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Effects of computer games on children
Effects of video games on children
Effects of computer games on children
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Aggression is “the intentional behavior aimed at causing physical harm or psychological pain to another person,” (Aronson et al.). Though this is a very concrete definition, many forms of aggression arise subconsciously. Numerous studies have been completed on the effects of viewed aggression or violence and the resulting behavior of the observer. Though subconscious aggression has been found to be a valid reason an individual may lash out, we can see in the social-cognitive learning theory that this may not always be the case. Individuals learn a social behavior, from aggression to altruism, in a large part through observing and imitating other individuals. Cognitive processes such as plans, expectations, and beliefs, are the reason individuals …show more content…
This could potentially serve as an example to others about what would be considered normative behavior. In a study completed by Fling et al., they found that 4 to 7 year-old children exposed to a violent videogame were more aggressive than the baseline children or the children who were exposed to a non-violent video game. Chambers and Ascione (1987) found that third through eighth graders donated less to a donation box after observing an aggressive videogame as opposed to a prosocial videogame. In a self-report measure, 11 to 14 year old males who played videogames heavily had a lower frustration tolerance. Results by Dominick, Lin, and Lepper, younger children showed more aggression after playing violent videogames, however, some correlational studies have shown that more aggressive children are more drawn to violent videogames. In regards to self-esteem, lower self-esteem may be associated with more frequent videogame play and might increase a sense of mastery, however, is more likely to cause violent behavior. “Surgeon General C. Everett Kopp indicted videogames for being addictive and one of the three main causes of family violence,” (Fling et
In a study conducted by Barratt, Stanford, Dowdy, Liebman, and Kent (1999), a group of 216 college students were asked to evaluate their own aggressive acts with a self-report survey. The resulting aggressive acts committed were divided into the two categories of impulsive and premeditated aggression. Impulsive aggression was frequently followed by feelings of remorse and confusion after
Nurture brings out the aggressive behaviour in humans. Mikal Gilmore’s book, Shot in the Heart, correlates with the aspect of aggressive behaviour nurture because of how he turned out unlike the other four, who did not have a this ability to kill. The nurture of a child into adulthood develops and creates the aggressive behaviour within the environment. The aggressive behaviour can be found in every human, but it is not until the cognitive development of a child that the aggressive behaviour can start to form and become overpowering. Though the basis of aggression is found in people it is not until a child is exposed to an aggressive
Aggression is defined as any behavior intended to harm another person who is motivated to avoid the harm according to Baumeister & Bushman (2014). A study was conducted in 1967 by Leonard Berkowitz and Anthony LePage, to determine whether the presence of weapons would elicit aggressive behavior from an individual (Baumeister & Bushman, 2014). They hypothesized that participants were likely to associate weapons, particularly firearms, to aggression and violence, which would cause observing a weapon to elicit an aggressive response. The experiment determined that the presence of weapon can elicit an aggressive response from people ready to act aggressively. In the study, participants were shocked up to seven times then given the opportunity to
Children that play violent video games at such a young age will have a bad effect on them. “Not everybody who plays these games will become murderers, just as not everybody who smoke gets cancer” (Quittner, J). Every day people play with these games will have an effect on the way they look at things, they will begin to have aggressive thoughts, and they will begin to have a change in behavior. On average boys spend thirteen hours per week and girls spend five hours on video games. This amount of time a week will have a major effect of these children minds. “Violent video games effect people. They increase aggressive thoughts, angry feelings, and physical arousal symptoms.”(Rollins 1)
Studies on the link between videogames and violent behaviors began in the late 1970’s. The first time a violent video game was introduced and raised some eyebrows about the amount of violence being displayed was with a certain racing video game. “The controversy dates all the way back to Death Race, a 1976 8-bit video game in which cars run over bad guys, turning them into tombstones” (Kelly, 1). The studies between videogames and violent behavior continued into the 1980’s. “In 1984, a study found that arcade games have a “calming effect” and that boys use them to blow off steam. Both studies relied on surveys and interviews asking boys and young men about their media consumption” (Kain, 2). As a result, the link between videogames and violent behavior has been studied for a long time.
Research has shown that immediately after playing a violent video game, kids can have aggressive thoughts, angry feelings and physiological effects such as increased heart rate and blood pressure. In addition, studies that survey large populations of kids on their game-playing habits and measure aggressive personality traits or self-reported aggressive acts — physical fights, arguments with teachers — often find an association between games and aggression.
It's a surprising fact that 90 percent of young boys and 40 percent of young girls play video games on a regular basis. The real question is how many of those young people play violent video games, and of those, how many have become more violent as a result? Although some people don't believe that violent video games are harmful to young boys and girls, they are harmful because they cause more aggressive behavior and they desensitize.
“Study: Violent Video Game Play Makes More Aggressive Kids.” 2011. SIRS Researcher. Web. 23 Mar 2011.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
The purpose of this paper is to present a literature review on existing articles relating to the possibility of violent video games promoting aggressive behavior. The hypothesis set forth was that people who played non-violent video games displayed more Prosocial behavior versus those who played violent video games displayed more antisocial and aggressive behavior. A search was conducted on regular search engines on the internet, and on EBSCOhost using the title “can violent video games promote aggressive behavior.” The research articles presented are obtained from five case studies each focusing on different measures that were obtained, methods used, the participants involved, the designs of the study, and the results of the studies.
One of the most researched topics in the history of psychology is aggression. One goal of social scientists has been to define aggression. Some believe that aggression is biologically preprogrammed, others look toward situational factors and this study suggests that aggression is learned. This study was conducted by Albert Bandura and his associates in 1961 at Stanford University. The researchers proposed that the children be exposed to adult models with either aggressive or nonaggressive ways, they would then be tested without the models present to determine if they would imitate that aggression they observed in the adult.
Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: a Meta-Analytic Review of the Scientific Literature." Psychological Science (2001). EBSCO. DePaul Library. 7 Mar. 2008.
In all of these possibilities--instinct, heredity, hormones, or brain dysfunction--the aggression occurs without apparent provocation from the environment (although there is almost always a "target"). According to some of these theories, the need or urge to be aggressive is boiling within each of us and seeks opportunities to express itself. There is also clear evidence that alcohol consumption and hotter temperatures release aggression, but no one thinks there is something in alcohol or heat that generates meanness. The socialization process, i.e. becoming a mature person, involves taming these destructive, savage, self-serving urges that probably helped us humans survive one million years ago but threatens our survival today.
The first thing to look at is what human aggression is. It is defined as any behavior toward another individual that is carried out with the proximate (immediate) intent to cause harm (Anderson & Bushman 2002). Not to get confused with violence, all violent acts have aggression but not all aggressive acts are violent. For example kids often aggressive behavior towards each other but without the intent to hurt them. So now it’s time to look at the different types of aggression. Affective aggression (also labeled 'hostile' or 'emotional' is usually conceived as impulsive, thoughtless (that is, unplanned), driven by anger, having the ultimate motive of harming the target, and occurring in reaction to some perceived provocation. Instrumental aggression, in contrast, is usually conceived as a premeditated means of obtaining some goal other than harming the victim, being proactive rather than reactive, and resulting from cold calculation rather than hot affect. Impulsive aggression is usually conceived as thoughtless (automatic, fast, and without consider...
Methodology This research was conducted using the online databases at the Oregon State University Library.... ... middle of paper ... ... In fact, violent video games influence children’s behavior badly, thus the child is more aggressive.