Atari Democrat Essays

  • The Toxic Technology of Silicon Valley

    2663 Words  | 6 Pages

    Silicon Valley, land of riches and of millionaires, archetype of the California Dream. This is the promise and the dream of technology. Mandel suggests that "Silicon Valley has joined the pantheon of mythic places-the first addition in more than fifty years" (285). A female engineer at Hewlett Packard states that "When [she] moved here, there were orchards all around, and now there are integrated-circuit manufacturing plants all around... that's been the thrill, because I've been a part of it, and

  • Video Games as an Art Form

    1069 Words  | 3 Pages

    The editors of a popular American magazine called Appleton’s Journal, upon laying their eyes on an example of a new kind of art form their reaction was one of surprise and disgust, and they considered any claim of it or anything like it being called “art” as an insult to “true art” and to the skill of the masters who create “true art”. Those editors were not reacting to any video game, the year was 1878 and they were giving their honest opinion on an impressionist painting, but frankly they might

  • Video Games: Positive Agents Of Change

    994 Words  | 2 Pages

    Video games have come under fire recently. Many people claim the graphic violence and adult themes in the games have affected younger generations and caused many violent acts. Others claim that video games have contributed to obesity and a lack of communication skills. Both of these claims are most often an older generation's misunderstanding of today's youth and the overreaction of the media. Rarely does the mainstream media portray video games for what they really are, a new way for kids to interact

  • Video Games in Popular Culture: an Exposition

    1295 Words  | 3 Pages

    Imagine for a moment, a world of death. For 200 years your family has been sealed away with a thousand other people, to protect you from the dangers outside. Now your father has disappeared, and it’s up to you to find him. After a harrowing escape from your subterranean home, you walk through a tunnel to the outside world, past dead bodies, stretched out in front of the door, as if to say “don’t leave us out here to die!” As you walk through the gate to the outside, and as your eyes slowly adjust

  • Skinny Stereotypes

    2306 Words  | 5 Pages

    Skinny, young, and living in his mother's basement; these stereotypes are depictions of how the media sees majority of the audience that participates in video game activities. Instead of letting these stereotypes rain true in most situations, let’s change it one person at a time. The best gamers don’t have to be living off their parents for financial support in their mother's basement, they can have a job and a more glorified place to game. We will throw out the young and skinny stereotype because

  • The Positive Effects of Video Games on a Child's Development

    1580 Words  | 4 Pages

    Do video games induce emotional, physical and psychological scars on children? This question has been pondered by millions of researchers across the globe. On the news there have been frequent accounts of acts of violence caused by children. However it is not the child, parents, or guardians that are blamed. Instead the media has often blamed the video game industry for these acts of immorality. After the Columbine Shootings Bill Clinton (1999) stated that "Over 300 studies report that the boundary

  • Video games not harmful

    1164 Words  | 3 Pages

    Thirty that is the average age of people who play video games in America according to the ESRB. Yet when people talk about video games as a bad thing the topic that always comes up is that video games are bad for children and is going to rot their brains. But if people looked just at the numbers it could be seen that if video games really did rot people’s brains there would be millions of average American’s that would not fit in with the average public in the slightest. Why does this not happen

  • video games and their impact on your brain

    730 Words  | 2 Pages

    In today’s society, most video games are frowned upon. They are labeled as violent and are said to promote laziness among the large amount of people that play them. Video games affect people in many ways, but not all in bad ways. Most games contain several common properties: unpredictability, intense speed, high perceptual, cognitive and motor load, the selection between multiple action plans and an emphasis on peripheral processing. All of these properties lead to better memory, and motor skills

  • Video Games Informative Essay

    1222 Words  | 3 Pages

    Abigail Flores Dr. Lisa Menegatos HON 101-1001 2 March 2015 Informative Speech: Preparation Outline Introduction Attention Grabber Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry. Credibility I have been playing video games for as long as I remember. I started by playing the original Super Mario Bros. on the Nintendo Entertainment System with my older brother and sister. I’ve stayed up way

  • Argumentative Essay

    844 Words  | 2 Pages

    Video games, once regarded as a preserve of teenage boys, are now considered as an entertainment on a par with movies and music. Even though the video game industry has only a short history since the early 1970s, it is obvious that they account for a large part of a person’s leisure time. Since video games might have a violence and isolation from society, the media and some experts occasionally condemn the adverse effect of video games. One of the detrimental effects of video games is that academic

  • Analysis Of Anita Sarkeesian's Feminist Frequency

    715 Words  | 2 Pages

    In bringing attention to the sad state of women in the video game industry and community there is no platform better than the internet, specifically YouTube. The internet is the home of many in the gaming community and has immense potential to be a source of societal change due to the capability of spreading information around the globe in a fraction of a second. In choosing this platform, I draw inspiration from YouTube content creator Anita Sarkeesian’s Feminist Frequency, which is a web based

  • The Rise And Fall Of Atari

    2160 Words  | 5 Pages

    THE RISE AND FALL OF ATARI Kiara Morgan University of Texas at Tyler College of Engineering and Computer Science Introduction The year was 1972. This was the year Atari was created. When it was first released, Atari was one of the most popular gaming systems of the pop culture. Computer Space and Pong being among their first two games, got them their break. In a world where arcade games were not mass produced, Atari made them exist. Atari are not only considered the founders of arcade games

  • psychology of video games

    1631 Words  | 4 Pages

    The mass production and use of video games, they have been associated with warping the mind of the younger generations who play them. In preparation for writing this essay I did a google search of video games in news headlines one of the first things that came up was the headline about a fourteen year old boy who hung himself after playing Call of Duty. They go on in the subtitle to say that other mass murders were also avid players of Call of Duty, this is how the media uses video games as a fall

  • Argumentative Essay On Video Games

    1545 Words  | 4 Pages

    Video Games Video games have been around about 50 years and they contribute a big part of the U.S. economy. People interact with video games every day throughout different ways, such as cell phone devices, computers, consoles or whatever which has a screen on it. In fact, it has always affected people’s lives. However, not so many people understand the benefits of video games. With video games, people can not only relieve themselves from stress and suffering, but it also improves people’s social

  • Video Games Persuasive Speech

    709 Words  | 2 Pages

    Benefits of Video Games PREPARATION OUTLINE Purpose Statement: To persuade my audience that there are benefits for young generations to play video games. Thesis Statement: Many people believe that video games have more negative outcomes than positive. I disagree and here is why. Introduction: I will be explaining how certain categories are better than kids that do not play video games. Attention Getter: Have you ever thought about if video games are beneficial for kids and teenagers? Well new

  • Bill Gates and Nolan Bushnell - Pioneers Of Computer Programming

    1987 Words  | 4 Pages

    picture of the Altair, a computer kit which you could ass... ... middle of paper ... ...cyclopedia. Retrieved August 28, 2007, from http://en.wikipedia.org/w/index.php?title=Bill_Gates&oldid=154168293. Cohen, S. (1984) Zap!, The Rise and Fall of Atari , New York, McGraw-Hill Councill, A. (2004, October 5). Bill Gates News. The New York Times. Retrieved August 28, 2007, from http://topics.nytimes.com/top/reference/timestopics/people/g/bill_gates/ index.html?inline=ny. Learmonth, M. (1999)

  • Activision Blizzard Essay

    1479 Words  | 3 Pages

    Valued at $23B in 2015, the video game industry stands as a giant among giants in the American and international media markets (Morris, 2016). Through its complex history and economic structures, the industry creates a vast number of products each year in the form of new IPs and franchise expansions. A dominant player in the industry, perhaps one of the most dominant, is Activision Blizzard, which produces world-famous series such as Call of Duty and World of Warcraft (“About,” n.d.). Activision

  • Persuasive Essay Video Games

    743 Words  | 2 Pages

    Video games have two main jobs. To make money, and please their fan base. Game developers create indulging stories and a fun experience to please the customer and satisfy them with an experience that they hopefully never forget. If they please their fan base, it will grow as more people try it, and thus profits will generate for the company. This growing fan base and gaining profits also helps promote the console that it is being played on. Many ways that developers cut costs and get valuable partners

  • The Advantage of Video Games

    1270 Words  | 3 Pages

    Gaming for Good Video Games are entertaining, interesting, and just plain old fun, but many believe that they are poison to the minds children, teens and even adults. Through studies, scientist and psychologist have determined the exact opposite and that video games actually strengthen your brain and help balance emotions. Since the rise of Electronic gaming, parents have feared video games were damaging the foundation of influence they have tried to build unto their children. Over the time that

  • Rivalry in Video Game Industry

    1662 Words  | 4 Pages

    Rivalry in Video Game Industry Introduction The video games industry faces an entirely new rivalry situation. After 11 years of leadership, Sony has nearly lost its strong positions on the market, which gives the other two players – Microsoft and Nintendo - the chance to compete for the leadership. While the goal of Nintendo is to stay in the industry, Sony and Microsoft aim to strengthen their positions on the home entertainment market, which is constantly growing. The key factors, the companies