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Gender stereotypes and children toys
Gender stereotypes and children toys
Childrens gendered toys
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The 26% decrease in sales revenue LEGO experienced last year illuminates faults in our current growth strategy. For LEGO to survive and once again flourish in this dynamic industry, we must together implement change. Before moving forward, we shall look at our past and present to identify problems, both externally and internally.
First, the problem of changing consumer interests threatens our company. Consumers are more interested in fad toys, rather than classics, and have an increasingly shorter attention span. Consumers have also started to adopt a preference for technology at a younger age, now as young as three years old. Lastly, consumer’s lifestyles have increasingly become more structured, leaving less time for play.
Household spending
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Retailers charge per shelf space, something LEGO sets require, and are frustrated with our issues with restocking their inventories.
Internally, we have a management team that hasn’t been allowed to establish roots and grow in their specified business unit because they have been rotated every 6-12 months. Although general leadership is a valued attribute at LEGO, managers must remain in one position for longer than one year in order to grow and develop as individuals, increasing their expertise in that area, which in turn allows that business area to flourish.
Another internal threat is the company’s apprehension to change, as exemplified in the resistance to the launch of the Star Wars product line. Given the dynamic nature of the toy industry, in order for LEGO to succeed, we must embrace continuous change and innovation. Together, management must stop blaming external factors for subpar performance (like good weather), decrease our apprehension to new brand directions, and begin to trust outside business leaders who are new this tight knit, family-like
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Marketing starts with an unfulfilled need in the market and then creates a product to satisfy that need; Art starts with the idea and later figures out how to sell it. The profitability of a new product, how well and quickly consumers will adopt it, how it will impact our relationship with retailers, and how it might affect other product lines within our company must be considered first.
Building off this flipped method of brainstorming, we must also implement gender neutral product lines. The industry has begun to move towards this in response to a growing societal need for less gender and sexuality pigeonholed products. This will widen our target audience to include some females and increase the likelihood that mothers will play LEGOs with their children.
In response to the younger adoption of technology, we must focus on the repositioning of LEGO DUPLO line. By moving segments of our brand to target a younger demographic, we are following where the willing buyers are and are capturing the consumer and family’s brand loyalty
. G. Toys is a leading supplier of high quality dolls that are manufactured in two plants within Illinois, one in Chicago, one in Springfield. These dolls are sold in retailors throughout the United States and have an established, loyal customer base due to their high quality and popularity (Campbell & Kulp, 2004). In the last few years, due to rising production costs, their most popular doll, Geoffrey, has seen a decrease in profit margin. In this evaluation we plan to address G.G. Toys existing cost system and offer recommendations on whether management should change the costing system in both the Chicago and Springfield plant. We will calculate the costs of the Geoffrey doll, the specialty branded doll #106 and the cradles using the cost
Lego’s are very fun to play with, they bring out your imaginative side. The Lego is very creative for your creative personality too! These toys had an interesting history about them and you know much of it now. The word Lego means what it is for, it means (I assemble, or I put together!). I hope you found this as interesting as much as I did.
Mattel’s biggest challenge is the inability to adapt their marketing strategy and products to accommodate the constantly changing technological and socioeconomic trends (Ferrell & Hartline, 2014). Since the
Gauri Nanda’s innovative product Clocky combines fun and functionality into one. It was an immediate success with USD $2.2 million in revenue in its first year of sales. In 2008 the revenues decreased by 31.8% (USD $1.5 million) and again by 35% in 2009 (USD $990,000). The economic recession in 2008 induced consumers to cut back
The toy industry makes it seem acceptable that only certain toys are suitable for one or the other gender by marketing them as such. For a parent to differ, it would mean stepping out of the box, possibly alienating their child from others with a choice that might seem odd. Rather than making their child feel or appear awkward, parents continue to support the gender biases found in toys, thereby promoting gender socialization. It is important however, that parents, as role models and consumers, must be diligent in their choices and make decisions that will help either negate or balance out gender biases in
Although he still has considerable work ahead of him, Eyler's efforts appear to be paying off. Total sales were up two percent for both the second quarter and the first six months of 2002, compared to the previous year, and results for the entire year should likewise prove relatively strong. The company credits "careful attention to inventory management combined with very strong expense controls" for the positive numbers. Customers, however, are impressed with the improved service, remodeled stores, and price cuts on hundreds of toys.
Toys R Us is the world's largest children's specialty retailer. The company operates toy stores throughout the world and is publicly traded on the New York Stock Exchange. In this paper I will give a brief company history, cite where the competitive environment is coming from, strategies that were attempted, and where they stand today.
Toy World has been facing two basic issues, as follows. The first one is if it has to change to a monthly production level. The second area of concern is the financial arrangement with the bank. These two points are analyzed in detail here in this paper. Finally, I have suggested some recommendations for the issues that I have mentioned above.
The corporation should invest more money in research and innovation since this is what has helped them to make a product that rivals their competitors. At the same time, it is imperative for them to improve their machinery for cheap labor costs which will help the company increase its production allowing it to meet the demand in the market. By improving production leading to lower costs of making shoes, apparel, and equipment, Nike will achieve higher demand assuming a quality product is maintained in that process. They will stand a better chance of competing in the industry (Hill, 2009). The organization is already in a better position for meeting the demand, customer taste, and needs. The company should improve quality by focusing on developing lightweight products that are more durable compared to those offered by the competitors. Also, Nike can keep up their success by continuing to reinvent and improve their items and continue to meet the current demand by using new technology. It can also use the Internet to communicate with consumers (Hill, 2009). By developing new technology, Nike will allow the customers to suggest and design their shoes online. To achieve this goal, it is fundamental to enhance areas such as their website to make it more user-friendly. Finally, the company should pay attention to small startup organizations that enter the
The LEGO Group organization is famous due to its flagship product – colourful plastic bricks that can be interlocked to form a variety of figures, and then disconnected again. These binding bricks originated in a wooden form when the company was first established in Billund, Denmark by Kirk Kristiansen in 1932 (The LEGO Group, 2012), and today’s well known plastic version was introduced in 1958 (Rosenberg). The company’s head office is located in Billund to this day, and The LEGO Group remains privately owned by Kristiansen’s family (The LEGO Group, 2012). They currently sell toys and teaching materials in over 130 countries worldwide.
P’kolino’s story is all about passion for superior products and how they can change people’s lives. Founded by Antonio Turcos-Rivas and J.B Schneider, the Company’s goal is: to “make better products to improve play at home”. In the course of developing safe and quality products, implementing and marketing other strategies, P’kolino Company aims at improving children’s play thus , improving sales by $51million (Bygrave and Andrew, 2008). The Company’s goal was comprehended during their MBA’s study. During their study, the two entrepreneurs began a thorough research and development project with more than twenty international design students.
The video gaming industry is a huge successful business and very popular around the world. Parks stated that “In 2006 worldwide spending on video games was more than 31 billion. In the United States more than 7.4 billion was spent on video games almost triple the sales of 1996.” Many different gaming consoles have been created as technology has advanced. Today's games can be very realistic and appeal to a variety of people. Video games allure to almost anyone and are available to play for most people around the world. People who regularly engage in video games are called gamers. Children as young as two years old can play some sorts of games such as Leapfrog gaming systems. These kinds of systems encourage hand eye coordination, memory and other activities aimed to increase brain activity. School age children to adults have many different games they can play such as educational games, strategy g...
In a culture saturated in high tech toys that explode with dynamite sounds and whirling lights, children spend countless hours watching television and playing video games and less time engaging in creative and imaginative play. In Claudia Kalb’s article “The End of Make Believe,” she introduces the Knott family from Cleveland, Ohio. Kris Knott and her husband, parents of three active children, are striving to get back to the basics of play by increasing family time and decreasing their children’s television and video game usage. During the summer months, it would not be uncommon to find the entire family outside enjoying a pleasant evening together. Mrs. Knott states that “entertainment is not play” and children need carefree, less structured time to use their imaginations (Kalb, par.1). While the Knott’s children have plenty of organized activities such as after school sports, their parents recognize the importance of using imagination and creativity as a source of play (Kalb, par.1). In the same manner, parents must limit children’s time engaging in technology by creating quality family time and encouraging more creative and imaginative play for intellectual, emotional, and social skills to develop.
As a consultant for Toys, Inc., I have been called in for my advice by the company’s president, Marybeth Corbella; on which of the two proposed options would be best for the company and for the customers as well. Toys, Inc. is a 20-year-old company that produces toys and board games, our company has a reputation built on quality and innovation. Although we have been the market leader in our field, the sales have become stagnant in recent years, and sales have begun to decline when comparing them to the sales in the past. With the company’s managers attributing the decline of sales on the economy, the company was forced to reduce production costs and layoffs in the design and product development departments; this action will hopefully increase
This shows that the two companies’ sports cars are strong substitutes for each other as more people purchased the cheaper one. By decreasing the price $3, Walmart was able to take 10,000 sales from Toys R Us. If it was a poor substitute, this price change would not have had such a large impact on the quantity sold.