Since the advent of computers, fantasy role-playing games have made the leap from table top to computer. While the concept has stayed the same, many aspects of the games have evolved. Neverwinter Nights is a role-playing game that uses an electronic model similar to the popular tabletop game called Dungeons & Dragons. In Neverwinter Nights, the player ultimately becomes the hero of the story. The player is tasked with a number of challenging quests that test both the character and, hence, the player throughout a four chapter storyline. While the character might ultimately become the hero of Neverwinter, this game model offers choices that affect the dialogue and experience that each player has, and unlike tabletop games, the world of Neverwinter gives the player the option to play singly, with only non-player (computer controlled) characters. Another option, multiplayer, uses both non-player characters and other players. Additionally, the creators used literary elements to create a gender-friendly role-playing environment for both men and women.
Neverwinter Nights uses the literary element plot in a story arc type model to connect series of events to explain to the player what is happening. One of the easiest ways to understand plot is think of the story in terms of climbing a mountain and you start at the bottom of the mountain with exposition. Exposition is essentially is at the base of the mountain or the beginning of the story. This is where, in Neverwinter Nights, Bioshock sets up the story including player, setting, and main conflicts. Next is the rising of action. The rise of action occurs as you begin to move throughout the game and story. This is where conflicts start to build just like when you climb a mountain you ...
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...at’s it. There is no hint of dark secrets in the player’s background, or any super special abilities developing. The player is trained, does quests, and is most aligned to that of a mercenary. But Aribeth develops. There is still time to get to discover her, while you learn the game mechanics. Then it is time to listen to her and relate to her, as she shares her fear. Then you have time to fear her and worry for her, as she sells out Neverwinter. And last, the player can kill her or save her, depending on what the player did earlier. This is where the player’s alignments will come into play. This is perhaps the only time in the game when previous actions really matter. It is fascinating that the game’s most important NPC is a woman, and it is a woman who is described as both good and bad. The side NPC’s of the game do not develop, although you learn their stories.
The book of Nightjohn and the movie of Nightjohn are very different from each other.
I have recently finished the book and movie The Westing Game. The book had more detail than the movie Get a Clue. They changed some of the characters and removed some of the character in the movie. I will talk about the characters and the movie. The Westing Game was a great book.
In both books they share some traits, even though they may not look anything alike they are. both of these novels are dystopian novels and many characters share similarity’s.
The movie, The Outsiders, starts with the Curtis parents on their weekly, Saturday evening drive to the baking store to buy some ingredients for their boys’ favorite Sunday morning, breakfast treat: chocolate cake. The Curtis boys love their chocolate cake for Sunday breakfast not only because they love it, but also because they appreciate how hard their parents have to work to save the monies necessary for the morsels that put smiles on their faces!
"Our whole social system is based upon Regularity, or Equality” (Abbott 23). Flatland: A Romance of Many Dimensions by Edwin A. Abbott and The Hunger Games by Suzanne Collins are both books that were later turned into movies. Flatland involves an upper class square, A. Square, and his adventure through different dimensions set in a representational society of nineteenth century England. Meanwhile, The Hunger Games contains the journey a poor girl from District 12 named Katniss Everdeen, who is left to the mercy of the Capital. Although both Flatland and The Hunger Games are two completely different books, they both share similar hierarchical aspects.
S. E. Hinton’s argument is given from the perspective of a 14 year old Greaser named Pony boy Curtis who is being raised by his older brothers Darrel and Soda pop. The theme of the Outsiders is no matter what side you may grow up on whether you are a Greaser or a Socs, that you all can still have the same problems, see the same solutions, and dream the same dreams. You are also able to see how his character grows up and matures during the various interactions throughout this book. The two gangs in the book are the Greasers and the Socs (socials) and honestly, even after reading the book the only reason they didn’t like each other is they both had assumptions about each other that really weren’t correct.
The film Good Will Hunting starts by giving us a glimpse into a rather bleak moment in the life of Will Hunting, a college-aged janitor at the prestigious university called MIT. He lives the typical college life in many respects, from regularly meeting his friends at the bar to getting into a relationship built upon lies – with the glaring exception that he is not a college student whatsoever. In fact, he is portrayed as an undiscovered genius…at least until getting into trouble with the law leads to a bail out that eventually turns around his life for the better.
Into the Wild, a 2007 nonfiction film based on New York Times bestseller book written
This is a response to the video The Thousand and One Nights. The Thousand and One Nights is a book of stories. One of the main characters in the story was Scheherazade. Scheherazade is queen, storyteller, the wife of Shahryar, and the daughter of Vizier. The premise of the story is when faced with a challenge, for things to change sometimes someone has to step up and do something different.
Film Analysis - The Notebook Introduction The film is portrayed in the past and present scenario setting. It is based on a young couple’s love and passion for one another, but are unexpectedly separated due to the disapproval of the teen girl parents and the social differences in their life. At the start of the movie, it displays a nursing home style setting with an elderly man named Duke (James Garner), reading to an elderly woman named Mrs. Hamilton (Gena Rowlands), whose memory is inevitably deteriorating. The story he reads to her is a love story about two teenagers named Allie (Rachel McAdams) and Noah (Ryan Gosling), that met in the 1940’s at a carnival in Seabrook Island, South Carolina.
The novel Anthem by Ayn Rand and the movie The Hunger Games directed by Francis Lawrence and Gary Ross are popular among teens because they can relate to them by the high expectations put upon them. In a dystopian novel or movie, there is a dystopian protagonist. A dystopian protagonist is someone who often feels trapped, struggles to escape, questions existing systems, believes or feels as if something is wrong in the place they live in, and then helps the audience realize the effects of dystopian worlds. These are both good examples because it takes us on a walk through the protagonist's life and only then do we see what dystopian really is.
What does it mean to give yourself completely to your vocation or life? We find in a fictional story from Wes Anderson, his eighth feature presentation, “The Grand Budapest Hotel” What it means to be completely giving of oneself. Even though Wes’s movie is fictional, we find many deep and underlying themes, tones, and values. these are values are applications that anyone male or female that one can implicate in ones life to any situation. The main values we can find in the movie are simple, but can improve life ten-fold. Three easy steps to improving ones life are as stated: gratitude, positivity, and you must contribute yourself 100% of the time no matter how hard the road in front of you is going to
From Dusk Till Dawn is a film with a plot twist unlike any other. The narrative takes us on a journey with two fugitives: a bank robber named Seth Gecko and his trigger happy, sex-offender brother Richard (Ritchie) Gecko. The two are on the run to Mexico to meet up with a friend named Carlos who will find them sanctuary, picking up hostages along the way. The Geckos kidnap a Christian family in their motorhome to get them across the border, and once they arrive to the rendezvous, the narrative takes a turn for the worst. They are faced with a bar full of vampires and must battle their way to daylight. From the beginning of the story, we are aware of who the “good guys” and “bad guys” are, but our interpretation begins to turn cloudy by the
Equilibrium is a film that takes place in a world without emotion. I found myself to be very intrigued with the concepts displayed throughout the movie. Additionally, the movie brought up important moral questions that I found myself contemplating. The storyline caused me to question the governments role in society, and how much control others can have over us.
Twine is a game development platform that is relatively simple to use and allows one to create an interactive narrative. These games are played by clicking on certain portions of text in order to advance to the next section of the narrative. The Temple of No is a nonconforming twine game about the adventures of either a man, woman, or frog. In this game you follow the character through a short narrative to find a map that knows everything. The game was released by Crows Crows Crows and co-created by Dominik Johann and William Pugh; they created the game in effort to re-create the idea of a twine game and give the player an enjoyable experience. Many aspects of this game align with Miguel Sicart’s definitions of play. Sicart describes play in