One big trend teens love right now is playing violent games. The action and thrill keep kids hooked for hours. But, is this really a healthy thing for kids to be doing? Studies have shown that playing violent games is perilous for teens. One main reason why these games are bad, is because it teaches them that violence is acceptable. Playing these types of games that reinforces you to hurt others teaches kids that it is okay. Others argue that playing violent games are a harmless escape for teens. But that isn’t the case. While there are ways that these games can relieve stress, they are still releasing stress in a negative way. The last main reason why these games are dangerous for kids is that these violent games promote bullying. The way these games target certain types of people, teaches kids that it is okay to hurt others of that stereotype. Overall, all this shows how teens playing violent games is perilous.
To start off with, one of the main reasons why these games are perilous for teens is that it engraves
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As an example, in the article Shoot Out it talks about how the judge of this water pistol shooting game creates a pie chart of death. This chart contains the order of killing assignments for each team so they know which people to target and kill. When war games like this one, target certain people as their prey, it engraves into peoples their minds that it is okay to do the same. As another example also in the article Shoot Out it talks about how these killing teams play to kill for the money that is their reward. The more kills they’ve got from their pie chart, the better chance they have of winning the jackpot. When these types of games involve some short of reward for killing certain person or persons, it promotes the hurting of these certain stereotypes. All this evidence shows how their are too many negative effects to kids playing violent
Jaccarino, Mike. “’Training Simulation:’ Mass Killers Often Share Obsession with Violent Video Games.” Fox News. FOX News Network. 12 September 2013. Web. 14 May 2014.
Children playing such harsh games forty minutes a day will result their mind to alter. “A dose of violent gaming makes people act more rudely than they would otherwise” (These games have a huge result on the user’s brain. “Violent games activate their anger center while dampening the brain’s conscience causing them to become more violent” (“Children and Violent Video Games” 1). Teenage brains are in the middle of growing, so it is very penetrable for video games to have a major impact on the child’s mind. “Playing violent games correlates to children being less caring and helpful toward their peers” (“Children and Violent Video Games” 1). After these games get into the players mind, they began to plot disasters: shootings, bombings, and theft.
Since children are good at imitating and are in their developmental period, are they affected by violent video games? This question is important since there are many young gamers nowadays; as the data from Harvard Health Publications show, about 97% of teens play video games and 66% of teens play action games that may contain violence, which is a huge number (3).
I happen to sympathize with the children, though, perhaps because they’re getting hooked on these games and some have aggressions problems because of them. Increased exposure to violent or “action packed” vide...
Violence has been around for quite a long time. Fights and wars are the interest of today’s society of entertainment. People are more likely to see a movie, where protagonists kill bad guys, over a romantic movie, where a typical girl finds her “knight in shining armor.” This also applies to how teens feel when playing games. Teens have a sweet tooth for violent games, such as Call of Duty: Black Ops, Kill zone, Infamous, and other violent rated games. These games are like vocabulary words in a teens’ language. A recent discussion has been brought up from the Industry of Coombes Class (ICC). A worker has noticed a few news reports stating that games have influenced shooting sprees or murders in the community. Not only that but also parents are being persuaded to ban their children from playing games. The question is “Are games really influencing teens’ bad behaviors?” Well, violent games have been said to be the cause of teens’ violent acts, but this is not true. Many times this has been proven wrong by scientists and psychologists.
Many people believe that, when playing violent video games, players who commit violent acts morally write them off as being “just a game” or “not real.” However, according to a study performed by T. Hartmann, E. Toz, and M. Brandon, who are professors in the department of communica...
... methodologies and the intrusion of ideology and scientific dogma” (Ferguson 11). Violent Video Games do not cause increased violent tendencies in youth and adolescents due to the fact violent video games have been around for years and in those years violence caused by teens have actually been dropping rather than increasing. Also, violent video games have been shown through research that the negatives are highly outweighed by the positives. Also, with the introduction of interactive gaming there are a new range of possibilities for violent video games. Such as sending a message to children about healthy activities by getting them off of the couch. So hopefully in five years violent video games will have moved to full interactive gaming so that it looks more real-life, but more importantly that it will still be a form of media that helps to relive personal stress.
According to ABC, 97% of adolescents play games and the majority of them are violent. With all the sexual violence games out there-modern warfare-, they are affecting young children's minds. Which leads to future complications in their adult life. For example, they can have an anger problem or they gain a fascination to guns and that leads to school shooting because of the anger issue.
These kids are taking these games as an example on how to act. These games produce some much adrenalin and these kids mix that with anger and need to get it out. The way they do this is by acting out and getting into fights with other kids. Adams also reported facts from a poll done in Japan saying, “kids were asked about what games they played... The more violent content they were exposed to, the more report[s] later in the year that they 'd been in physical fights.” The author is showing that the more violence that these kids have in their lives, the more it will affect them and they will eventually act out physically. These games are causing these minors to be more violent then they probably would have been if they had not played any of them. These games are hurting the youth of
“As video games have become more violent and more sophisticated and the sales of video games has skyrocketed in the last few decades, youth violence has plummeted,” Ferguson says, citing evidence compiled by various federal agencies (Adams 3). Violence in video games is not a new issue. It has been debated and argued since the release of the first violent video game. As time has progressed, so has the evolution of violence and strong language within video games. Ratings have become more relaxed, and the lines between T (Teen) and M (Mature) rated games has gotten closer together. Violent games are becoming the normal and accepted of all games, and are being demanded by the gaming industry more heavily. Parents have always shied away from these games for their children, regardless of age. However, kids are getting these games whether they are the correct age (17+) or not. Young kids, less than ten years of age are playing horribly violent games and parents are fearing the repercussions. But video games are not to be blamed for child violence. Violence in video games does not cause children to become violent people later on in life.
Video games first appeared in the early 1970's. It all started with a simple white ball bouncing back and fourth on the screen. In 1986, Nintendo introduced its first line of home video game consoles. With the Nintendo Entertainment System (NES) on the market, the home video gaming industry surged and immediately became popular among children. Since then, not only have video games increased in popularity, but there have been vast improvements in graphics, game play, and forms of gaming. Today, video games have become the preferred choice of entertainment among children and teenagers. Research done in 1998 has shown that kids who own video games spend an average of 90 minutes a day playing them. Clearly the video gaming industry is a profitable one. With the increasing competition between gaming companies, the advancement of technology and content of games began to change. One of the most significant and concerning changes in gaming is graphics. With the improvements in graphics the content of the game became more and more detailed and realistic. Visually violent actions can now be displayed on the screen. Images of blood, flying body parts, and gore have been integrated into every aspect of today's video games. Violence has always been a common factor in many games, but with the improvements in graphics and capabilities of gaming consoles, a growing number of people are becoming concerned about the effects on our children and society.
The question is, “Do violent video games influence children to act aggressively?” and “Can repetitive killing train a person to be violent himself?” Although the violence in these video games is fictional, research has proven the violence to lead to more aggressive behavior in children. Violent acts depicted in these games allow young children to believe that killing and fighting is acceptable and fun.
Several studies display that video games with violent content are related to more hostile behavior in teens. This is a concern because most of the popular video games contain violence. Part of the upsurge in aggressive behavior is connected to the amount of time children are permitted
Growing up with violent thoughts can lead to anger management problems, and much worse mental issues. Video games in general propose a dire threat to the mentality of our youth. That threat is the blurring of the line between reality and virtuality. Tossing graphic content into the mix only spells for disaster. How someone is raised speaks a lot for who they will grow up to become.
In conclusion, the violent games are more negatively impact for teenagers. It was proven by many researches and experiments. But all people have different opinions about violent games. Somebody thinks in another way.