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Cause and effect essay of game addiction pdf
Introduction of game addiction
Introduction of game addiction
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Contrary to popular belief simply playing first person shooter video games does not have a direct effect on the audience, but other factors like the duration and environment greatly determine the effect. There are many studies which focuses on the positive or negative effects of first person shooters, but do not look into deeper causes or factors. An example would be a study which conducts an experiment on how playing first person shooters increase aggressive mental states by forcing participants to play extensive hours rigorously and analyzing their mental states after. This experiment is skewed due to the fact that it only tested long hours of play and related the result to playing first person shooters in general. Under certain conditions, studies have shown that first person shooters have negative effects. However, there is a generalized misunderstanding as the studies have not accurately shown the cause. I became interested in this research topic due to my own experience of periodic play. I read various articles which contradicted one another. Some would claim that these games would cause children to become incredibly aggressive and should not be a part of a healthy life style. While other article claim positive effects such as enhancement of motor skills or an improvement in spatial skills. I was interested because these articles tended to state completely different things. We are currently in an era of technology and many are concerned about the effects of what these graphically advanced games can do. The problem is many people are misinformed due to selective studies. We will be exploring what are the true causes to these positive and negative effects and what causes this skewed perception of first person shooters. Chr... ... middle of paper ... ...ere male. I was never even close to an equal amount or balance. There was also never a placebo group. The sources would just state that the experiment is lightly limited. Also the groups who were focused on negative aspects of gaming only focused on excessive gaming, while sources who focused on the positive aspects only focused on moderate gaming. My conclusion is that there is not enough data to make statements such as first person shooter gaming as the main cause of anything without specific detail and clarfication. Through my study I have conclude that long unhealthy durations cause an increase in aggression and violence short term also rigorous short playtimes in controlled environments can lead to short term skill improvements such as motor skills and spatial reasoning. Everything else is to be determined by future studies and are currently not accessible.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
Call of duty black ops 2 is a first-person shooter video game developed by Treyarch and published by Activision, the game was first released in November of 2012 and is a sequel to the 2010 game call of duty black ops. Black ops 2 was the first call of duty to bring the franchise into future warfare and first to offer player choice with branching storylines.
“Most reported effects of videogames – particularly in the popular press – appear to centre upon the alleged negative consequences… Research has consistently shown that playing computer games (irrespective of genre) produces reductions in reaction times, improved hand-eye co-ordination and raises players’ self-esteem,” (Griffiths p. 47), states Mark Griffiths in his article, “The educational benefits of videogames”. When people think of video games, they often tend to think about the negative side effects that video games can have on a person. Will Wright in his article, “Dream Machines” also defends video games by providing positive effects that video games have on those who play them. Wright presents
Sandy Hook, Colorado Movie Theater, Columbine, and Virginia Tech all have one thing in common they known as mass shootings. Mass shootings are defined as the study of having four or more victims and do not include gang killings or slayings that involve the death of multiple family members. In Jen Christensen’s article, “Why the U.S has the most mass shootings” published by CNN, she discusses a recent shooting and ties it into mass shootings. Jen Christensen is a producer/editor with CNN’s Health, Medical and Wellness Unit. She has also earned the highest awards in broadcasting; Peabody and DuPont are some, as a producer. Prior to CNN, she was an award winning investigate producer with WSOC-TV in Charlotte, N.C. She has launched and managed an award-winning
There is much persistent debate throughout culture these days concerning video games. Common questions asked are things like ?Where should the lines be drawn in terms of content? and What audience, if any, is this appropriate for? As lawyers fight, bizarre crimes are blamed on video games, constant studies take place, and technology continues to evolve, the video game world continues to thrive and be extremely profitable. While there is near-constant focus on the supposed ?negatives? of games like simulated killing, drug use, or sex, most people, especially those completely outside of gaming circles, fail to acknowledge that gaming of any kind can possibly have positive effects on players. While increased hand-eye coordination is a common benefit attributed to gaming, one particular study conducted revealed a mixed bag of possibly positive and negative effects.
“Study: Violent Video Game Play Makes More Aggressive Kids.” 2011. SIRS Researcher. Web. 23 Mar 2011.
In recent years, technology has developed very rapidly. This has led to many arguably both positive and negative changes in our everyday lives. One such change was the increased accessibility of personal computers and gaming consoles as well as the introduction of numerous video games. Due to their entertainment value, these games gained popularity among children and teenagers. Although many concerns have been voiced related to playing video games, especially those that are violent, [e.g., increases in aggressive behavior in children (Anderson & Bushman, 2001)], this paper will argue that certain video games also have beneficial effects. They should thus be played by children, teenagers and adults alike albeit with caution.
By far the largest concern of technology today is video games. There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). Video games can obviously be dangerous for our children causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video game...
The second reason video games are an issue is that videogames have been linked to a variety of mental and physical ailments. The most common physical health problems tend to be arthritis from barely moving the fingers while using a keyboard or game controller, and a variety of eye problems due to constantly staring at the game screen. The most frequently occurring mental problems range from delusions to schizophrenia and becoming desensitized to violence. Keegan says that "repeated exposure to violent images can make people less sensitive to the effects of violence" (1). All of these ailments, both mental and physical, can and will occur in many people, but this statement only holds true if the player spends much of his or her free time playing video games. The essay “Violence and the Media: A Psychological Analysis,” shows how the number of hours spent watching a television program may be more influential than the nature of the program itself (Javier 4). While this statement refers ...
Some people believe that violent video games can cause behavioral problems. This is not true; it is only their opinion. They may say people that play violent video games start having behavioral problems, and what was that cause? It is only people and it has no effect on them, only their own actions and their mental health issues. The violent video games for computers and consoles’ sales rate went up, but violent crime offenses went down.
In households with children, sixty seven percent of them own a video game system. The game industry’s worldwide video game annual sales reached over 25 billion at the end of 2004. So the concern for the health of video game players is increasing. Video games have many different effects on the health of people. Some experiments have found video games to have a dramatic effect, while other experiments have found them to have little or no effect at all. While some video games have even been found to help people take their minds off their problems and deal with their stress, other people have had the opposite reactions to the games.
My hypothesis for this study is that video games are not solely responsible for detrimental behaviors such as violence. Also, in regards to the other research questions, video games are only portrayed in a negative light because of their accessibility. It’s an interesting thing to note that video games portrayal as a negative influence to children didn’t really lift off until certain events triggered this point of view, mainly during a series of “rampage shootings at sch...
Video games that include violence have become recognized by numerous people and have been linked to the violence that occurs in the real world. Some people believe this statement to be true, but others find a lack of evidence to support these accusations. Not only has video games affected our outlook on violence, but also affected the way children behave. Researchers believe that the increase in aggressive behavior in children has to do with the violent games they play. While some researchers have this ideology that is backed up with their research, others believe it does the opposite. Scientists have become aware that if gamers play action games, their cognitive skills improve. With having more than half of the American population playing video games, multiple movies have become based off video games as a way to attract this audience and increase the popularity of movie industries. Thus, society will continue to be influenced by video games because it has become part of our lifestyle and with the advancement in technology, the influence will only become
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
Most people think that video games are harmful and waste of time. As a result, the main question of the research is how video games can influence on children and many minor questions come to mind about video games: Do video games influence a child’s psychological development and make them more aggressive and violent? Do video games affect a child’s grades? What are the influences of video games on children? Many people don’t have much information about video games and how video games may effect on people’s behavior, health and mind.