Usability The concept of usability allows evaluating the quality of a system with respect to factors that designers define as the priority system. Some factors typical involved in the concept of usability are (Nielsen, 1993.) • ease of learning • ease of use • use efficiency and productivity • user satisfaction • flexibility • safe use Ease of learning refers to the time and effort required for the users learn to use a certain portion of the system at a certain level competence and performance. Generally, a system can be analyzed in a perspective of simple use, considering an intermediate or advanced level, example, each requiring different types and degrees of learning. In this case, the Ease of learning factor can be analyzed from various points, considering each passage from one level of qualification to the next. The ease of use factor of the system is related not only to the effort Cognitive to interact with the system, but also the number of errors during this interaction. It is important to note that an easy system to learn is not necessarily easy to use or vice versa. Ea...
A good design begins with a creation or plan for the making of an object or service. It is a strategic approach towards a person’s (usually a client or target audience) required unique expectations. A design generally defines the specifications and parameters in achieving its main objectives. Often there are no key attributes as to what would make a design successful and interesting. Products and peoples needs and wants or taste often change and revolve around time. This brings a definite change in the market and its emerging’s trends. This cycle of evolution will always exist, but finally it is the factor of emotional response with the customer that will determine whether a product is successful or not. Whether the design is an object or it is a concept, the design that we see is an accumulation of various concepts and decisions that have been brought together from a variety of disciplines. In order for a consumer to view the design as something that is good it takes a unique combination of aesthetics, quality and ergonomics to make a design successful. Often we recognize a bad design at its first glance and a bad design often forces one to take in many confusing and conflicted content. So what makes our design/ product fail?
There are many “tools” that could be considered for a student who has trouble listening and understanding instructions. Sometimes, just an adjustment of where the child sits fixes the problem or eliminates the barrier. Other times, assistive technology is needed. Today, the options for assistive technology are endless. In Samanthas case there were many options of assistive technology I could provide her with to help her be successful in the classroom.
Any user that ventures unto a specific website seeks explicit information, and if that user is unable to find said information, that user is more likely to leave the site and find a site more accommodating to his/her needs. It is the function of the navigation menu to aid users in locating what material is being sought. According to Eccher (2015, p.70), usability and maintainability are two important concerns when creating the navigation menus of a website and that the menu is a key element of effective website design (Eccher, 2015, p. 70). Usability as it relates to navigation bars will be discussed below, while maintainability will be addressed not only as it applies to navigating a website, but also as it relates to keeping website current for users to able to navigate the site.
Technology is the way which extends humans ability. It is very difficult to obtain a precise definition of technology. It is generally accepted that "technology" is more than just a collection of physical products of science. "Technology" is the link between society and its tools.
As a consumer, I have noticed that I have developed a brand loyalty towards iPhones which are produced by Apple. iPhones are a type of smartphone that is in competition with androids which are another type of smartphone. This is one example of branded merchandise that is present in my life. Another example of branded merchandise in my life is coca cola products. Coca cola products are a broad selection of drinks that are directly in competition with Pepsi products. Examining how the products and the advertisements for these products can have an impact on our daily lives and thoughts is incredibly important.
According to Ahmed et al., 2007, user interface design has received a limited attention from IR researchers. There is a need for adopting human-computer interaction (HCI) techniques into IR interface designs, but this is an issue that has not yet been fully recognised by the commercial database vendors and distributors.
This article review forms part of a report, the intention of this literature is to review five articles namely; “Socially Responsive design: Thinking beyond the triple bottom line to socially responsive and sustainable product design” by Gavin Melles, Ian de Vere & Vanja Misic, published in 2011, CoDesign, Vol. 7, No. 2-4, “A “Social Model” of Design: Issues of Practice and Research” By Victor Margolin and Sylvia Margolin, published in 2002, MIT Press, Vol. 18, No.4, “Rethinking Design Policy in the Third World” by Sulfikar Amir, published in 2004, MIT Press, Vol. 20, No. 4, “Design for Children’s Behaviours in Daycare Playgrounds” By Nathan H. Perkins and George Antoniuk, published in 1999, Alexandrine Press, Vol. 25, No. 1, lastly “The Politics of the Artificial” By Victor Margolin, Published in 1995, MIT Press, Vol. 28, No. 5. By reviewing these articles this paper will expose the social responsibilities of a ‘product’ designer, by looking into the history and context of social design. This paper will further bring forth the “ideal” characteristics of a socially responsible ‘product’ designer, and look into participatory design as a methodology for the socially responsible design process.
Science and technology have made learning easier than in the past. People use technology such as YouTube and google to learn. Everyone has their unique style of learning. According to Romanelli et al. (2009) “ the definition of “learning styles” is “characteristic cognitive, effective, and psychosocial behaviors that serve as relatively stable indicators of how learners perceive, interact with, and respond to the learning environment” ( para. 3). Learning style is the way person absorb and understand the material. This paper is based on the learning style and strategy of individual’s VARK (visual, aural, read-write, kinesthetic) model survey results. This paper will further discuss about the different types of
...igure within the system. The software should enable usability in accordance to the company requirements; it should be in a position to have the functionality that meet the need of the company.
We all multitask but in a different way. Multitasking is an ability to perform more than one task simultaneously. Some of us might be experts at multitasking and some are not good at all. But, is it a good idea to multitask? Imaging a man on his phone texting. He walks in the subway station while continuing looking at his phone. By accident, he falls into the train tracks. Luckily, there was no train coming on that platform, and he got pulled out of the tracks and lived. While some may believe that multitasking people can accomplish more than other people who don’t multitask, multitasking, in fact, could be dangerous by causing distraction and decline our productivity.
In order to minimize the required landing distance, landing is done at the lowest possible speed. However, landing speed should always be greater than the stall speed (Vs), which is the minimum steady flight speed for which the aircraft is still controllable. Unlike small aircraft, large commercial jets must flare prior to touch-down in order to reduce the landing speed.
Human Computer Interaction is an emerging field that encompasses computer science along with cognitive science, psychology, artificial intelligence, industrial design and human factors engineering. A few decades back the field was confined to personal productivity applications. However, now it has diversified and includes aspects as varied as information systems, visualization, system development process and collaborative systems. The researchers in this field find novel ways and technologies that can facilitate better interface between humans and computers and hence lead to positive outcomes. On an individual level, I tend to figure out how people react to various things in any field, it’s like a hobby that has intrigued me for a long time
After reading the article “Technology Etiquette in the Workplace” By Ellen Reddick, I realize that I am in violation of many technology etiquette guidelines. One guideline I violate quite frequently is I do not turn away from the computer when holding a conversation. Even though most of the time I am doing work while conversing, I should be able to make time for people after I finish my work. In the article it says, “If you’re working on your laptop and someone enters the room to talk to you, close your laptop and focus on them” (Reddick, 2011 p.8). Even though we have computers at school, I still have to learn how to turn away from it, and I have to learn to focus on the person talking. Another guideline I violate with my phone is texting when it is not urgent. Being an average American teenager I am connected to my phone; I’m almost connected by the hip quite literally. It says in the article, “When you send people a text, in most cases you are interrupting them...If you are going to interrupt someone, make sure you
Technology has rapidly changed over the years and has expanded our infrastructure greatly. In particular, as technology advances the education system adapts to the many changes. The world of technology brings about many new improvements and shows no sign of slowing down. Many people spend their day to day lives utilizing the great aspects of technology doing almost anything imaginable. Through technology teachers and students can connect and expound upon the many fields of education. Technology is an ever growing aid in education that has increased awareness, communication, and accessibility. How is technology shaping education? The uses of mobile devices and applications have shown a great influence in the education system.
In the modern n day, we cannot imagine a world without technology. It 's fascinating how much digital technology like mobile devices, and social platforms such as facebook, instagram, twitter can connect human being to one another. . Rather than conversing face to face, we can connect our loved ones from anywhere and anytime. Technology has been improving from the past to present, in its: shapes, speed, collection etc. We have reached the point where we are deeply acquainted with digital technology platforms. Digital technology such as mobile devices, and social medias can make, maintain and destroy human relationships.