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Video games and child development
Video games and child development
Effects of video games on children
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The world we live in has changed dramatically over the last thirty years with the invention of the internet, smart phones, and video gaming systems. The world we live in now was unimaginable and the technology advances we have made are remarkable. Video game consoles and how we as a society play them has changed dramatically since the beginning of gaming in the 1970’s. Over the last decade there have been many arguments concerning video games such as too much violence, obesity, addiction, social wellbeing, and many other health related issues. Video games also have some advantages to include hand eye coordination, a strategic mind set, educational and teach life lessons to the players. However, video games do cause more harm than good because the negative outcomes out weight the positive aspects of playing video games. The video gaming industry is a huge successful business and very popular around the world. Parks stated that “In 2006 worldwide spending on video games was more than 31 billion. In the United States more than 7.4 billion was spent on video games almost triple the sales of 1996.” Many different gaming consoles have been created as technology has advanced. Today's games can be very realistic and appeal to a variety of people. Video games allure to almost anyone and are available to play for most people around the world. People who regularly engage in video games are called gamers. Children as young as two years old can play some sorts of games such as Leapfrog gaming systems. These kinds of systems encourage hand eye coordination, memory and other activities aimed to increase brain activity. School age children to adults have many different games they can play such as educational games, strategy g... ... middle of paper ... ...ler and go outside and get some vitamin D from the sun. Work Cited Bissell, Tom. Extra Lives: Why Video Games Matter. New York, NY: Pantheon Books, 2010. Print. D'Silva, Roy. "Negative Effects of Video Games." Buzzle. Buzzle.com, n.d. Web. 3 May 2014. . Longman, Huon O'Connor, Erin Obst, Patricia. "The Effect of Social Support Derived From World of Warcraft On Negative Psychological Symptoms." Cyberpsychology and Behanvior 12.5 (2009): 563-566. Psychology and Behavioral Sciences Collection. Parks, Peggy J.. Video games. San Diego, CA: Reference Point Press, 2008. Print. University of Rochester. "Rage-quitting: Feelings of failure, not violent content, foster aggression in video gamers." ScienceDaily. ScienceDaily, 7 April 2014. .
Bissell, Tom. "Extra Lives: “Why Video Games Matter.” They Say / I Say 2nd Ed. Birkenstein, Cathy, Russel Durst, and Gerald Graff New York: W.W. Norton & Company, (2012). 349-361. Print.
Adams, Jill. “The Effects of Video Games.” LA Times [Los Angeles] 3 May 2010: 1+. Print.
Porter, Guy, and Vladan Starcevic. "Are violent video games harmful?." Australasian Psychiatry 15.5 (2007): 422-426.Academic Search Complete. EBSCO. Web. 23 Feb. 2010.
In our modern age there is a constant need to point fingers and call something evil that was only made to better people’s lives. It happened with the television, it happened with the internet, and now this epidemic has set its sights on videogames. This media has been unfairly criticized, mainly by parents, since its release. They claim it causes violence and isolation but more over, in their arrogance, claim it is nothing more than a blatant waste of time. What these people don’t see is the true nature and potential for videogames and those who partake in the experiences they have to offer. Videogames provide a person with not only the opportunity to enhance their social and analytical skills, but also offer them the potential for tangential learning.
There is much persistent debate throughout culture these days concerning video games. Common questions asked are things like ?Where should the lines be drawn in terms of content? and What audience, if any, is this appropriate for? As lawyers fight, bizarre crimes are blamed on video games, constant studies take place, and technology continues to evolve, the video game world continues to thrive and be extremely profitable. While there is near-constant focus on the supposed ?negatives? of games like simulated killing, drug use, or sex, most people, especially those completely outside of gaming circles, fail to acknowledge that gaming of any kind can possibly have positive effects on players. While increased hand-eye coordination is a common benefit attributed to gaming, one particular study conducted revealed a mixed bag of possibly positive and negative effects.
In Lev Manovich’s What is Digital Cinema, he states that “traditional film technology is universally being replaced by digital technology.” (Manovich, 178) This is indeed true. Digital technology is changing video games as well. Both films and video games depend on each other. Film studios and video game developers remediate each other’s product to maximize profits. Filmmakers, cinematographers, directors, actors and composers often work on video games. The two industries use the same technology. Both medias tell interrelated stories in both narrative worlds, which Jenkins calls it, transmedia storytelling. Transmedia storytelling is an approach that reconfigures the entire media experience. Video games that are based on films allow the players to interact with the characters that are seen in the film by manipulating the console’s controller.
Anderson, Craig. "Video Games and Aggerssive Thoughts, Feelings, and Behavior in the Labratory and in Life." Journal of Personality and Social Psychology. s 78.4 (2000): 772-790.
Video games have improved a lot since they were first introduced. They have also made a lot of impacts in our generation by making gamers more social, teaching children through educational video games, and how video games can improve our health. Furthermore, the articles show many different ways that proves that video games aren’t bad for you physically and emotionally. Since video games were introduced they have changed our society.
194 Issue 2, p10-10. Norcia, Andrea. The Impact of Video Games on Children.
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
Brady, Robert. "Violent Virtual Video Games and Hostile Thoughts." Journal of Broadcasting & Electronic Media (2004). EBSCO. DePaul Library. 7 Mar. 2008.
By far the largest concern of technology today is video games. There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). Video games can obviously be dangerous for our children causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video game...
In the present time, video games make up a large part of many country’s cultures. Since the first video games produced on room-sized computers back in 19471, just what kind of things caused video games to evolve into the enormous industry of the 21st century? The advancement in video games can be largely attributed to improvements in technology, precedents set by certain integral video game companies, but was also set back by a crash in the market in 1983.
Gaming is one of the largest growing communities today. With a total of over 79 million unique subscribers within the gaming category on YouTube, and huge annual gaming conventions held around the world, virtual gaming almost seems a sport.
This is where I automatically knew that the topic of video games would strongly appeal to the class full of technology majors. As mentioned, the biggest games of the year comes out this month. The popular first person shooter, Call of Duty: Black Ops 3, and the long awaited, Fallout 4. Personally, I am neither a fan of both of the games, merely because I do not have any experience with them. However, I have viewed game play for both games, and I am intrigued by how much the video game industry has progressed in technology. The visuals are difficult to compare with reality. It is out of the question that Call of Duty and Fallout 4 will received positive ratings. They have already made millions of dollars in profit within their first week of launch. It is pointed out clearly why this topic was easily conversed during the discussion. With so much attention on the games, I may be eventually drawn into going into GameStop and purchase one of the two widespread