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Xbox game marketing strategy
Changes in the gaming industry
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III. SWOT ANALYSIS
A. Strengths
1. Market: Currently, billions of dollars are spent in the video game market every year (Video Game Industry, n.d). With that much money being circulated, the demand for video games is evident and the Xbox console is in a very strong market.
2. Customer loyalty: Brand loyalty in the gaming industry has a history that dates back to the first video game console and usually plays a role during the launches of new consoles (Ford, n.d.). Xbox implemented the “Gamerscore” since the release of the Xbox 360 (Qualls, 2016) that allows its users to keep track of all their achievements from every Xbox game ever played, including older consoles; encouraging consumers to remain loyal to Xbox.
3. Exclusive video game titles: Xbox One S offers exclusive video games titles only available to Xbox game consoles (King,
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Gamer generation: As the population grows older, more adults are coming from a generation of video games, in fact, the average age of a video gamer is 37 years old (Essential Facts About the Computer and Video Game Industry, 2015). Marketing to this demographic can be very beneficial as this group likely has more input on spending.
4. Online Network: Xbox offers free Xbox Live Silver membership; something that its rival Sony console does not. There is an opportunity to make Xbox Live Gold membership free or give a limited subscription with purchase of the Xbox One S.
5. Chinese market: Up until three years ago, China had a ban on all foreign game consoles (Peckham, 2014). The Xbox One was the first outside gaming system to be sold in the country. China’s huge population and Xbox One being a pioneer there, opens opportunities to expand throughout the country.
6. Internet access: Over the years, internet access has been expanding throughout the globe, rising from 43% of the world population in 2015 to 47% in 2016 (Taylor, 2016). With more people gaining access to the internet, Xbox will be able reach more consumers.
D.
Many people agree that Sony’s Playstation 4 is better than Microsoft’s Xbox One and vice versa. I have been gaming since I was seven years old and still am today. The first gaming console I ever had was the original Xbox. Throughout the years though, technology has improved vastly. The last generation of game consoles gave the industry a much needed boost and gave the consumer another commodity. With the eighth generation of consoles just arriving, a lot of people are wondering which console to buy. There is, however, more than just the choice of games. There’s differences in processors, graphics cards, hard drives, design, operating systems, ports, versatility, stability, controllers, and, of course, the games.
The following paper analyzes the initial release of Microsoft's XBOX 360 gaming system release into the United States and the changes that occurred with the supply, demand and pricing of the product in the months following its release. The social science of economics tells us that supply, demand and price are closely related to one another and have a significant on how much of a particular good is purchased and the rate at which it is purchased by consumers. The XBOX 360 phenomenon is a solid example of the impact that changes in supply, demand and price have on the marketplace and the rate at which goods are purchased.
It was released in November 22,2013 in North American. It was released all ar0nd the world after a few months. The company of XBox is competing with Sony’s PlayStation 4 and Nintendo’s Wii U as part of the eight generation of video game consoles. May 21,2013, Xbox one has a large emphasis on internet-based feature. It is now one of the best and most popular game in the
There are many different opinions about the Xbox One and PlayStation4 but what are the main differences of these two big name consoles in the gaming industry.
4. What does a SWOT analysis reveal about the overall attractiveness of Under Armour’s situation? Strengths-1. Under Armour major strength is its products and strong brand
The recent release of the two new gaming consoles, Microsoft’s Xbox One and Sony’s PlayStation 4, has many gamers are posing the question, “which console is better ?”. In today’s technological world, gaming consoles offer so much more than merely game play. Both systems support streaming movies, browsing the internet, and even updating your status on social media. Xbox One is the superior gaming system to PlayStation 4 because the Xbox One offers so much more than only being a gaming device. While they both have the same amount of RAM and both are packed with an eight gigabyte processor, the Xbox One trumps the PlayStation 4 in categories such as selection of apps, software, and voice/motion recognition.
focuses on identifying how digital gameplay may correlate with enhancing the lives of older adults. This is studied through a survey research that emphasizes on socio-emotional elements and cognitive features. Moreover, observing the ability of participants and their experiences with digital gameplay helped establish some evidence of enhanced social interaction and cognition for older adults. Based on the results, it suggests that digital gameplay has the potential of establishing better lifestyles for older adults. The authors of the article concluded that socio-emotional and cognitive advantages will increase with greater skill levels of older adults. Furthermore, to perceive those benefits, it is necessary for older adults to play more frequently in order to establish more advanced skill
Lynch (2012) asserts that it is necessary for an organization to carry out an analysis of its resources and capabilities as it help it in identifying the places where value can be added by the organization. This also helps the company in finding out ways to gain competitive advantage in the market. The given case on Nintendo showed that by 2005, Nintendo appeared to be heading towards an end as its rivals Microsoft and Sony has captured the market through Xbox 360 and PlayStation 3 respectively. In this scenario, Nintendo innovated Wii which changed the market scenario in 2007. The case showed that innovative new strategy by Nintendo with its Wii games machine has transformed the industry and revived the profitability of the company. Since the release of the Wii, Nintendo is the leader in the video game industry. By introducing a totally new, one of a kind console, Nintendo has set clearly its goal and objectives, i.e. to reach an unexplored market share by introducing new gaming experiences, and therefore being the leader over its two main competitors, Sony and Microsoft. The case thus highlights the need to take a resource based view of the capabilities of the company so that such resources can be exploited to generate higher value for the firm.
Nintendo, which is one of the video game industry competitors, have been the worldwide leader in creating the entertainment games. Nintendo’s video games have been sold everywhere in the world and they became in the list of the worlds best selling. The latest gaming console system, which is considered as a revolutionary video game console, was the Wii. It attracted a large number of people from different ages, which resulted in a large number of sales and profit. Unfortunately, nowadays the demand of the video games slightly decreased because of the new games and devices introduced recently. This internal analysis of Nintendo conducts its competitive strength assessment versus its competitors and analyzes the firm using the value chain analysis tool and the VRIO framework.
Having released in the US, Xbox was highly praised on numerous counts. Gradually the fame surrounded sans par. And Xbox was released in Australia, Europe as well as Japan. As per rivalry, Xbox was the first generation device of the console brand to have competed crucially against Sony’s PlayStation 2. Next came Xbox 360.
1. How might a SWOT analysis have helped Electronic Arts assess its slippage in the video-game market?
Whether they be first-person shooters like Call of Duty, sports games like Madden or Fifa, racing games like Forza or Mariokart, or even games and apps on your phones, there are quite a bit of gamers in here. According to the Entertainment Software Association, about 59% of American play some sort of video game, so gaming isn’t all that uncommon (Entertainment Software Association, 2014). As such, there must be some sort of effect on the audience of this growing form of entertainment.
Many people believe that video games change people and mislead them to do bad things, such as drugs and alcohol, but it is the opposite. Gaming prevents people from such acts and actually helps to keep them away from the substances. Lots of people, mainly parents, believe that video games harm people so they try to keep their children away from them. In reality, video games make your life better. Video games can provide many benefits to your lifestyle as “numerous academic studies indicate that playing video games has many psychological and even physical benefits” (Guarini). Gaming helps stimulate the brain and advances your problem solving abilities. There are disadvantages to gaming, which is true, but the amount of benefits outweigh them by far.
Over the years gaming has become a widely popular aspect of our culture. Kids and teenagers have replaced riding there bike or playing with dolls for video games that connect people together all over the globe .We have all been there at one point and time, there are games for just about anybody. Video games are for all age’s yes us adults love to play them to. Playing video games are fun but not a lot of people realize the impact video games can have on the body physically and mentally. Excessive playing of video games can cause decreased social skills, deterioration in health and increased aggressive behavior.
The advantage of playing online games is that it allows people to communicate with numerous numbers of others from different cultural backgrounds and countries. In the game, a gamer may want to exchange his item with someone else. Therefore, he/she has to negotiate with others. Repetition of this negotiation can develop a gamer’s social skills. The disadvantage of online gaming is that spending most of your free time in front of a monitor will remove teenagers from their friends and society.