Alternate reality game Essays

  • Role of Police Reports In the Law Enforcement Community

    1000 Words  | 2 Pages

    investigation (Viridis). There are various types of police reports that all serve different purposes. I have chosen two different types of police reports to evaluate in this essay. One is a missing person report that I have created to go into the alternate reality game being created for the freshmen English students. The other is a theft report. According to Deputy John Smith at the Mayberry County Sheriff’s Office, a missing person report is used by police officers in the law enforcement discourse community

  • Evidential Archive Essay

    1147 Words  | 3 Pages

    few to lives of poverty and desperation.” The aim is to create a game set in a desolate dystopian future where facets of survival, crafting and exploration serve as driving mechanisms; players are immersed in an experience otherwise unfathomable. Decisions of how the player chooses to assist a small group of settlers in meeting

  • Markell Dickey Research Paper

    691 Words  | 2 Pages

    into our own alternate realities.  My means of escape mainly involves video games. Usually when I pick up the controller, the real world gets blocked out and I get so focused on the game, that I end up losing track of time.  Three hours can pass by and it will feel like twenty minutes when I play.  I find that when I am stressed over something, playing my Playstation 4 is the best solution to take away that stress aside from playing a couple rounds of basketball.  There are video games that look so

  • Critical Analysis Of The Matrix

    709 Words  | 2 Pages

    The Matrix was set in both the present and futuristic time period. The Matrix is an alternate reality where everyone views the world the same except for a few. Neo, the main character of the story, finds himself speaking to Morpheus who asks him to take a red or blue pill. The two pills allow a person to see which reality they want to see. The red pill shows the real world which is in futuristic times where machines control the world, the blue pill allows us to live in the blissful ignorance we live

  • The Matrix: Summary And Review

    627 Words  | 2 Pages

    characters are basically in an alternate reality. What these characters see can’t be taken for face value. He also uses the films Dark City and The Thirteenth Floor to shed some light on The Matrix. Clover calls the moment when the main character is able to distinguish that the simulation that they see isn’t infinite reality, The Edge of the Construct. The chapter goes on further to explain what The Matrix actually is; “the war between man and machine, and the possibility that reality is a hoax.”

  • Crawford's Concept Of Interactivity In Artificial Intelligence

    763 Words  | 2 Pages

    main point of interactivity is that the game responds to the player’s choices and actions in some way or form. Crawford’s example is that of a puzzle vs. a basketball opponent, the former of which does not actively respond to the persons’ actions in the same way as the latter (6). This interactivity also creates a dynamic narrative within the story, as in many cases the game offers a “branching tree of possible sequences” and urges the player to “explore alternate sequences, contrapositives, and inversions”

  • Bioshock Video Game

    1415 Words  | 3 Pages

    Bioshock Infinite (2013 Video Game): The game takes place in 1912 and protagonist, Booker DeWitt taken to a lighthouse on boat by a mysterious pair of twins named Lutece. The Lutece twins tell Booker to "bring us the girl and wipe away the debt," DeWitt traverses the lighthouse which contains a rocket silo that carries Booker to Columbia, a floating city. Booker wanders around Columbia until he is stopped by a policeman who recognizes the branded letters, “AD” on Booker’s hand. The letters are seen

  • Mandela Effect Research Paper

    819 Words  | 2 Pages

    “Mandela Effect”, is remembering something being spelled, said, or even seen a way, but it turns out, you were wrong. It’s believed the Mandela Effect might be a parallel universe, or an alternate reality. Maybe, a time-traveler did something to change the spelling, or way of something, or maybe we are in an alternate universe and every thing is different. There are many different types of Mandela Effects, such as spellings, quotes, or titles of things! Here are some examples! Chick-fil-a, a fast food

  • Impact Of Virtual Reality And Augmented Reality

    1391 Words  | 3 Pages

    Dennis willis C++ P4 Will Virtual reality and augmented reality impact gaming technology?   Virtual reality gaming could be the future of gaming, or it could be some overrated new gadget that people will play for a month and never use again.   Augmented reality headsets are similar to VR, and they could be even more successful that VR.   Even though there are several problems with vr and AR,  I think that Vr will impact the gaming industry.  Because it’s an amazing experience and Big tech companies

  • Argumentative Essay On Social Media

    1509 Words  | 4 Pages

    media is used improperly it can have a drastic effect on how we identify reality and how we ultimately socialize with others through interaction and conversation. Staying connected with friends and family is at the tip of our fingers because of the use of media. Individuals need to find a balance in their life so that they can recognize the important values social skills obtain. We need to create a balance between media and reality, allowing us to grow and learn what is really important in life.

  • Analysis Of Ender's Game By Orson Scott Card

    580 Words  | 2 Pages

    The Enders Game written by Orson Scott Card provides understanding of the characters and their relationships with others through indirect characterization and diction. Orson Scott Card uses literacy devices and specific word choice to let the reader draw conclusions about the characters and the relationships between Peter and Ender, the symbolism of the bugger mask/bugger-astronaut game, and the foreshadowing of Peter and Valentines death. The author reveals the relationship between Peter and Ender

  • The Importance Of Transmedia

    925 Words  | 2 Pages

    Transmedia storytelling is the process of extending a story by manipulating multiple platforms and mediums to communicate a story or construct an interactive experience (Jenkins, 2013). Each component directly contributes to developing the audiences understanding of the story’s world by designing a cohesive and coordinated entertainment experience. Successful Hollywood televisions-shows such as ABC’s Lost and Universal Studio’s Heroes have effectively exploited transmedia, advancing the way in which

  • Video Games As Escapism

    819 Words  | 2 Pages

    so wrapped around video and computer games? Why are people so captivated by these inventions, spending countless hours in front of a screen? When one’s mimetic experience is in conflict with, or is suppressed by the dominant fantasies of the West, one turns to escapism as a form of counter-fantasy or alternate fantasy, as it offers comfort and allows one to regain control and empower oneself with the least resistance. For many people, the world of video games is a perfect escape from the primary

  • Do Video Games Affect The Mental Health Of People?

    1139 Words  | 3 Pages

    Benefits of Video games Video games can be more than you imagined. How can videogames affect the mental health of people? Parents and adults relate the word video game to non-benefit entertainment, but in reality they can be more than that. As a person who has played videogames since I have had consciousness, I can assure that they have taught me many valuables skills. They should not be underestimated just for being a new technology, but instead, video games should be encouraged to everyone who

  • Essay on Benefits and Dangers of Virtual Reality

    1081 Words  | 3 Pages

    Benefits and Dangers of Virtual Reality Although still in its, infancy, virtual reality will have a substantial effect on our future way of life. Virtual reality already has made astounding progress in the world of commercial design, and it is predicted to have a tremendous impact on everyday life as well. Virtual reality, when more available, will have various uses ranging from recreation to basic communication. The applications of virtual reality into different fields of occupations and research

  • Anne Frank Idealism

    1773 Words  | 4 Pages

    man whom cannot escape reality. In my opinion having some pretend in a life is totally alright. However, when it gets out of hand like Cervantes and is alter ego Don Quixote, it becomes a disaster. Cervantes has a reason for his make belief when he said “I have lived nearly fifty years, and I have seen life as it is. Pain, misery, hunger..cruelty beyond belief”(60). Cervantes has had enough of his past and reality. He does not enjoy the life he has. This alternate reality is where he can escape

  • Analysis Of Escapism In A Temporary Matter

    1008 Words  | 3 Pages

    are able to escape from the horrific reality of broken relationships through music, movies, books, all which transport them to an alternate universe where they can control all variable of their existence. In the short story, “A Temporary Matter”, characters Shoba and Shukumar are trapped in a broken marriage. Neither of them are content with their lives, leading them to imagine a world where their mistakes do not exist. To create this world, they play a game in the darkness of their house, with the

  • The Persuasive Essay Of Banned Books

    503 Words  | 2 Pages

    pride ourselves in freedom of speech, but some things should not be taught to young children. The process of book banning takes a while and sometimes even fails. The reader has to find things in the book that are discrepancies. Like racial themes, alternate lifestyles, profanity, sex, violence, negativity, witchcraft, unpopular religious views, unpopular political views, or anything that the reader feels isn’t suitable for a certain age group. If there is one or more of those things in that book it

  • The Roadmaid's Over The Maze Runner

    798 Words  | 2 Pages

    Speculative fiction is a genre that speculates regarding worlds that are unlike reality. It always involves a vision of the future, or an alternate world, that is employed by an author to discuss and explore ideas regarding their own society. This is often wherever the speculation happens as such stories are generally involved with the future of humanity. It’s involved with wherever humanity is currently, and a lot of importantly, wherever it's headed. Speculative fiction is often seen as “the

  • Reality Television In The Hunger Games By Suzanne Collins

    2464 Words  | 5 Pages

    scrutinized on and off screen. Within the world of The Hunger Games by Suzanne Collins a version of reality entertainment is the televised murder of innocent children. Those who are chosen to be within the Hunger Games become a scrutinized celebrity. Katniss and other tributes that are forced to fight and kill show how human identity can become lost as they become objectified for the people of Panem. The Hunger Games helps represent the harm that reality television can have by using the glorification of death