Mini-ethnography On Gamer Culture

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“Man, Fragged by the LPB Sniper again!!!” That may sound like nonsense to the average person but to the seasoned Counterstrike veteran it speaks volumes. Today, millions of people of all ages are coming together on the Internet to compete against each other in a variety of online games. The most popular of which is an online modification of the game Half-life entitled Counterstrike. Counterstrike itself is comprised of players broken up in to two teams, terrorists and counter terrorists, who then compete against each other to achieve a range of goals in a variety of levels. People from anyplace in the world can log in to one of the hundreds of Counterstrike servers running on the Internet and team up with and play against anybody anywhere. To play the game players manipulate their characters movements inside the simulated scenario they see on their monitor. They do so by using the keyboard and mouse in tandem to move around the level, find opposing players and then “frag” or kill them with whatever weapon they currently have, there by eliminating them for the remainder of the round. However, in most cases the teams’ goals are more complex than just eliminating the other team. For instance, in one level one player assumes the role of the V.I.P. and his counter terrorist teammates try to escort him to a helicopter on the other side of the level. The terrorist teams objective is to find and assassinate the V.I.P. before he is able to escape. This and other missions like it create an exciting and adrenaline filled environment that are part of the reason gamers just can not quit. For the most part people team up with and compete against people they haven’t met and probably never will meet in a face-to-face manner. This yields some very interesting results. I was able to observe two peers of mine playing Counterstrike online in the same room on their separate computers on several occasions for extended periods. Also, I installed Counterstrike on my computer here in my dorm room and played online myself a number of times. The first thing that I noted and the first I am going to talk about is the player’s ability to create and maintain their own online identity. Every player in an online game of Counterstrike or any other game for that matter has his or her own handle or call sign. They are nicknames that the players come up with themselves and adopt as names ... ... middle of paper ... ...10 dollars to gain access to an online server that acts as a simulated finite world for each person to place their character in. Players manipulate their character and basically live that person’s live in that finite simulated world that contains other players. They buy property, get a job and interact with other players. I was unable to actually observe anyone playing Everquest or play it myself. However it seems to take the level of interaction to new levels. For obvious reasons I find that a little unsettling. I think that is safe to say that many people actually prefer their simulated online personas and friends to their real life ones. That may pose new problems in the future. At the pace that technology is currently developing I think that soon the number of people who find more satisfaction and fulfillment in their “cyber lives” will only grow. Also, to speculate a little I think that in the future it will probably be possible to immerse yourself in a totally simulated environment. Will be people totally isolate themselves and spend years inside life simulations oblivious to the real world but still perfectly content to live out their days in a Matrix like cyber dreamscape?

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