Another skill that kids and teenagers can develop from playing video games is problem solving and creativity. This skill can also benefit kids and teenagers because they would be able to come up with creative ways to solve various puzzles and any other problems. This can benefit kids and teenagers in real life because it will help them to think outside the box and to be more creative than usual. The type of real life situations that this skill can be useful for would be school projects, presentations and the way they might want to dress. The games that kids and teenagers can play to improve this skill would be “Angry Birds” or “Cut the Rope.”
Furthermore, another one of the main positive effects of video games is that it can help kids and teenagers improve their social skills. Since modern games allow you to play with people around the world and work together and cooperate with each other, improving social skills shouldn’t be a problem. Also, while experiencing this kids and teenagers can also establish friendships with multiple people at a time. From experience video games can improve your social skills to a point that a person can meet people and have a longtime friendship with other individuals to a point where you would meet them in person. So from reviewing this statistic out of many different ones this would be one of the most accurate.
Additionally, another positive effect video games can have is they may be able to decrease a person’s aggression. For this positive effect to occur a person would have to develop better social skills and interact with more people. When they do they can meet people that they can play with and the game will become less frustrating for them and more fun. Also, from experience having online fr...
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...2014."Playing Violent Video Games Linked to Impulsive Behavior." Consumer HealthDay. N.p., n.d. Web. 06 May 2014"Raise Smart Kid." Raise Smart Kid. N.p., n.d. Web. 06 May 2014.Roberts, Donald F., and Ulla G. Foehr. "The Future of Children, Princeton - Brookings: Providing Research and Analysis to Promote Effective Policies and Programs for Children." - The Future of Children -. N.p., n.d. Web. 06 May 2014.Roncero-Menendez, Sara. "9 Valuable Life Lessons We Learned From Gaming." Mashable. N.p., 13 Oct. 2013. Web. 07 May 2014Smith, Blake. "How Do Video Games Affect Kids?" How Do Video Games Affect Kids? Bill Maxwell, 17 Aug. 2006. Web. 06 May 2014.Weber, Lisa. "Positive Effects of Video Games on Children." Everyday Life. Demand Media, n.d. Web. 06 May 2014.Prot, Sara, et al. "Video Games:: Good, Bad, or Other?." Pediatric Clinics of North America 59.3 (2012): 647-658.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
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At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
Scott, D. The Effect of Video Games on Feelings of Aggression. The Journal of Psychology. March 1995 v129 n2 p121-132.
Kids that watch more educational and informative shows such as PBS are - less aggressive, usually have higher grades, and are more ambitious in their studies once they get to high school. Continuing on, video games result in people interacting with each other and are more inclined in making new friends. Games help teenagers follow instructions, problem-solving, logic, and hand-eye coordination. While music can act as a coping mechanism and help in improving one's
Tommy scuffles through the front door, drops his book bag on the floor and plops down on the couch with a scowl across his face. As his PlayStation fires to life, he replays scenes from the day in his head of being shoved into the lockers by Billy, unable to form the words to impress Sussie, and sitting alone at lunch listening to the popular kids laugh and joke, ignoring him as if he did not exist. No one understands him. No one cares about him, because he is not strong, charming, or popular. All that is soon avoided as Tommy dives into a world where he controls everything and everyone either fears or loves him. If he fails, all he must do is reset. Here he can be anything he wants, and he can do and have it all.
By far the largest concern of technology today is video games. There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). Video games can obviously be dangerous for our children causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video game...
First video games are not harmful to the public quite the contrary actually. Many video games encourage social behavior and team work whether that is the two player cooperative shooter game that two brothers play together working as a team inspiring positive feelings overriding the negative ones as stated in the study coauthored by David Ewoldsen. Or a family on game night all playing a game together and having a great time and bonding together because of the experience. And many games today don’t stop there at just play together and have fun. Many games promote teamwork skills through puzzles which can be solved together, or enemies that the players must work together to defeat. These positive social effects are not limited to one’s family but extend into online play, where one can converse and enjoy his time with others, creating entire
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
Video games have been argued about for decades. Some people have argued that video games are linked to violence. However, new research shows that video games can be used for therapeutic purposes, exercise, stress relievers, positive interactive learning, hand eye coordination, and different types of patient treatment for people all around the world.
For example a mother can buy her son who love to play video games a brand new game but only if he do good in school and pass atleast all his classes no more than 1 or 2. Because the mother is saying this it motivated the kid to do better in school thus the kid is motivated to pass all his classes. Scientist have also concluded that 82% worldwide of kids and teens are montivided by this and concluded that playing video games can help with real life problems. Great examples of this is the game Street Fighter teaches fighting and a calm behavior and sport games teaches kid about sports if there too lazy to read a book about it or watch it. But survival games and puzzle games teaches a kid how to survive and teach them strategies and increase their knowledge because of this games.
In recent years, technology has developed very rapidly. This has led to many arguably both positive and negative changes in our everyday lives. One such change was the increased accessibility of personal computers and gaming consoles as well as the introduction of numerous video games. Due to their entertainment value, these games gained popularity among children and teenagers. Although many concerns have been voiced related to playing video games, especially those that are violent, [e.g., increases in aggressive behavior in children (Anderson & Bushman, 2001)], this paper will argue that certain video games also have beneficial effects. They should thus be played by children, teenagers and adults alike albeit with caution.
First of all video games can benefit the person playing the game. Video games strengthen reading and visual skills. In the article “what video games can teach us” by Emily Sohn, Sohn says “because kids are interested in the game, they often end up reading at a level well above their grade.” This statement is true about anything, a person will do things as long as they think it benefits them. In a kids case they believe that reading during the game will help them beat the game. Therefore they will read even though they may not realize that they are improving their literacy skills at the same time as playing the game.A game may improve your visual skills as well. A study made by researchers from the University of Rochester came to the conclusion that video game players gain better visual skills than people that don’t play them. Video game players can keep track of more objects at a time. As well as pick out objects quicker out of a cluttered environment.
Yet many people are concerned how this impacts there social skills the everyday face to face contact. When playing video games people limit their self’s to social interaction unless it has to do with the game, a lot of people play online and talk to their friends through a headset. When people have face to face contact they develop skills in learning how to communicate with people and eye to eye contact you don’t get that through a video game. Being in a social environment promotes social skills. A social environment can provide opportunities for one to learn how to behave properly in different situations. When playing video games most of the time the person is alone and confined in room. Meaning there is very little social interaction between the person and the game. When people play video games they play in sessions and they can last a long time even all night. People get so wrapped up in playing these games they blow off their friends and family meaning it’s hard to maintain social relationships.