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Effects of video games on finances & employment
Current situation of Electronic Sports
Current situation of Electronic Sports
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What is eSports? Electronic sports are the competitive side of Video Gaming. People use video games to compete against other players around the world. The most common way to accomplish this is over the internet. It’s become as big as it has from the community and organizations which associates themselves with it. The games that are associated with eSports fall into many different genres; FPS (First Person Shooter), MMORPG(Massively Multiplayer Online Role Play Game) RTS(Real- Time Strategy), Fighters, Racers, and Even Poker. At the beginning, eSports wasn’t known like it is today in the gaming world. It has been molded into what it is by the gamers and organizations that host tournaments. Everything was smaller and local. Not many people knew that you could go and win money playing video games. The prizes weren’t as big, and the competitions weren’t as large. Once people started accepting the fact that you can make a living playing video games, they went all in trying to live out the dream they had since they were children. Now the easiest way to play against players from all around the world would be to connect and play with them on the internet. Games such as DOOM, QUAKE, and Counter Strike are mainly played online with players around the world using dedicated gaming servers. Poker is even an example of an online eSport. Millions of people log into it and play with each other in the comfort of their home. Internet is the most widely used way to play competitively against other people online. The only downfall to online gaming is some games require you to pay a monthly subscription. Games and Services like iRacing, and World of Warcraft require you to pay in order to use their services and play the game. As ... ... middle of paper ... ...han what people realize. You can make a great living off of playing video game and garner a lot fame either locally or all around the world. Parents say, “Go outside and make real friends” but these friends you’re making on the video games ARE real people. If anything, you could call it a big community full of people that share the same interest. It has been around and will still be there for many years to come. Works Cited Prochazka, Jerry, vVv Gmaing Owner/President,(2010) About us, http://vvv-gaming.com/aboutUs.php Evolution Gaming Evolution Gaming(2011) About us, http://evo2k.com/?page_id=50 MLG, MLG Pro Gaming (2011) About us, http://www.majorleaguegaming.com/mlg/about GameBattles/MLG, GameBattles/MLG, (2011) About us, http://gamebattles.com/help.php?question=107 Gamer Coliseum, Gamer Coliseum, (2011) About us, http://www.gamercoliseum.com/about.php
bat, millions of people all over the world have sought involvement in it by either playing at some level, or just sitting back and
Video games first appeared in the 1950s and were urbanized all through the 1960s. They came to importance in the 1970s and established an original and unlike entertainment industry in the world. These games have evolved notably with time and have become a culture on their own. Nevertheless, questions were raised about their effects on people which led to debates in societies about whether or not they should be banned. However, video games should not be banned in this age and time.
Whether you are an avid spectator of football, hockey, basketball, or NASCAR, you have witnessed a fair amount of violence. In the 2013-2014 football season, at least five different college football players broke their leg, and hundreds of other players at the high school, college, and even professional level have injured a plethora of other body parts in a variety of methods. Hockey is considered one of the most violent sports in the world—the players have violent tendencies and generally release their anger on their opponents—and, unsurprisingly to its audience, results in many injuries. While basketball is not considered particularly violent, audiences are thrilled when they witness almost any sort of injury. Last year, University of Louisville guard Kevin Ware’s compound fracture broke through his skin, exposing his broken bone to everyone around him. Several people took videos of the incident and less than a year later, the video has nearly tw...
Media is known for taking an issue and exaggerating the truth and putting out the bias of their own political ideology. In sports media the same could be said about how the sports analyst have their bias about teams, players and coaches. This bias directly hurts the image and reputation of people who may not want the attention or made a mistake that was blown out of proportion. Also sports media tend to cover many rumors that may not always be true, but even if the rumor isn’t true at the end, it tends to affect the viewer’s perspective anyway. Sports media outlets such as ESPN and recently Fox Sports 1 hurt or enhance the images of players, coaches, owners, and teams by covering and reporting rumors that are sometimes untrue and they also broadcast sportscasters' biased opinions ultimately causing the public to change their opinions of sports figures.
Although video game interaction is boundless, gaming can't be referred to as the new way of socializing because it revolves around on the game itself. In the video game community, a player is assumed to have a neutral identity. Even though social interactions are present in MMORPG's, these interactions are not about the individual's traits, emotions, memories, or other personal characteristics; it is all about the game and the environment that surrounds it.
Technology is changing everything around us including our sports. With modern technology now, we can implement it into our professional sports to make the games fair. Instant replay is the most important luxury in our sports today. It allows officials and the fans to look back at the recent play and decide if the correct call was made. Not all sports have implemented it into its rules yet. The commissioners of America’s favorite sports are discussing the rules of instant replay and are including the use of it into the sports. Instant replays are the most accurate source for officials to use, and should be used in all professional sporting events. A con to having instant replays in any sporting event is that it takes away human error which can be seen as defacing sports. Although using instant replays in professional sports makes the game longer, it is great for the officials to use instant replays because there will not be wrong calls made in baseball, football, and hockey.
The ball comes speeding over the net and slams down onto the face of the court landing just beyond the base line, the line running along the back of the court. I had called her winning point... "out." As I turned towards her, I could see the anger building in her eyes. We walked towards each other, and with only the net separating us, she began to confront me. She argued that, as she saw it, the ball was obviously in and that we should replay the point. I wanted this game as much as she did and we were both standing strong. I finally decided that there was no use in fighting. We had to resolve this argument between ourselves because there were no line judges to decide for us. We decided to replay the point and she won. I tried to convince myself that there would be times when a call would be questionable and that I should try not to point fingers. I still went home discouraged that night because I knew that the call I had made was fair.
Video games have been around about 50 years and they contribute a big part of the U.S. economy. People interact with video games every day throughout different ways, such as cell phone devices, computers, consoles or whatever which has a screen on it. In fact, it has always affected people’s lives. However, not so many people understand the benefits of video games. With video games, people can not only relieve themselves from stress and suffering, but it also improves people’s social experiences while they are exchanging and absorbing knowledge with other people; more than that, people can learn many other things from video games which can help them to achieve great things in lives.
Broadcasted competitive gaming has been around since the beginning of arcade games when people were competing for the highest score on shows like Starcade back in 1982(Bell). However, in the past couple of years the competitive gaming world has exploded in growth with more games, more tournaments, more players, and bigger cash prizes. During this most recent November there were eight major tournaments for a multitude of games including League of Legends, Call of Duty, and Counter Strike: Global Offensive and some less competitive games such as Battlefield 4, FIFA 14, and Street Fighter. With over a five million people watching these tournaments it is clearly visible that there is a passionate and large group of people that want this competitive gaming scene to expand. With all the activity going on in only a month and with smaller tournaments running all the time it is clear to see that competitive gaming or more formally called eSports has become in such a small time. However, the important question is whether or not eSports should be considered an actual sport like Football, Soccer, or Basketball. According to a ruling by the Olympic Committee, League of Legends already is, and will be taking a place in the 2016 Olympics in Rio de Janeiro with other games being considered for the 2020 Olympics. Although there are those out that would like to dispute this ruling and say that eSports don’t meet the requirements of a traditional sport. A big argument has been conceived from the committee decision, but not all the arguments being used is valid and then there are those that.
societies and sub-cultures where entire groups of people get along enjoying a common form of entertainment. With this large group of people all cooperation in the subculture of video games it actually increases social behaviors.
In society’s current era of technological advancement, video games have gone a long way since they were first created. Video games in the twenty-first century are no longer just toys or junk in the lifestyles of the youth. They have become innovative inventions that not only entertain its users, but also help aid the people in both the academic field and in jobs. The influences that video games bring about in the culture of the youth today are, in fact, not the negative influences that most people think. Video games are actually this generation’s new medium for educating the youth. The information they learn are also mostly positive and useful things that they may apply in their future lives (Prensky 4). In a generation that revolves around technology and connectivity, developers and educators have already been able to produce fun and interesting games that can teach and train people. Video game developers and educators should continue to collaborate in order to create more positive, educational, and appealing games.
Videos games are no longer played solely for fun, but also turning into a new way to make money. There is a new, up and coming world that many people are not aware of, and that is the world of competitive gaming.
Sports should be regarded as originally intended: strictly as a form of entertainment. These days, while it is considered entertainment, it is actually much more serious than that. Sports are productive – to a certain extent. When people cross the fine line between fan and fanatic, that's when sports are brought into a new dimension. That's also when the business side of this entertainment approaches the spotlight.
The Web. 18 Feb 2014 Google.com Marquet-Rousse, Jennifer. “Online gaming: An integral part of South Korean culture”. inaglobal.fr. 6 June 2013.
The advantage of playing online game is that it allows people to communicate to numerous numbers of others from different cultural backgrounds and countries. In the game, a gamer may want to exchange his item with someone. Therefore, he/she has to negotiate with others. Repetition of this negotiation can develop a gamer’s social skills. The disadvantage of online gaming is that spending most of free time in front of a monitor wills remove teenagers from their friends and society. Online games are not for entertainment purpose only.