Telepresence Essays

  • visual communication technologies

    1768 Words  | 4 Pages

    of visual communication technologies and the results are listed as follows: technologies such as: Augmented reality, real-time spatialized audio or face and eye tracking, digital Tablet or phone, CADD or GIS, streaming video, digital signage and telepresence, tele-presence and video conferencing, video images, computer movies and electro-vido graphic, web conferencing, video chats and online collaboration tools, Skype, etc. In the following I will describe and discuss these technologies, definitions

  • Augmented Reality: The Benefits Of Augmented Reality

    1462 Words  | 3 Pages

    augmented reality (Gribetz, 2016). Until the summer of 2016, augmented reality did not have a recognizable role in our lives. Then, came Pokémon Go, a game that gave many people their first notable, combined experiences of augmented reality and telepresence on their smartphones. Augmented reality is a medium that gives us the ability to experience the combination of reality and superimposed or virtual objects

  • The Benefits Of Virtual Environment

    1265 Words  | 3 Pages

    The study finds that systems are not ideal and thus sensorimotor skills, which include special anticipation of movement and control of rotations, are necessary in the interaction with telepresence systems. In this manner, users that have lower sensorimotor skills should be in a position to attain good results if the interfaces facilitate rotational movements. The rotations and translations perceived by human operators are independent of

  • Kellogg Case Study

    956 Words  | 2 Pages

    so forth. It can even be expressed through body movements, such as gestures, facial expressions, gestures, etc. Afte... ... middle of paper ... ...re not in a same country, they also can have a meeting and communicate with each other through telepresence. Accordingly, shareholders can make decision which is important and urgent. For employees, they can use shared online workspaces to present their idea and annual report to stakeholders. Employees can upload a file and share the information in the

  • Technical Challenges of Remote Access Surgery

    1880 Words  | 4 Pages

    Technical Challenges of Remote Access Surgery Abstract:  Telesurgery, or remote access surgery, is "the provision of surgical care over a distance with direct, real-time visualization of the operative field with the help of telepresence technology and force feedback" [Nair, 1].  This paper outlines the potential impact of telesurgery on medicine and analyzes the technical obstacles that hinder the pervasive use of this technology. The term 'telesurgery' is used to describe surgical procedures

  • Bandura Bobo Doll Case Study

    950 Words  | 2 Pages

    of desensitization and modeling approaches for inducing behavioral, affective, and attitudinal changes. Journal of Personality and Social Psychology, 13(3), 173. Skalski, P. D., Denny, J., & Shelton, A. K. (2010). Telepresence and media effects research. Immersed in media: Telepresence in everyday life, 158-180. [thaLionheart]. (2010, Feb 22). Bandura - bobo doll experiment. [Video File]. Retrieved from

  • Da Vinci Robotic Arm: Da Vinci Robotic Arm

    3217 Words  | 7 Pages

    Abstract - Over the past 100 years modern science has been responsible for some miraculous inventions to aid the delivery of medical treatment such as the x-ray machine, ultra sound technology and the cochlear implant. One of the latest improvements is in the field of robotic surgery, which is redefining the way in which patients undergo procedures. Not to be confused with computer-aided surgery, robotic surgery utilizes the robot to actually perform the manual tasks of the surgery. In fact, there

  • Virtual Reality

    2134 Words  | 5 Pages

    Virtual Reality Although some doubt the potential of virtual reality, the reality is our technologically dependent culture is making virtual reality a part of everyday life. Popular in video games, virtual reality allows the user to totally control a computerized character. Every action the user makes is imitated by the character and instantly displayed for the user. However, since the early 90’s, the use of virtual reality has developed and taken the spotlight past evolving video games. Virtual

  • Virtual Reality: Computer Generated Simulation

    1014 Words  | 3 Pages

    “Virtual reality promises a kind of transcendence of the limits of physical reality” (Biocca, Kim, Levy 06). “Virtual Reality” is a computer-generated simulation of a three-dimensional environment in a seemingly real way by a person using special electronic equipment. When most people hear this they think of movies like “The Matrix”. They think films are the only place virtual reality is seen and used. However they are sorely mistaken in that aspect. Virtual reality is used in other fields and can

  • Hub And Spoke Telemedicine

    757 Words  | 2 Pages

    of serious and life-threating effects. Telemedicine has been defined as the use of the transference of medical information remotely from one site to another using various electronic communication devices such as smart phones, web cams, robotic telepresence, and email (American Telemedicine Association, 2012). One common model for telemedicine is known as Hub and Spoke. The Hub and Spoke

  • Robotics A General Overview of a Robot’s Construction

    2191 Words  | 5 Pages

    Humanity was and always is attracted to the concept of an artificial being that would make life easier and more enjoyable. The word Robot was introduced in 1921 by Karel Capek, who was a check writer in his play "R.U.R" (Rossuum's Universal Robots ) that originally meant compulsory labor. Then in 1927 Fritz Lang, in his movie Metropolis was the first to project a robot in the modern meaning. Nowadays the general understanding about robots, according to the Robot Institute of America as of 1979,

  • Individualism And Social Media Essay

    869 Words  | 2 Pages

    become, over the last two decades, the medium the most utilized by young and adult people. They are used them for work purposes and for personal purposes too. They are many, such as Texting, Blogs, Email, Twitter, Facebook, Video Conferencing, TelePresence, and others. Nowadays, people tend to think that social media help them to become more collectivistic than individualistic. This paper attempts to investigate the impact of using social media on the individualistic and collectivistic cultures.

  • Exploring the Dimensions: An Overview of Virtual Reality

    1051 Words  | 3 Pages

    Virtual reality gives a computer-generated simulation of a three-dimensional picture or environment that encompasses a client and can be associated with in an apparently real or physical way by an individual utilizing uncommon electronic equipment, for example, a helmet with a screen inside or gloves fitted with sensors. It has the capacity react, typically through immersive head-mounted displays (HMDs) and head tracking. Gloves giving hand tracking and haptic/touch-delicate feedback may be utilized

  • Robotic Assisted Surgery

    1056 Words  | 3 Pages

    A Robotic device is a power-driven, computer controlled manipulator by simulated sensing that can be reprogrammed to move and place tools to carry out a wide variety of tasks. The concept was developed for medical use in the early 1990s and the field of surgical robotics has undergone a massive transformation, making the future is even brighter. Innovative technique brings with it risks and the possibility of technical difficulties. The person who bears the impact of complications or benefits from

  • TCP/IP Affiliation

    1064 Words  | 3 Pages

    TCP/IP Name Affiliation Date TCP/IP Introduction TCP stands for Transmission control protocol while IP stands for Internet protocol. They are merged together to form the Internet protocol suit which is a model for networking which consists of communication protocols which are used for internet and other similar networks. This protocol suite was designed and developed by the Department of Defense (DoD). It was developed in order to connect different networks which were designed by different

  • Virtual Team Research Paper

    1501 Words  | 4 Pages

    Abstract In this paper, we will discuss the importance of virtual teams. Virtual teams are groups of people participating in common projects through collaboration efforts. They are working together to achieve a shared objectives and goals. Keywords: communication, organization, teams, virtual meetings   Virtual Team Overview As companies expand globally, the use of Internet and web conferencing is growing significantly in order to conduct business. Virtual teams are more common in the workplace

  • Robotics

    1341 Words  | 3 Pages

    Robotics What do you think of when you think about ‘robots’? If you think they are only the stuff of space movies and science fiction novels, then think again. Robots are the largest growing technological devices in the world. They perform many functions ranging from space exploration to entertainment. In the following essay the functions of robots, the various types of robots and the advantages and disadvantages of using robots will be discussed. The reasons for using robots are almost endless

  • The Benefits of Space Exploration

    1347 Words  | 3 Pages

    Space exploration can be described as many things, each of us interpret in our own ways. Space exploration, defined by Wikapedia, is the use of astronomy and space technology to explore outer space. Many of us don't understand all of the benefits that come along with space exploration. The ones we are most commonly aware of are the advancing in scientific research and helping to ensure the future survival of humanity. However, space exploration benefits us in much greater detail than

  • Interview With a Business Manager

    1822 Words  | 4 Pages

    went public in 1996. Its global workforce is comprised of approximately 3200 employees. Revenues for 2010 were posted at $1.2 billion. Polycom prides itself in being “a global leader in unified communications (UC) solutions with industry-leading telepresence, video, voice and Polycom UC Intelligent Core™ infrastructure solutions—all built on open standards. Polycom's vision and strategy is to enable UC Everywhere—allowing people to communicate and collaborate anywhere on multiple devices” (Polycom

  • Technology in Schools in 2030

    1194 Words  | 3 Pages

    I stepped through the doors of our energy efficient paperless school, one where students are encouraged to explore; it is focused around collaboration, gaming, virtual learning and 3D holographic technology, where all the surfaces are interactive and dynamic. The words came flowing; learning, feedback, group dynamics, e-portfolios, programmable and adjustable capsules...yes the day has began. Through ‘Berkeley’s world’ (BW) the game designed just for the school I got a request to show a visitor around