Video Games and the Human Brain

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“As video games have become more violent and more sophisticated and the sales of video games has skyrocketed in the last few decades, youth violence has plummeted,” Ferguson says, citing evidence compiled by various federal agencies (Adams 3). Violence in video games is not a new issue. It has been debated and argued since the release of the first violent video game. As time has progressed, so has the evolution of violence and strong language within video games. Ratings have become more relaxed, and the lines between T (Teen) and M (Mature) rated games has gotten closer together. Violent games are becoming the normal and accepted of all games, and are being demanded by the gaming industry more heavily. Parents have always shied away from these games for their children, regardless of age. However, kids are getting these games whether they are the correct age (17+) or not. Young kids, less than ten years of age are playing horribly violent games and parents are fearing the repercussions. But video games are not to be blamed for child violence. Violence in video games does not cause children to become violent people later on in life.
Video games have been a growing industry for about 30 years and has never been bigger. As a whole, the industry made around $66 billion last year, and is expected to make even more this coming year. Because of this growth, gamers have sought better graphics, better stories, and even more violence. Developers have satisfied this want with more M rated games that include heavier violence, stronger language, sexual themes, and intense blood and gore. Past acts and laws have been put in place to try and eliminate violence in video games. These laws have stiffled the industry's freedom of expression and caus...

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...stifled. Studies will continue to prove the benefits of video games and eliminate the misunderstandings that come from naivety and fear.

Works Cited

Adams, Jill U. Effects of Violent Video Games. The Los Angeles Times. May 3, 2010.
Engels, Rutger C.M.E., PhD, Granic, Isabela, PhD, and Lobel, Adam, PhD. The Benefits of Playing Video Games. Radbound University Nijmegen. Nijmegen, The Netherlands. November 25, 2013. idga.org. Pennsylvania's Fact-Finding Commission on Video Games and Violence Fails to Find Facts. January 28, 2014.
Jenkins, Henry, MIT Professor. Reality Bytes: Eight Myths About Video Games Debunked. PBS. 2003.
ProCon.org. Do Violent Video Games Contribute to Youth Violence?. April 16, 2008.
Shaw-Williams, Hannah. Study of 11,000 Children Shows no Correlation Between Video Games & Bad Behavior. Archives of Diseases in Childhood. November 18, 2013.

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