Growing Up With Violent Videogames

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From the announcer yelling “Fight!” to the inevitable “Finish him!” Mortal Kombat and other similar games are no doubt filled to the brim with violence and graphic material. Where do game developers draw the line with this content being displayed in their games? A better portion of the gaming community bears the claim that violent video games are not harmful to our youth whatsoever. These claims are completely false and based from no statistics, or research at all. Admittedly, I used to take this stance as well, ignorantly. But upon deeper research, I have found that the exact opposite was true. Video games with graphic content can and will negatively impact children’s thoughts, interactions between peers, and their …show more content…

Growing up with violent thoughts can lead to anger management problems, and much worse mental issues. Video games in general propose a dire threat to the mentality of our youth. That threat is the blurring of the line between reality and virtuality. Tossing graphic content into the mix only spells for disaster. How someone is raised speaks a lot for who they will grow up to become. If someone is raised in a violent or even abusive household, they are more likely to become criminals themselves. While I admit, comparing a game with guns and gore to the mental trauma of being abused is by far a stretch. Still the presence of violence is powerful. Especially to the malleable mind of a …show more content…

Yanling Liu, et al., researchers in the Lab of Mental Health and Social Adaptation, have done some of these studies involving face recognition to identify mood changes and personality swapping. Liu writes that “studies have demonstrated changes in aggressive cue processing and emotional face recognition after violent video game exposure, which reflect alterations in cognitive bias.” Direct correlation of aggression and violent media exposure is proven in this study. Many studies against this claim argue that aggression is not caused by gaming; rather the opposite. The facial recognition would suggest that it is the other way around, and that video games are actually the cause of

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