made it among other things possible to go into the theme park industry. Evaluated isolated, the theme parks was a success. But when also accounting for the synergies created, the decision to go into this industry was a huge success. It has created a spiral of synergies, where the characters in the movies get more popular due to the parks, as well as the fact that when people are visiting the parks they get stimulated to buy the merchandise. This is just one example of the synergies that exist in Disney. When Michael Eisner took over control in Disney, he kept focusing on same corporate values as earlier, which are quality, creativity, entrepreneurialism and teamwork. These values have been preserved despite of the size of Disney, and are an important factor in sustaining and building the Disney brand.
...were the major reasons for the lower sales. They overlooked the opportunity to profit on the established costumers need for Theme Park entertainment because they did not realized who in fact were their customers.
A. Background of the SpongeBob Company Production: (1977-1979) Most of the preschoolers programs were very limited in Nickelodeon’s creation. It is because they just can watch their favorite shows on Saturday morning or weekdays, such as Sesame Street. The preschoolers had a new television system called QUBE xx in Columbus. (1979–1984)
As a consultant for Toys, Inc., I have been called in for my advice by the company’s president, Marybeth Corbella; on which of the two proposed options would be best for the company and for the customers as well. Toys, Inc. is a 20-year-old company that produces toys and board games, our company has a reputation built on quality and innovation. Although we have been the market leader in our field, the sales have become stagnant in recent years, and sales have begun to decline when comparing them to the sales in the past. With the company’s managers attributing the decline of sales on the economy, the company was forced to reduce production costs and layoffs in the design and product development departments; this action will hopefully increase
‘LEGO’ was taken from the Danish Phrase ‘leg godt’ which had the meaning “play well”. The LEGO group originated in 1932 in Billund, Denmark. The First member of LEGO was Kirk Kristiansen. Today, LEGO is in the possession of the grandchild of Kirk, Kjeld. LEGO started as a wooden toy company. Now, LEGO is famous for the LEGO Brick. It is the foundation of most all of their products. There has been major development specifically on this piece of the pie.