The Advantage of Video Games

1270 Words3 Pages

Gaming for Good Video Games are entertaining, interesting, and just plain old fun, but many believe that they are poison to the minds children, teens and even adults. Through studies, scientist and psychologist have determined the exact opposite and that video games actually strengthen your brain and help balance emotions. Since the rise of Electronic gaming, parents have feared video games were damaging the foundation of influence they have tried to build unto their children. Over the time that video games developed, controversy had its rise. Scientist, colleges and physiologist have tested with video games and people that helps put controversy and theories to rest. Video games have not been around forever. It has only been almost half a decade since the first electronic game was invented. The inventor who started it all was an american physist named William Higinbotham. He invented the first game in 1958 and named it tennis for two. It is similar to a game that was later made by a german man name Arer Ralph Baer. It was a game made for the magnavox odyssey, a system made for people to be able to play in their homes. This first put video games into homes, but video games were not popular with the public just yet. Scientist would still have to make games more fun and in larger variety in order for people to start liking them or trying to find a reason to hate them. The seventies was the time of crazy colored fashion, wicked hair styles, and the marvelous arcades. An arcade was a place where many people could go to and play these big machines appropriately named arcade machines. One of the first arcade games to be commercially sold was invented in 1971 by an american engineer named Nolan Bushnell. He adapted from the game “Spacewa... ... middle of paper ... ...ers.Thousands of subscribers can connect to a game at the same time, populating the game’s world with characters. Players can meet up with one another to do battle, complete quests, and even shape the world itself. Such hugely successful MMORPG’s as Everquest (1999) and World of Warcraft (2004) helped popularize this format.”(Electronic game.) Works Cited Paul Gee, James. "Video Games Are Good for Your Soul." Good Video Games + Good Learning. New York, NY: Peter Lang, 2007. 13 Nov. 2013 Willis, Laurie. Video Games. Greenhaven Press, 2010. Print. World, Book. "Electronic game." 4. 2011. World, Book. "Game." 6. 2011. Video games may be good for kids." Irish Examiner [All Ireland] 20 Aug. 2011. Infotrac Newsstand. Web. 13 Nov. 2013 "Violent video games could be good for kids." Shields Gazette [South Shields, England] 14 May 2008. Infotrac Newsstand. Web. 13 Nov. 2013

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