Role-playing video game Essays

  • The Pros And Cons Of Video Game Genre

    853 Words  | 2 Pages

    out next time in the next installment of the never changing genre. When comparing video game genres, mature fans of video games should pick up the far superior Role Playing Genre over the measly oversaturated platformers genres; for the far superior RPG’s

  • Downside of Technology Exposed in Fahrenheit 451, by Ray Bradbury

    652 Words  | 2 Pages

    society, highly addicting video games involving strong violence and language, explicit sexuality and crime often lead to inappropriate behaviors. Role playing games or RPGs allow us to step into a virtual world, cutting ourselves off from worldly distractions. Nowadays, the age range for people who play these extremely graphic games are anywhere from six to eighteen and are surprisingly hazardous to young children’s health. A study gave a group of players playing a violent video game the chance to blast

  • Violent Video Games Essay

    1496 Words  | 3 Pages

    One of the greatest inventions of all time is video games. Video games have been around for many years, and throughout the years, it has been getting better and better. With technology, video games have been getting better and more. Video games also have become more and more violent, and have bought up much concern. Do video games have an impact on children and young teens? There have been many research that led to controversy. Video games have an impact on children and young teens it causes aggressive

  • The Development of Online Gaming Addiction in Adolescents

    1329 Words  | 3 Pages

    The online gaming community has increased drastically throughout the years. The community consists of people at the ages of five to forty years old. Among the group, adolescents that play online games are at greater risk of becoming addicted which is a detrimental problem in their daily lifestyle. Before discussing what online gaming is, an explanation must take place about the reason that the adolescent group is the most at risk. Adolescents are at the age where they are planning on going to college

  • Life is a Video Game

    601 Words  | 2 Pages

    different analogies depicting life and its hardships, video games seemed like a logical comparison to events pertaining to real life. Life is like a video game, you choose your strengths, skills, weaknesses, goals, character, and the way you want to live it. As a human we are given the freedom to create the thoughts and feelings in our identities. Every event has its positive and negative repercussions, but you have the choice to continue or end the game. In the real world, humans tend to focus on things

  • Exploring Different Types of Video Games

    744 Words  | 2 Pages

    Video games in today’s society have become very popular. Every new game that comes out to be played and conquered by the average gamer has its own category. There are several other types of genres of games that people play but because of big hit titles and the new popular game systems like the Xbox 360 and Playstation 3, people become more interested in a game that is well known than a game they have never even heard of before. Every game has its own storyline and own way of how it unfolds and where

  • Teens Should Play Violent Video Games

    1342 Words  | 3 Pages

    The key aspect in this debate is whether or not teens should play violent video games or RPG 's. Some people are distracted by the thought of violence in the game. Then out of spite, think that it 's mostly all about violence and no good can come out of it. How one-sided can this be? This is an extremely limited view of life and is likely to completely unbalance, confuse and make one feel powerless & helpless in times of life-threatening or survival circumstances. I strongly believe in realism

  • Types of Gamers

    835 Words  | 2 Pages

    Video games have become one of the largest forms of entertainment within the last decade or two. People of all ages play these games to get out of the boring reality of things and experience the thrill of fantasy, combat, or adventure. But what kind of games gives you the experience you want? Some may want to control one person, a great being on a quest to restore his or her torn land, wielding great powers and becoming enveloped in a great story. Others may want to control a million persons, on

  • How has Technology Changed Human Life?

    2047 Words  | 5 Pages

    Over the last few decades, technology has greatly increased its abilities. It started from the simple radio to now having cell phones which can surf the web. Technology has greatly influenced our society in many ways. Nowadays it has made family relationships have a different connection and has simplified people’s lives. A couple decades ago, a person would never had imagined to Skype a family member across the world. It would be like trying to imagine teleportation. It was unthinkable, but with

  • Elements of The Lord of the Rings in Final Fantasy VIII

    1716 Words  | 4 Pages

    half a century ago. The story of the struggle to destroy the One Ring still influences numerous tales of adventure in literature, film, and role-playing games. Since the advent of role-playing video games, the Final Fantasy series has endured in a genre where many other games seem to blend together. It marks a standard in the world of role-playing games in much the same way The Lord of the Rings marks a standard in fantasy literature. This essay shall examine these two epic adventures and show

  • Fundamentalist Christians and Negative Conceptions of Dungeons & Dragons

    2982 Words  | 6 Pages

    the negative conceptions about role-playing games, especially claims that the games are Satanic. I will be using many primary sources from the Internet, most of which are from Christian websites, to determine precisely what is being claimed about the games. I will be using more academic sources in order to try to explain where the claims are coming from. As the websites primarily focus on Dungeons & Dragons (henceforth noted as D&D), I too will focus on this game. First I will examine the most

  • The Legal and Ethical Issues of Online Gaming

    3198 Words  | 7 Pages

    effects of drawing more people into the gaming community, playing games for money compromise what many consider to be the purity of the gaming experience. It used to be that computer games were for kids, or grown-up "techies." While kids were just out to have fun, grown-ups played for entertainment or pride; being good at a game garnered respect from other gamers. Gradually, the gaming world broadened with the advent of adult themed games, the Internet, and the phenomenal growth of the personal

  • The Human Imagination

    546 Words  | 2 Pages

    The imagination is a wonderful escapism that allows one to deal with reality in another form. Through the imagination one has the ability to sustain reality, especially in a situation of trauma or abuse. On the other hand, some people believe that the imagination perpetuates and inhibits reality, and can leave oneself with an illusory existence. The imagination can be present in many forms and can aid in the healthy development of oneself in all stages of life. As a child, the imagination

  • My Experience: My Extracurricular Activities And Work Experience

    1028 Words  | 3 Pages

    a little kid I was interested in video games. I wouldn 't say I was ever addicted to them, although I do play video games quite frequently, but ever since I saw my friend pick up a GameCube controller I was interested in the way video games work. Video games fascinated me, I wanted to understand how they operated and how they were made. That curiosity holds to this day, I want to understand how the technical aspects work, how to code them, and about the games as an art form. That same drive and

  • Improving the Health and Nutrition for Students

    1020 Words  | 3 Pages

    There have been a lot of theories written on how we develop from birth to adulthood; the basis of it is explained within the three domains, physical, cognitive and social – emotional development and although they seem like three separate areas they in fact relate closely together. Arnold Gesell a theorist wrote a theory on physical development and explained how a child develops using age norms, he noted how a child grows and changes from a baby to a teenager going through puberty, how a brain develops

  • A View Of Skyrim

    821 Words  | 2 Pages

    examining a myriad of role playing games, there are certain aspects that are captured in The Elder Scrolls V: Skyrim, which are often found lacking in other games. These components place Skyrim in a class all by itself among Role Playing Games. The components of a great role playing video game are an engaging plot, deep and rich character development, and vivid graphic design all which coalesce into an intriguing game that tantalizes the imagination and captures the mind. The game starts at the character

  • An Analysis Of 'Neverwinter Nights'

    1927 Words  | 4 Pages

    Since the advent of computers, fantasy role-playing games have made the leap from table top to computer. While the concept has stayed the same, many aspects of the games have evolved. Neverwinter Nights is a role-playing game that uses an electronic model similar to the popular tabletop game called Dungeons & Dragons. In Neverwinter Nights, the player ultimately becomes the hero of the story. The player is tasked with a number of challenging quests that test both the character and, hence, the player

  • Mini-ethnography On Gamer Culture

    1960 Words  | 4 Pages

    online games. The most popular of which is an online modification of the game Half-life entitled Counterstrike. Counterstrike itself is comprised of players broken up in to two teams, terrorists and counter terrorists, who then compete against each other to achieve a range of goals in a variety of levels. People from anyplace in the world can log in to one of the hundreds of Counterstrike servers running on the Internet and team up with and play against anybody anywhere. To play the game players

  • Atwood's Tricks With Mirrors as a Declaration of Female Independence

    1426 Words  | 3 Pages

    are complex things, with ever-changing dynamics. Some traditional roles are always played in the constant search for balance between giving and taking in relationships. Women have historically and stereotypically played the role of "giver" in male-female romantic unions. In recent years the gender laws of relationships have been changing and evolving, but even as recently as the 1970s and 1980s women have been restricted to the role of complacent giver in their relationships. Their freedom of thought

  • Role Playing in Ernest Hemingway's A Farewell to Arms

    863 Words  | 2 Pages

    The Role of Role Playing in Farewell to Arms Listening to the radio today, I heard a song written a couple years ago that reminded me a lot of the relationship between Catherine and Henry in Hemingway’s novel Farewell to Arms. In this song, a girl asks a guy if he will be strong enough to be her man. She asks this question many times, each time changing the scenario for the worse in which she places them. Plaintively she implores, "will you be strong enough to be my man?" She seeks reassurance of