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Mitzi Estrada Ms. Rios English 52 19 May 2014 Are Video Games Always to Blame? Since the 1970 video games have become more popular than ever before. Generating 11.7 billions of dollars of sells every year or more, the video game industry is considered one of the largest industries in this century. However, video games have been a topic of controversy. With the sales of violent video games going up and the increased violence in schools and teenagers, video games are always to blame. Many people speculate that video games are the cause on why many teenagers have developed aggressive and violent behavior, are desensitize to violence, and the increase violence in schools and public places. In contradiction, video games have little or no fault in teenagers’ violent behavior and shouldn’t always be blamed. For many years, many people have linked the increased violent and aggressive behavior in teenagers and children to violent video games for two main reasons. Video games are very addictive and gamers can become very violent and aggressive when someone tells them to stop playing and can spark the violence in people who already have aggressive behavior. Such examples of violence addictions were in the cases of Daniel Petric and a thirteen-year old that were very addictive to video games and had already aggressive behavior. Seventeen year old Daniel murdered his mother, Susan Petric, “after she being denied him access to Halo 3” (Massoud). If that didn’t sound horrifying, a “13-year-old boy murdered an 81-year-old for money to fund his online gaming addiction” (Massoud). We can’t deny the fact that these two cases of game addiction prove the argument, but everyone should ask themselves these questions. If parents did know about the viole... ... middle of paper ... ...ing Health Benefits of Playing Video Games.” Youtube. 14 November 2012. Web. 1 May 2014. AsapSCIENCE. “Can Video Games Make You Smarter?” Youtube. 10 January 2014. Web. 1 May 2014. Gallagher, Danny. “7 Health Benefits of Playing Video Games.” The WEEK. The WEEK Publications, Inc. 10 March 2013. Web. 3 May 2014. Jaccarino, Mike. “’Training Simulation:’ Mass Killers Often Share Obsession with Violent Video Games.” Fox News. FOX News Network. 12 September 2013. Web. 14 May 2014. Langman, Peter F. “Grasping for Answers.” Why Kids Kill: Inside The Minds of School Shooters. New York: Palgrave Macmillan, 2009. 15. Print. Massoud, Justin. “Video Game Addiction – Five Extreme Cases.” Asylum For All Mankind. Aol Inc. 3 November 2009. Web. 5 May 2014. Toppo, Greg. “10 Years Later, The Real Story Behind Columbine.” USA Today. Gannett Co. Inc. 13 April 2009. Web. 17 May 2014.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
Strutter, John D. “Norway mass-shooting trial reopens debate on violent video games.” CNN. Cable News Network. Apr. 2012. Web. April 6, 2014
Excessive use of video games has been linked to many illnesses. These claims have been supported by many medical journals and studies. Moreover, when an enormous amount of time is given to video games it can eventually lead to certain medical conditions such as certain nerve and brain conditions and pain.
Americans have been blaming violent forms of entertainment since colonial times. From dime novels to music, to movies to television shows. The most recent medium are video games. Aided by crime-saturated news reports, a lot of people are convinced that video game violence transfers to real-life youth crimes like the school massacres. They think that violent video games make people violent, but that is not the case. Violent people play violent video games. Not everyone who plays video games are violent, but those who already are violent will play them as an outlet for their frustration and rage. If anything, video games keep violent people from going out and killing people in real life because they can vent in the virtual world.
Griffiths, Mark. "The Educational Benefits Of Videogames." Education & Health 20.3 (2002): 47-51. Professional Development Collection. Web. 4 Feb. 2014.
Video games. They provide an escape from reality to explore worlds and realms beyond our own. However there is a lot of controversy surrounding wether or not video games are good for you, many people are under the impression that video games turn kids and adults alike into mindless zombies hellbent on violence but in this essay I aim to convince you that not only is this untrue but that video games are actually beneficial. I’d also like to mention that too much of anything is bad for your health,for example extremely high quantities of broccoli can be toxic.
In the real world, people automatically assume that video games can help make people smarter and healthier. People think that without video games; they do not have any abilities to learn or to mend their mind and body. Researchers tried to find a solution on how video games affect a person as a human being. They were surprised that video games are the solution to people’s problems. Video games can help improve three different difficulties: hand –eye coordination, can help people with learning disability, and can help strengthen people’s muscle. It can be good for you, confirm that playing video games can allow children and adults to have a good life with their mind and body throughout the real world.
Studies have shown that there is a wide variety of physical and behavioral effects that video games can have on their players.
One article points out that video games have a big impact on children’s lives and that many of the games played are violent. Researchers have found that “nearly all children spend time playing video games” and studies have found that “8th graders spent an average of 17 hours per week playing video games” (Tamborini 336). Moreover, 68% of the most popular video games contain violence (Tamborini 336). So it is clear that many children have access to violent video games and they have a big impact on their lives simply because of the amount of time spent playing them.
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
Video games are not considered as a serious addiction amongst teenagers and adults, often being compared to severe cases of addiction, such as drug abuse or alcohol abuse that may result in the appearance of a decrease in the severity of the addiction. However, video game addiction is a serious matter and has unhealthy consequences for an individual 's life and their health; spending too much time playing video games can take a great toll on one 's physical and mental well-being. Continuing unhealthy patterns of video game activity for prolonged periods of time can result in mental health issues, physical health problems, and a decline in a social life.
Video games are used to improve physical health. Playing video games does not mean being inactive. New and improved video games involve and incorporate different types of movement in the actual game. Certain video games can reduce fat causing global weight loss (Recio 143). By turning game systems into exercise, new generation games draw people into activities and get heart rates pumping. Schools have incorporated video games into part of their physical education program. Children’s waists lines have gone down by inches due to playing video games in gym class. In gym, the machines teach things like balance, timing, and coordina...
In recent years, technology has developed very rapidly. This has led to many arguably both positive and negative changes in our everyday lives. One such change was the increased accessibility of personal computers and gaming consoles as well as the introduction of numerous video games. Due to their entertainment value, these games gained popularity among children and teenagers. Although many concerns have been voiced related to playing video games, especially those that are violent, [e.g., increases in aggressive behavior in children (Anderson & Bushman, 2001)], this paper will argue that certain video games also have beneficial effects. They should thus be played by children, teenagers and adults alike albeit with caution.
Video games not only affect your social skills but can deteriorate a person’s health. When you confine to yourself playing v...