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Game addiction full articles introduction to summary implications
Game addiction full articles introduction to summary implications
Video games addiction and its effects
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The first video game console was invented by Ralph H Baer. He invented the brown box which featured seven games such as table tennis, volley ball, hand ball, soccer, golf, checkers and target shooting in 1968. It was later released in 1972 known as the odyssey gaming system. It costed just 100 dollars at that time. Advances in computing power, graphics technology has enabled significant advances in video gaming technology. Initially, several games were developed to run on the processing power of personal computers. Computers needed to have an advanced graphics card, high processing speed and capacity to have rich experience of the game. This resulted in specialized gaming consoles specially designed for rich graphics and high memory. There are several organizations specialized in gaming equipment, gaming software and content. Some of the leading players are Sony Playstation, Nintendo Wii and Microsoft X-box. These providers typically have gaming console which can be connected to the TV or computer screen to play the games. Initially, these games come up with the necessary remote connected to the gaming console. Most of these providers also have portable version of their gaming consoles. Portable gaming consoles are a big hit among children as it enables to carry their games wherever they want. There are also number of gaming content providers who produce gaming software according to the specifications of the gaming console providers. Some of the popular games include car racing, bike racing, cricket, soccer, golf and tennis etc. Gaming content providers also produced games with characters from hit Hollywood and Bollywood action characters to capture the imagination of the young children. There are lot of youngsters who follow t... ... middle of paper ... ...system doing no physical activity can lead to obesity. Long hours of vide gaming can harm the morale and mental health of the children. Sitting in front of the TV or video gaming console for a long time can also affect the eye sight of the children at a very young age. Video games can adversely impact the children’s brain in terms of observation skills, concentration and paying attention to details etc. Video games just appear to cast a spell on children and give them the visual idea that there are colourful animated figures moving around on the screen. Many parents come to the doctor with complaints that their child is growing obese by the day and not doing any physical activity. Some children, when are asked to go out and play they don’t play on the field instead they go to friends house and start playing video games. It weakens the natural sense of observation.
An examination of videogames in popular culture is a complicated one. There is a large debate as to what is the very first video game. The supposed earliest known video game was created by Thomas T. Goldsmith Jr. and Estle Ray Mann on a cathode ray tube in 1947. The game was a missile simulator similar to radar displays from World War II, and overlaid sheets of paper were used for targets since graphics were unknown at this time. On May 5, 1951, the NIMROD computer was presented in Britain. It used a panel of lights for its display and was used to play a game called “NIM”. Later, in 1952, Alexander S. Douglas made the first compu...
In 2008, 97% of twelve to seventeen year olds in America played video games, thus fueling the domestic video games by $11.7 million. Ten out of the top twenty best-selling video games contain violence. Many of these violent video games have been accused of incidents that include crime, bullying, and behavior problems. As the popularity of violent video games increase, more people become victims of behavior problems such as depression, aggressiveness, and addiction. Although video games were intentionally created for entertainment purposes, through studies and experiments it has been established that they are factors of behavior problems because of the active interaction people demonstrate while playing video games.
The video game industry has grown very powerful over the last five decades due to gamming consoles. A new generation of gamming was created, taking games from arcades and putting them in one’s household. Although arcade games were a great hit, there were modifications that needed to be done to them to make them smaller and more compact. In 1967, German born Ralph Baer and some of his coworkers were the first to get an actual prototype to work on a regular home television. After the console, Magnavox Odyssey (1972), was released and made a big impact on the market, more and different companies and corporations released more systems with such specifications. Although the consoles had been a great hit, there was only one playable game in each console. The purpose of creating gaming consoles was mainly to provide families with their own videogame console at their own home. However, the modifications made to these consoles were very small but at that time it took a long time to be able to develop adaptors.
Another reason that video games are bad for children is because it can cause injuries towards the person physically as well as mentally. It can cause auditory hallucinations, enuresis, encopresis, wrist pain, neck pain, elbow pain, tenosynovitis, hand arm vibration syndrome, repetitive strain injuries, peripheral neuropathy, and even obesity (NCBI. US. National Library of Medicine). Tests have shown that as you get older the more video games you play the less ability you have to multitask while playing games. As well as not being able to multitask, video games distract players from the sensation of pain, so in theory a child could have a severe injury and not even know about it which could cause the...
Video games started as arcade machines with simple graphics and even simpler stories, soon evolving into home gaming with The Magnavox Odyssey, the world’s first home-gaming console. It invaded living rooms in 1972, selling 300,000 units. Since then there has been many consoles and games released, some have been huge commercial successes which
Tommy scuffles through the front door, drops his book bag on the floor and plops down on the couch with a scowl across his face. As his PlayStation fires to life, he replays scenes from the day in his head of being shoved into the lockers by Billy, unable to form the words to impress Sussie, and sitting alone at lunch listening to the popular kids laugh and joke, ignoring him as if he did not exist. No one understands him. No one cares about him, because he is not strong, charming, or popular. All that is soon avoided as Tommy dives into a world where he controls everything and everyone either fears or loves him. If he fails, all he must do is reset. Here he can be anything he wants, and he can do and have it all.
Video games have improved a lot since they were first introduced. They have also made a lot of impacts in our generation by making gamers more social, teaching children through educational video games, and how video games can improve our health. Furthermore, the articles show many different ways that proves that video games aren’t bad for you physically and emotionally. Since video games were introduced they have changed our society.
Studies have shown that there is a wide variety of physical and behavioral effects that video games can have on their players.
There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). The 'Path of the 'Path of the 'Path of the 'Path of the 'Path of the 'Path of the 'Path of the 'Path of Video games can obviously be dangerous for our children, causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video games, there have been many studies to prove so.... ...
Putting children in sports, clubs, involving them in reading, dancing, singing, or even drama, can help keep children from reaching the risk of becoming overweight and obese. Parents are responsible for their child’s health rate, so allowing them to partake in more activities benefits their child. Parents who buy their children video games are pushing their child to stay inside instead of pushing them to go outside and play. Playing outside for just one hour every day will make a difference in a child’s health. Staying inside only collects more calories in the body, rather than being outside and burning calories. I started playing soccer when I was in seventh grade which helped me stay active and healthy. Sports are a good way to keep children on track and physically healthy so that they avoid becoming overweight. Parents should be aimed to help find a hobby or a healthy lifestyle that their child enjoys. Parents who don’t aren’t helping their child participate in life lessons which keeps there child focused on unhealthy actions such a focusing more on T.V shows and video games.
Owning a gaming computer is one of the best investments a person can make in their life. Having a gaming computer can greatly influence one’s entertainment ranges and personal hobbies. Every gamer or anyone who occasionally games should have a gaming computer instead of a gaming console. A gaming console only provides people with basic programs and simple user interface while a gaming computer can be used for any needs one need. A gaming computer is one’s own cable box but better. Having a gaming computer you can have it fully customized to fit whatever theme you would like it to fit, can run many programs and other applications faster than a console, and can be loaded with a plethora of multiple useful programs one can use.
Video games have both good and effects, but bad effects were greater. Limiting the time of playing video games and choosing the right type are the solutions of the elimination of bad effects on children. Thus, moderation between playing video games and playing sports or doing extracellular activities will benefit the child. Another important point would be avoiding violent video games because they influence children’s behavior in an aggressive way.
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
Video games are used to improve physical health. Playing video games does not mean being inactive. New and improved video games involve and incorporate different types of movement in the actual game. Certain video games can reduce fat causing global weight loss (Recio 143). By turning game systems into exercise, new generation games draw people into activities and get heart rates pumping. Schools have incorporated video games into part of their physical education program. Children’s waists lines have gone down by inches due to playing video games in gym class. In gym, the machines teach things like balance, timing, and coordina...
Over the years gaming has become a widely popular aspect of our culture. Kids and teenagers have replaced riding there bike or playing with dolls for video games that connect people together all over the globe .We have all been there at one point and time, there are games for just about anybody. Video games are for all age’s yes us adults love to play them to. Playing video games are fun but not a lot of people realize the impact video games can have on the body physically and mentally. Excessive playing of video games can cause decreased social skills, deterioration in health and increased aggressive behavior.