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Can video games be considered art
Video games considered art
Can video games be considered art
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The editors of a popular American magazine called Appleton’s Journal, upon laying their eyes on an example of a new kind of art form their reaction was one of surprise and disgust, and they considered any claim of it or anything like it being called “art” as an insult to “true art” and to the skill of the masters who create “true art”. Those editors were not reacting to any video game, the year was 1878 and they were giving their honest opinion on an impressionist painting, but frankly they might have as well been talking about video games. Throughout this essay I am going to talk about why video games should be thought of as an art form and refute some of the arguments against it being an art form. Now before we continue we might as well define art because how can we determine if something is art if we don’t know what it is? Merriam Webster defines art as “ noun; something that is created with imagination and skill and that is beautiful or that expresses important ideas or feelings”. Now that is a great professional definition, but perhaps too professional. Allow me to try and humanize that definition, art is something that one or more people put their hearts and minds in to, art is something that can make the beholder, or viewer, or player feel or think something. Whether they feel awe at the beauty of the landscape of a game like Elder Scrolls V: Skyrim, anger towards the men that burned down the main character’s village in Assassin’s Creed III, sadness at the death of Shadow in Sonic Adventure 2, freedom and control in games as open as Minecraft or the Grand Theft Auto series, the shock realizing the beautiful and supposedly utopian society of Columbia in Bioshock Infinite has institutionalized racism and elitism, the grea... ... middle of paper ... .... 2014. . Magazine writer arguing videogames should be considered an art form. 4. Melissinos, Chris, and Patrick O'Rourke. The Art of Video Games: From Pac-Man to Mass Effect. New York: Welcome, 2013. Print. A book on the evolution of games as an art form. 6. Davis, Noah. "Are Video Games the Next Great Art Form?" Pacific Standard. Pacific Standard, 4 June 2013. Web. 21 Feb. 2014. . A magazine providing a somewhat neutral position. 7. Bishop, Bryan. "The Verge." The Verge. The Verge, 13 June 2013. Web. 22 Feb. 2014. . Article explaining Steven Speilburg and George Lucas’ position on the topic.
If I were to ask you what is art, and how can one find it? What would you say? Well if it were me being asked those question, I would simply say that art to me is a form of a picture; a visual painting or model of some design and it could be found all among us. You may define it differently only because art could be defined in many ways. I could simply say that art to me is a form of a picture; a visual painting or model of some design. Well according to an article written by Shelley Esaak, an art history expert she mentioned that art has a way of stimulating different parts of our brains to make us laugh or incite us to riot, with a whole gamut of emotions in between. She also mentioned that art gives us a way to be creative and express ourselves. [1]
An examination of videogames in popular culture is a complicated one. There is a large debate as to what is the very first video game. The supposed earliest known video game was created by Thomas T. Goldsmith Jr. and Estle Ray Mann on a cathode ray tube in 1947. The game was a missile simulator similar to radar displays from World War II, and overlaid sheets of paper were used for targets since graphics were unknown at this time. On May 5, 1951, the NIMROD computer was presented in Britain. It used a panel of lights for its display and was used to play a game called “NIM”. Later, in 1952, Alexander S. Douglas made the first compu...
Quittner, Joshua, and Maryanne Murray Buechner, et al. ?Are Video Games Really so Bad?? Time South Pacific 19 (10 May 1999): 50-55
Runge, Paul. “Video Games Represent the Most Powerful (and Potentially Dangerous) Era in Storytelling”. Huff Post Tech. 10/21/2013 31 January 2014
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
3. “Video Games” by Chris Jozefowics. Published by Gareth Stevens Publishing 2010. Pleasantville, NY 10570-70000 USA. Produced by Editorials Directions Inc.
Art by definition is “the expression or application of creative skill and imagination, producing works to be appreciated primarily for their beauty or emotional power,” (Hacker, 2011).
We should develop games that people want to spend time on that are also educational, increasing the attention span of people, visual acuity, and multitasking abilities of all generations. The author very effectively portrays her message of by connecting with her audience charismatically, visually, personally, and logically. In the age of technology we must come to terms with the changing hobbies and daily activities around us. Rather than passing them off as bad campaigning for them to be cut back, censored, we should be focusing on the good that is already done by video games and how we could continue to improve
Bell, Chris. "Video Games: The Sport of the Future?" The Telegraph. Telegraph Media Group, 26 June 2013. Web. 11 Dec. 2013.
"Interest In Gaming Grows With Focus On Competitiveness, Engagement And Critical Thinking. (Cover Story)." Electronic Education Report 14.12 (2007): 1-3.
In society’s current era of technological advancement, video games have gone a long way since they were first created. Video games in the twenty-first century are no longer just toys or junk in the lifestyles of the youth. They have become innovative inventions that not only entertain its users, but also help aid the people in both the academic field and in jobs. The influences that video games bring about in the culture of the youth today are, in fact, not the negative influences that most people think. Video games are actually this generation’s new medium for educating the youth. The information they learn are also mostly positive and useful things that they may apply in their future lives (Prensky 4). In a generation that revolves around technology and connectivity, developers and educators have already been able to produce fun and interesting games that can teach and train people. Video game developers and educators should continue to collaborate in order to create more positive, educational, and appealing games.
From Mark Twain to Vincent van Gogh, each genre of art comes with its greatest master. There are many compelling arguments to why this specific artist, musician or writer is the best in their category. In modern days, we don’t have a Mozart, or a Hemingway or even an Andy Warhol. There are many good artists of their own kind and many more are emerging thanks to new technology and new forms of media art. However, many arguments are made as to why these forms of art aren’t considered true forms of art. A few years back and even today, many argue that digital paintings aren’t real art so it is not surprising when people don’t think of a video game as an art form, but it is. The world is at constant change and so is art.
Art can be defined in many ways by an individual. One can say that any creative output by a person is considered art. Others contend that art must conform to a societal standard and the basis of the creation should be understood by most intellectual people. For example, some contend that computer-generated images, such as fractals, are not art due to the large role played by a computer. E.O. Wilson states “the exclusive role of the arts is to intensify aesthetic and emotional response. Works of art communicate feeling directly from mind to mind, with no intent to explain why the impact occurs” (218). A simple definition may be that art is the physical expression of the ideals formed by the mind.
So to answer the question you need to think what is art? To me art is a form of representing a person’s ideas which can be in any form of media whether it be a painting, a film, or a song, a novel or a photograph. For it to be classed as art though it must provoke emotion or thought and show signs of creativity.
During these past few decades, technology has advanced drastically, especially in the aspects of gaming. At one point in history video games could only be playable at home, but now with all these improvements in technology, games can be easily played on our mobile devices. Likewise, these advancements in gaming have created endless possibilities for people of all ages to participate in this activity. Consequently, video games have influenced society and have impacted us in various ways.