Ryan Fretz
Eng1- Johnson- Per. 9/10
Argumentative Paper
December 22, 2015
Violent Video Games Does Not Cause Violent Behavior
Young Johnny Jensen was playing Murder Cars, a violent game he got for his thirteenth birthday. He was on level 33, and he was about to murder the most cars he ever had by this level. He used his bonus points for deadlier weapons, explosives, and boobie traps. Motor oil is spewing from his victims, it is splattering everywhere. There are tire tracks all over the screen from the carnage. Just as his level is cleared, his mom calls him down for dinner. He calmly replies, “Coming!”, and turns off the game. Not all children handle theses experiences so maturely. Some kids can fail to use maturity and let the games turn into real life. It can be proven that violent video games using research, tracking occurrences, and nothing more prominent contributing factors.
Studies on the link between videogames and violent behaviors began in the late 1970’s. The first time a violent video game was introduced and raised some eyebrows about the amount of violence being displayed was with a certain racing video game. “The controversy dates all the way back to Death Race, a 1976 8-bit video game in which cars run over bad guys, turning them into tombstones” (Kelly, 1). The studies between videogames and violent behavior continued into the 1980’s. “In 1984, a study found that arcade games have a “calming effect” and that boys use them to blow off steam. Both studies relied on surveys and interviews asking boys and young men about their media consumption” (Kain, 2). As a result, the link between videogames and violent behavior has been studied for a long time.
Current research proves that violent video games d...
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...ee reasons clearly show that in no way is there a connection between violent video games and acts of violence. Unfortunately, violent behavior exists in our society, but playing violent video games is not the reason why the behavior is violent.
Work Cited
Casey, Michael. “Do violent video games lead to criminal behavior?” cbsnews.com. CBS News, 17 Aug 2015.
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"Do video games cause violence?" CNN Wire 17 Aug. 2015. Opposing Viewpoints in Context. Web. 4 Dec. 2015.
Kain, Eric. "Violent Video Games Do Not Cause Violence." Violent Video Games. Ed. Roman Espejo. Farmington Hills,
MI: Greenhaven Press, 2015. At Issue. Rpt. from "The Truth About Video Games and Gun Violence." Mother Jones (11 June 2013). Opposing Viewpoints in Context. Web. 1 Dec. 2015.
Willis, Laurie. Video Games. Farmington Hills: Greenhaven Press, 2010. Book
"Do Violent Video Games Cause Behavior Problems?" The Premier Online Debate Website. N.p., n.d. Web. 13 Jan. 2014.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
innovativepublichealth.org - http://www.innovativepublichealth.org. 10 Dec 2013. Do violent video games contribute to youth violence? procon.org. 17 Dec 2013 Peckham, Matt.
Layton, Julia. "Do Violent Video Games Lead to Real Violence?" HowStuffWorks. HowStuffWorks, Inc., n.d. Web. 27 Nov. 2013.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
According to the American Psychological Association, there is not sufficient evidence to prove that violent video games are the cause of violence and crime in real life. The only correlation between violence in video games and real life, is that those that play violent video games are slightly more aggressive, not violent. More studies and research is needed to determine a better path and to create more knowledge on the subject.
Costikyan, Greg. “The Problem of Video Game Violence is Exaggerated.” Video Games. Detroit: Greenhaven, 2003. Opposing Viewpoints Resource Center. Web. 5 Nov. 2005.
“Contrary to the claims that violent video games are linked to aggressive assaults and homicides, no evidence was found to suggest that this medium was a major (or minor) contributing cause of violence in the United States.” (Markey, 290)
The purpose of this paper is to present a literature review on existing articles relating to the possibility of violent video games promoting aggressive behavior. The hypothesis set forth was that people who played non-violent video games displayed more Prosocial behavior versus those who played violent video games displayed more antisocial and aggressive behavior. A search was conducted on regular search engines on the internet, and on EBSCOhost using the title “can violent video games promote aggressive behavior.” The research articles presented are obtained from five case studies each focusing on different measures that were obtained, methods used, the participants involved, the designs of the study, and the results of the studies.
then video games could be responsible for much of the bad news we hear on television.
ScienceDaily, "Could Violent Video Games Reduce Rather Than Increase Violence?" 2009 Web. The Web. The Web. 23 Apr. 2015. The 'Second http://www.sciencedaily.com/releases/2008/05/080514213432.htm
Jaslow, Ryan. "Violent Video Games Make Kids Aggressive, Study Suggests." CBSNews.com. N.p., 1 June 2011. Web. 13 Dec. 2013.s."
One article points out that video games have a big impact on children’s lives and that many of the games played are violent. Researchers have found that “nearly all children spend time playing video games” and studies have found that “8th graders spent an average of 17 hours per week playing video games” (Tamborini 336). Moreover, 68% of the most popular video games contain violence (Tamborini 336). So it is clear that many children have access to violent video games and they have a big impact on their lives simply because of the amount of time spent playing them.
Some people believe that violent video games can cause behavioral problems. This is not true; it is only their opinion. They may say people that play violent video games start having behavioral problems, and what was that cause? It is only people and it has no effect on them, only their own action and their weak mental health issues. The violent video games for computers and consoles’ sale rate went up but violent crime offense went down. Video games are for players to have fun without causing any harm while they are playing. Why do they believe that behavior problems were caused by violent video games? They do not seem to realize that television and movies also have violent scenes. Some examples of popular violent movies include First Blood, Expendables, Dark Knight, Spiderman, and Superman. All action movies have shooting, explosions, and fighting. Horror movies are filled with violence as well, such as Halloween, Scream, and Saw. Horror shows and movie are showing stabbings and serious harm. Even Television shows, like the Three Stooges, Cops, wrestling and America's Funniest Videos! Children's cartoons have violence as well; Disney animated films, Looney Tunes, Tom and Jerry, Teenage Mutant Ninja Turtles, and Watership Down.
The question is, “Do violent video games influence children to act aggressively?” and “Can repetitive killing train a person to be violent himself?” Although the violence in these video games is fictional, research has proven the violence to lead to more aggressive behavior in children. Violent acts depicted in these games allow young children to believe that killing and fighting is acceptable and fun.