Violence and Video Games

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Violent video games and violent adolescent behavior, is there a connection? Millions of violent video games are sold around the United States, millions more are sold overseas, but the numbers of violent crimes, that could be associated with violent video games is low. Assault, robbery, burglary, rape and murder occur daily. The drug industry accounts for the majority of these crimes. The cases not related to drugs, fall into a number of categories, including Psychological Disorders. Disorders that can cause violent behavior are psychotic or anti-social behavior, depression, schizophrenia, delusion, disassociation, and any others recognized by a Psychologist.

Video games, with violent content, do not cause violent behavior. However, in the case of an individual experiencing, violent, disruptive, and dangerous behaviors, video games may contribute to an outburst of violence.

In February of 2009, 60 minutes did a special on video games leading to murder. In the article Rebecca Leung, discusses a shooting that occurred in Fayette Alabama on June 7, 2003. A mentally disturbed young man by the name of Devon Moore shot and killed two police officers, a dispatch officer, and stole a police cruiser. The Attorney Jack Thompson blames the video game Grand Theft Auto as having trained Devon Moore to carry out the murder. Thompson has consistently criticizes violent video games, and has brought forth a lawsuit against the producers of the video game. Thompson says, "What we're saying is that Devin Moore was, in effect, trained to do what he did. He was given a murder simulator.” Thompson argues that Moore had played the game for hundreds of hours and if he had not been “trained by the game.” He would not have committed these ...

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...Walsh suggest that moderation is the key to dealing with an addicted adolescent, limit the amount of time they play the game, and ensure that their priorities are taken care, school work, chores, or family time. If this does not work than Walsh recommends removing video games completely. Additionally Walsh argues that if people are partaking of media, movies, video games, or surfing the web, they are not outside playing, or participating in sports. They are not getting enough exercise, which can lead to obesity, diabetes, and other health related issues. Video games can be a positive aspect of adolescent or adult life, the key as in most things is moderation.

Works Cited

Why do they act that way? A survival guide to the adolescent brain for you and your teen. David Walsh, Savage Pastimes, Henry Schechter, CBS, Michael Ward, Video games, Violence, and crime

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