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An essay on how video games cause aggression
2 negative effects on violent gaming
Increased aggressive behavior associated with videogames esasay
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Living in an age where videos games and violent tv is everywhere means kids and sometimes even adults are exposed to violent images. Over the years there had been many assumptions that this violent images had led players to experience violent behavior. In the article "Study Using fMRI Tech Says Video Games Don't Cause Violent Behavior" the writer Tanner Dedmon analyses a study that through the use of fMRI the researchers determined that playing video game long term did not cause violent behavior. The study conducted by a group of German researchers. The research consisted of a select group of gamers that were required to had played videos games with first-person shooters for at least 4 years. Thorugh the use of fMRI their goal was to prove
"Do Violent Video Games Cause Behavior Problems?" The Premier Online Debate Website. N.p., n.d. Web. 13 Jan. 2014.
Before this subject can be analyzed, there are a few key terms that must be defined. The first term is meta-analytic procedures which are the statistical methods used to analyze and combine results from previous, related literature (Study: Violent Video Game Play). Also, America’s Army is the official video game of the United States Army and is used as a training platform for soldiers (Suellentrop). Now that some terms have been defined it is time to address the first main point.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
Popular Culture and Violent Behavior Introduction In 1871 E.B. Taylor defined culture as 'that complex whole which includes knowledge, belief, art, morals, law, customs, and many other capabilities and habits acquired by... [members] of society. '[1] Taylor was talking about 'high' culture, an aristocratic view of the past-times such as ballet, theatre and art. Popular culture, on the other hand, is a form of 'low' culture and is based primarily on marketing, mass production and revenue.
Everyday thousands of people suffer from some type of violence, some may able to live and see the next day and even be able to overcome it and become and advocate to other, however others are not so lucky. No one should ever have to be a victim of any type of abuse, whether it is verbally, emotionally, physically or mentally. Interpersonal violence is a term often used to describe sexual assault, intimate partner violence, and stalking (UNC Charlotte, 2017). No matter what type of violence is being experiences, the victim should always know that it is not their fault, that is help, and safety is available.
Video games are one of the most addictive things in the world. Researchers said that more than 1.2 billion people are playing games worldwide whatever genre is. Many people buy it to have fun with friends, other people buy it for themselves, and others just buy it because they don’t have nothing to do at home. What many people concern about is whether or not kids should play video games. In my opinion, I believe that video games can make kids more violent for three main factors.
Before we can explore the claim that playing video games can be associated with violent acts, the emotions and mental patterns which lead to violent crime must be outlined first. Some very common violent crimes which will serve as good examples are armed robbery and murder. Generally speaking, when someone commits or plans to commit a robbery, it is out of necessity due to a person’s environment, or a lack of personal drive to work for their own possessions. During the act of the crime, the robber is generally just as terrified as, or even more terrified than, the victims. It’s these feelings that can cause a robber to...
This could potentially serve as an example to others about what would be considered normative behavior. In a study completed by Fling et al., they found that 4 to 7 year-old children exposed to a violent videogame were more aggressive than the baseline children or the children who were exposed to a non-violent video game. Chambers and Ascione (1987) found that third through eighth graders donated less to a donation box after observing an aggressive videogame as opposed to a prosocial videogame. In a self-report measure, 11 to 14 year old males who played videogames heavily had a lower frustration tolerance. Results by Dominick, Lin, and Lepper, younger children showed more aggression after playing violent videogames, however, some correlational studies have shown that more aggressive children are more drawn to violent videogames. In regards to self-esteem, lower self-esteem may be associated with more frequent videogame play and might increase a sense of mastery, however, is more likely to cause violent behavior. “Surgeon General C. Everett Kopp indicted videogames for being addictive and one of the three main causes of family violence,” (Fling et
Contrary to popular belief simply playing first person shooter video games does not have a direct effect on the audience, but other factors like the duration and environment greatly determine the effect. There are many studies which focuses on the positive or negative effects of first person shooters, but do not look into deeper causes or factors. An example would be a study which conducts an experiment on how playing first person shooters increase aggressive mental states by forcing participants to play extensive hours rigorously and analyzing their mental states after. This experiment is skewed due to the fact that it only tested long hours of play and related the result to playing first person shooters in general. Under certain conditions, studies have shown that first person shooters have negative effects. However, there is a generalized misunderstanding as the studies have not accurately shown the cause. I became interested in this research topic due to my own experience of periodic play. I read various articles which contradicted one another. Some would claim that these games would cause children to become incredibly aggressive and should not be a part of a healthy life style. While other article claim positive effects such as enhancement of motor skills or an improvement in spatial skills. I was interested because these articles tended to state completely different things. We are currently in an era of technology and many are concerned about the effects of what these graphically advanced games can do. The problem is many people are misinformed due to selective studies. We will be exploring what are the true causes to these positive and negative effects and what causes this skewed perception of first person shooters.
While many different case studies have been done all over the world, scientists have yet to prove that there is a direct correlation between violent video games and child aggression. Since the start of this quarter, this has been an issue that I have been doing extensive research on. Despite looking into several scholarly sources, I was surprised to see that many of my findings were pretty consistent with one another. For the mort part, what I found through my research was a bunch of statistics from case studies and the interpretation of those statistics from renowned scientists. In many cases, statistics and studies showed slight indications that violent video games have an effect on c...
Polman, H., de Castro, B., & van Aken, M. G. (2008). Experimental study of the differential effects of playing versus watching violent video games on children's aggressive behavior. Aggressive Behavior, 34(3), 256-264. doi:10.1002/ab.20245
Why are we as aggressive and can we develop a way to reduce our ever increasing aggressive behavior? What this research paper is going to cover just might answer that. First we’re going to go over different types of aggression and the differences between them. Next will be the several theories about aggression. This will cover from a biological and genetic point of view to how our diet affects our behaviors in negative ways. We will even look into how our culture has an effect on our aggression levels. Last is what ways can we potentially reduce and manage our angry tendencies as well as control the ever rising aggressive behavior in our society.
Some people believe that violent video games can cause behavioral problems. This is not true; it is only their opinion. They may say people that play violent video games start having behavioral problems, and what was that cause? It is only people and it has no effect on them, only their own actions and their mental health issues. The violent video games for computers and consoles’ sales rate went up, but violent crime offenses went down.
Violent video games help the players in their way of thinking. In many researches these games can be used to train soldiers and surgeons because they train the brain to make quick decisions, also they help with managing resources that are limited and deciding the best use of these resources, like in shooting games the player must coordinate brain’s interpretation and reaction with the movement in his hands and fingertips, which requires a great deal of eye-hand coordination. However, violent video games change brain function in young men whereas there is plenty of evidence to prove that these games have a prolonged negative neurological effects, which may translate into behavioral changes over long periods of game play. For example, if a person listens to classical music all day, at some point, he will start to sing the melodies, the same way as if a person plays violent video game all day, he will start to believe that violence is normal. In addition, according to many researches those who play the violent video games h...
"Video game play may provide learning, health, social benefits." American Psychological Association. February 2014, Vol 45, No. 2