What is entertainment? Entertainment is gaining amusement or pleasure that comes from watching a performer, playing a game, etc or focusing on movies, video games, and social media. Even though entertainment has the capability of providing enjoyment, society often abuses common forms of recreation such as movies, video games and etc which have the capability of ruining society. There is no doubt that movies entertain a person. However, over sexualized movies have the capability of poisoning minds which are easily shapeable-for example Fifty shades of gray. Children are told not to view it, however that does nothing to stop the viewing of the movie. Not only does it corrupt young minds it hands them unlimited access to the findings of adult …show more content…
According to ABC, 97% of adolescents play games and the majority of them are violent. With all the sexual violence games out there-modern warfare-, they are affecting young children's minds. Which leads to future complications in their adult life. For example, they can have an anger problem or they gain a fascination to guns and that leads to school shooting because of the anger issue. While there is a very sound argument regarding whether or not entertainment had the capacity to ruin society. One must consider that entertainment can be interpreted differently by each individual. Entertainment, in general, can be either beneficial or detrimental to society which varies on the use of all the outlets of entertainment. Although there are negatives that are created from entertainment there are positive factors which arise from music, video games, and television. Kids that watch more educational and informative shows such as PBS are - less aggressive, usually have higher grades, and are more ambitious in their studies once they get to high school. Continuing on, video games result in people interacting with each other and are more inclined in making new friends. Games help teenagers follow instructions, problem-solving, logic, and hand-eye coordination. While music can act as a coping mechanism and help in improving one's
Now a day every video game has something violent going on. Such as in 2010 the top 20 games out in the market were violent related. When a kid sees in a video game that he can beat someone else up and get away with it they think they can do that in real life. This will increase bullying and kids are being taught not to bully. Every kid plays video games even if it’s a racing game or a shooting game. In 2008, 97% of kids from the age of 12-17 played video games. Most M rated games have sexual violence and when a kid sees that in a game and then beats the girl up. The crime rate for rape will increase as it has. A study in 2009 found that it only takes a child four minutes of playing a game to make him have aggressive and violent thoughts going through his head. The critics of violent video game has that bully has increase 32% because of violent video games. Also in the study when a child sees blood when beating up or killing someone in a game he will have more aggressive thoughts than normal.
The Greeks seemed to believe that entertainment was meant to provide a person with an outlet to relieve stress. Such an assumption would lead one to believe that the form and content of entertainment is a matter of personal choice. However, entertainment has the underlying current of influencing what is normal and acceptable in society. Furthermore, culture is affected to the point of unsavory entertainment permeating the lives of those who avoid such forms of entertainment. Entertainment is not merely a personal choice. Entertainment is an instrument of influence on society.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
This essay will attempt to prove, that statements made regarding the inappropriateness of video games are untrue. The advantage of playing video games can be proven in their ability to enhance learning, hand-eye coordination, and this in turn can enable children and teenagers to do better in school. Violent video games can help overcome anxiety by providing entertainment without leaving the house, taking everyday stresses out on the characters in the game instead of real life, takes the adolescent’s minds off worries and stress of the outside world, and encourages children to stay out of trouble. Video games c...
Video games have positive and negative aspects. Acording to a study, those who spend hours and hours in playing ‘civic games’ were found to take more part in different community services like social work, politics or protests, as compared to those who never took interest in vidoe games. Hence video games are proved to increase one’s social interaction skills. The kind of friendship and ethics that are learnt by the young gamers while playing video games provide evidence that they are not completely harmful to our society. (Heins, 62)
Video games can give you educational value, letting you learn new things easily allowing you to work at your own pace while be educated and not notice it. There are even some games made for toddlers that will help their brains develop like 1LeapFrog a company built around educational games for children.
One article points out that video games have a big impact on children’s lives and that many of the games played are violent. Researchers have found that “nearly all children spend time playing video games” and studies have found that “8th graders spent an average of 17 hours per week playing video games” (Tamborini 336). Moreover, 68% of the most popular video games contain violence (Tamborini 336). So it is clear that many children have access to violent video games and they have a big impact on their lives simply because of the amount of time spent playing them.
What we have to realize is that these young adolescents are going to find some way to watch R-rated movies. If we are willing to have conversations and discuss what the movie was about, the movie becomes more about the themes rather than the graphic images and foul
I agree that entertainment has the capacity to ruin society. Entertainment is everywhere, and there are millions of people around the world every day who are influenced by entertainment. There are commercials and shows on TV, lots of music, radio commercials, comedians and actors, and video games, as well as many more forms of entertainment that reach millions of people daily. Wherever you look, there are bound to be people immersed in some form on entertainment, whether that be games on their cell phone, radio, or music. Since we are so reliant on entertainment to distract and captivate us, it is a reasonable statement to say that entertainment could run, and possibly ruin, society. There are multiple reasons for this to happen, such as having
The concept of “edutainment”- the hybrid of education and entertainment has existed almost as long as video games have. Evidence of this is The Oregon Trail, a game about the colo...
One must realize that entertainment has been around since the dawn of man. Whether it be gladiators fighting in arenas that drew large crowds, or sitting in front of TV like commonly done now, it is a large part of our society. To disregard any benefits it can have would be a waste of potential to expand and be open to other ideas. If there was no demand for the influences portrayed to us, they would not exist. What keeps the entertainment business going is its success, for society sees it as not just a form of inevitable ruin, but a form of impending growth.
Violent video games are special games, which negatively influences to the attitude and behavior. These video games are popular between children and teenagers. Since 1980-s years violent games are in political discussion. Because when teenagers usually play violent video games, they are becoming aggressive and then they face with psychological problems. For this, some people claim that violent games are harmful for society and they affect to behavior and health.
Many people believe that too much time spent watching television or playing computer or video games can be detrimental to children’s development. However, video games can also be beneficial. Gaming, in moderation, helps improve cognitive skills, such as attention, vision, and multitasking.
...tertainment is not a “poison to society” it may have a few setbacks but entertainment is sought out for pleasure and fun. Forms of entertainment have been along since the origin of mankind. After the early humans were done searching for food and shelter; in their spare time they would seek ways to entertain themselves. People use entertainment as a stress reliever and a means to get away from real life. People can benefit from entertainment and learn new things. Entertainment does not have the capability to destroy society, people have that power. How people chose to entertain themselves is strictly their own doing. People subject themselves to any entertainment whether it is bad or good, knowing the consequences of it. The intention of entertainment is to help with learning, growth, new insights and relaxation. Entertainment provides the escape from the real world.
Far from turning teenagers into anti-social loners, video games help them engage with friends and community, says a report.