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History and development of sports
Essay on History of sports
Current situation of Electronic Sports
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Sports; friendly competitions that date even before the Olympics. Traditionally, these sports are activities like boxing, discus, wrestling, soccer and basketball. However, there might be a few new activities joining that list; League of Legends, Dota 2, StarCraft II, and Call of Duty. A few popular videogames that currently have described as Electronic sports these names. Electronic sports, or more commonly known as eSports, is a term used to describe to describe organized electronic game competitions. However, the question of whether esports are a “real” sport has become a worldwide controversial subject. According to John Skipper, president of ESPN, esports are not sports. During a media conference, Skipper was asked about his opinion …show more content…
All Skipper had to say on the matter was “[Esports are] not a sport — it’s a competition. Chess is a competition. Checkers is a competition. Mostly, I’m interested in doing real sports.” (Schwartz) Skipper is not alone in believing esports are not real sports. On an HBO segment called Real Sports with Bryant Gumbel, Mary Carillo, sportscaster and former professional tennis player said, "It 's still not a sport. It 's a game." (Makuch) Some, such as Elsa, a writer for Destructoid, a video game news site, say the very name says esports are not legitimate sports. She says, “I personally don 't think that videogames are actually sports. They are GAMES. Call them e-sports, or v-sports, or even "intellectual sports" if you must, but they are not actually sports. Sport requires physical fitness and physical training, and I think that this is the dividing line between "sports" and "games. Sports contain a very real element of danger, which someone could be physically hurt or injured and somehow the mental agony …show more content…
The multi-billion dollar multinational soft drink and beverage company, Coca-Cola, is currently the biggest sponsor of the esports, within the League of Legends scene. Last year at the Season 3 League of Legends World Championships, was held at the sold-out Staples Center in Los Angeles, Coke announced that they would be sponsoring a new minor league series, called the Coke Zero League, in the ammeter scene, of League of Legends. Matt Wolf, who is the head of gaming at the Coca-Cola Company, said, ““Our partnership with Riot symbolizes how serious we are about the space. Pairing Coke Zero with League of Legends and collaborating with Riot on a new amateur series will bring something special to the players and help elevate eSports to a new level in the world of international sports. “Marc Merrill, President of Riot Games, is a strong advocate of esports being considered real sports. In an interview, at the Season 3 world Championship, he said, “As core PC gamers who actively play competitive online games, we believe games are a real sport — and know that many gamers share these beliefs.” (Gaudiosi) Even the United States government considers esports players as professional athletes. Granting the players visas into the United States under that identifier.
Golf is a very fun activity which is played by many all around the world. But a big concern about golf is, is golf really a sport? Many people say yes but also, many people say no. I am here to tell you why I think golf is a sport.
What exactly determines whether or not an activity is a sport? The term sport is defined by The Free Dictionary as: A physical activity that is governed by a set of rules or customs and often engaged in competitively, an activity involving physical exertion and skill that is governed by a set of rules or customs and often undertaken competitively, or an active pastime; recreation.
While the definition of a sport may vary by the person, the dictionary definition for a sport can be best described as, “an activity involving physical exertion and skill in which an individual or team competes against another or others for entertainment” (Oxford Dictionary). Cheerleading has been a topic of an ongoing controversial debate as to whether or not it should be recognized as a sport. Players that engage in sports, such as, football, basketball, and baseball all display a genuine liking for their sport, which generally emphasizes why they take part in the activity. Similarly, cheerleaders have this same mindset, but society tends to overlook their passion through the generation of the argument that cheerleading does not require
North American society is one that exploits people’s fears. When people are afraid, there is a desire to place blame on someone or something; to project our problems on to a issue so that we feel less responsibility. Modern media has found an easy scapegoat for this in the form of video games. Being a billion dollar industry that targets young people, video games naturally became the target of many news stories promoting fear and hostility to the gaming industry. News organizations, looking to capitalize on fear, realize that fear brings viewers, and may be too hasty in their reports against gaming. Because these for-profit companies often focus on violence, crude language and the impression that this will have on the children, it is easy to forget the good things that video games have to offer. I am by no means suggesting that parents should start exposing their children to sources of entertainment that they don’t see fit consumption, but rather to a closer look at the positives that gaming and technology has brought to medical fields such as
In today’s society, video games have played a huge part in the children and teen demographic. Revolutionizing the future, popular titles have implemented realistic values and experiences to players all around the world. As the quality of graphics improve and the plot thickens, so does the violence, gore, and bloodshed. Individuals who devote countless hours staring at the television screen trying to triumph the top high score and levels do not realize the amount damage and violent acts they are causing whether it is secluded in a virtual world or to their brains. Simulating unarmed fist fights, gun shootings, and war could lead to aggression and actual real-life violent conduct. Violent actions and behaviors in these titles could also desensitize
One of the most popular events of sports are the Olympics. In 2016 a video games event was first introduced in the Olympics of Rio in 2016 (Chris Foxx). This being said, organizations are starting to consider it a sports and it isn’t because of the physical activity. These organization view video games as the future of sports because of the ability needed to professionally participate in competitions. The ability to play a game and actually be extremely good at it as to be considered a professional gamer has a lot of time and practice behind it.
A sport is something that requires someone to have a special set of skills to do what they are doing within the said sport and also a sport requires some form of physical excellence in said athlete NASCAR simply does not have this no matter what type of shape you are in you can drive a car. NASCAR drivers are not really special either due to the fact that nearly everybody in this world can drive a car. NASCAR is taking a basic everyday thing and putting a competitive feel to it which simply does not work if it did anything and everything could be a sport. If all a sport was something that had a competitive feel to it then breathing could be a sport or even sleeping could be if it just had to have a competitive side to
With the rise of esports since the 1990s, multiplayer gaming has become more and more popular in South Korea. Almost half of South Korea’s 50 million population plays online games, and it has now become a part of their lifestyle. One thing that has a major contribution in the rise of Esports in South Korea is the career opportunities that the esports is now providing. The recent League of Legends tournament in Staples Center, Los Angeles gave $ 1 million dollars to the winner SK T1 Telecom, a South Korean gaming team that is also a part of the SK Telecom wireless communication operator (Gamepedia). Another way of earning for these professional gamers is through streams and sponsorships provided by big gaming companies like Razer.
The ball comes speeding over the net and slams down onto the face of the court landing just beyond the base line, the line running along the back of the court. I had called her winning point... "out." As I turned towards her, I could see the anger building in her eyes. We walked towards each other, and with only the net separating us, she began to confront me. She argued that, as she saw it, the ball was obviously in and that we should replay the point. I wanted this game as much as she did and we were both standing strong. I finally decided that there was no use in fighting. We had to resolve this argument between ourselves because there were no line judges to decide for us. We decided to replay the point and she won. I tried to convince myself that there would be times when a call would be questionable and that I should try not to point fingers. I still went home discouraged that night because I knew that the call I had made was fair.
Video games can give players experience and knowledge, but they can also, at the same time, drain energy from a player by taking away vital sleep the night before a game . Video games can be a great source of basic athletic skills, improving hand eye coordination and visual search skills. Young athletes, who have been playing and practicing with sports video games have a greater understanding than older sports stars did when they first began playing a sport, but video games cannot create an athlete. Video games help athletes become better at their sport, but the video games cannot help a person become an athlete. "A better analogy for virtual training [sports video games] could be weight lifting: It’s an activity that won’t turn you into a professional athlete, but if you are one, it will make you better at your sport" (Suellentrop 20). Sports video games impact sports performance positively, but a balance must be found between video games and real life practicing, as video games can cause harm just as much as improvement for and athletes sports performance
Playing Sports is something that most of us can relate too. We love how competitive they are. But, some people see sports as a successful career path. Even though being professional athlete is very challenging and only a small percentage make it into the big leagues they make too much money for just playing a sport. They get paid more than some of the most difficult jobs in the world and most of them go broke after they retire. But, with that being said not everyone aggress with that opinion but, I am here to say there argument is invalid.
Whitford, Steve. "Gaming Is NOT a Sport." Do Gaming. N.p., 11 Jan. 2011. Web. 13 Dec. 2013
Someone is sitting on a stage with people clapping and people cheering, but they didn’t sing or dance, they did magic while playing a video-game. This is competitive gaming. People can see and know that gaming is fun. They are playing a sport. Some disagree with this, but many other people believe it is. The players must go to the gym for fast reactions and stamina and must be very mentally focused, and just agree to stick with the trends as well. Video gaming should be a sport.
American educational philosopher John Dewey once said, “ Education is not preparation for life; education is life itself.” Education is the foundation of a permanent lifestyle. Parents should desire for their children to have educational stability to build upon. Any concerned parent should want nothing but the best for their child as they are well aware of the new forms of child entertainment. Since the late 1970’s and early 1980’s, children in the United States have become subject to a new type of entertainment: video gaming (Nickson, 2010). Video games have become a big part of the average American household. Parents have begun to wonder how video games are affecting their children’s lifestyles.
Technology is now an integrated part of our life, and whether we like it or hate it, we can't deny that it has many advantages across many disciplines. One of the most surprising fields where new technologies are taking over, is the field of sports. Sports and tech don't really go hand in hand as people who are very active, spend little time indoors and are not so connected with new technologies. However, technology is slowly but steadily taking over the world of sports. And while there may take some time until athletes will be able to train in virtual realities, there are many affordable innovations that can improve the functionality of sports centers. In what follows, we will discuss just a few gadgets and gizmos that can be beneficial to