Below is a review of some of current technological trends Augmented Reality (AR)/Virtual Reality (VR) . AR is generally used to refer to a live, real world environment, augmented with additional video and/or data. Since the success of Pokémon Go, an AR game where computer-generated characters appear on a mobile device screen as if they’re in the real world, exploded with over 100 million downloads, Hollywood has been exploring the technology's potential for storytelling. But AR could soon move beyond a phone, since headsets, glasses and even contact lenses with AR capabilities are in development. Many are exploring the potential to offer new types of immersive, interactive stories or games -- imagine taking elements of the Star Wars universe …show more content…
NASA’s Jet Propulsion Lab is exploring how it can use virtual and augmented reality, for scientific research and to bring the public to the Mars through virtual experiences. With AR glasses or contact lenses, a user could even run into someone on the street and have data appear to remind him of the other person's name and when they last met. Organizations like The Guardian have used virtual reality to also advance social justice causes creating immersive experience which allow people to (briefly) face what others –those with autism, Syrian refugee fleeing with his son, those in solitary confinement – experience. The power of VR and AR (especially for storytelling) is that they create immersive experiences but that they also create shared experiences among participants. In the case of the Guardian’s work, the hope is that the shared experiences will help develop a better understanding of the complicated issues. The work of several our grantees including Welcoming America, Black Alliance for Just Immigration is predicated on the notion that if you enable positive interactions between immigrant communities and receiving communities, you will help to create a sense of belonging and cohesion. The challenge to date has been how to create this contact at …show more content…
During the 2016 election, the use of intelligent Twitter bots, targeted advertising, and search engine manipulation affected what Internet users saw on specific platforms and search engines. Links to websites masquerading as reputable sources started appearing on social media sites like Facebook. Stories about the Pope endorsing Donald Trump’s candidacy and Hillary Clinton being indicted for crimes related to her email scandal were shared widely despite being completely made up. “Filter bubbles” and algorithms have been blamed for failing to separate real news from fiction, and researchers have noted an escalation in bias, propaganda, and misinformation online. Together, these factors contribute to increased polarization and hamper the free flow of accurate information that is essential for civil discourse, policy making, and ultimately democracy. A survey conducted by the Pew Research Center towards the end of last year found that 64% of American adults said made-up news stories were causing confusion about the basic facts of current issues and events. Without a common starting point – a set of facts that people with otherwise different viewpoints can agree on – it will be hard to address any of the problems that the world now faces. Kevin Kelly, co-founder Wired magazine stated the challenge succinctly, “[T]truth is no longer dictated by
Wearable Augmented Reality (WAR) devices are defined as networked, multimedia computers that can be worn as glasses. They utilize “heads-up displays, sensors and earphones to provide an improved interface for these features by overlaying graphics, text, and sound on the physical world” [8]. WAR is a rapidly growing technology that has garnered attention from multinational corporations [2] to tinkerers who build Kickstarter projects [3] in their basement. In fact, the 2013 Emerging Technologies Hype Cycle released by Gartner in August 2013 mentions “Augmenting Humans with Technology” as one of six highlighted technologies [1]. Gartner speculates that narrowing the gap between humans and devices will result in productivity gains due to the workforce having quicker access to information.
Have you ever awoken from a dream yearning intensely that the dream had lasted for a few more seconds so you could have collected that last sparkly diamond from the treasure or saved your friend from drowning or kissed your crush? Fortunately, you are living in an era where you don’t have to live with this regret forever. You’ve got much more than you might imagine completing that dream you had woken up out of too early with so many options such as virtual reality, augmented reality, mixed reality, etc. The two of the hottest technologies today have to be augmented reality and virtual reality.
Augmented Reality(AR) is the technology which integrates virtual objects with the real world by superimposing Virtuality in real environment. Azuma properly defines Augmented Reality as a variation of Virtual Reality. As Virtual Reality completely involves a user into virtual environment, however one cannot see the real world surrounding him. Whereas, AR allows users to experience the real world with virtual objects super imposed on them. Instead of replacing reality, AR advocates it (Kaufmann 2003). The very first Augmented Reality interface had been developed by Sutherland in 1960’s (Zhou et al. 2008). In recent years Augmented Reality has been marking its popularity very well. The same trend has been observed in the research articles reviewed in the research.
Biased opinions thrown everywhere online, from Facebook to Twitter and even to Snapchat. Within the recent election between Donald Trump and Hillary Clinton, there was an intense amount of pressure put on young adults through social media for who they would be voting for. If, per say, a young adult posted a tweet that supported Trump, almost instantly they would receive hate mail or vulgar responses from those who disagreed with him (Sanders, 2016, para. 3). This bias went both ways, and opinions were formed for young voters that had only based their choice off of what was on social media and didn’t actually research what the candidates stood for. A lot of this happened in the 2012 presidential election also, between Barack Obama and Mitt Romney, although instead of social networking sites, it was more about news channels. Channels like CNN portrayed biased news towards both candidates. In the article “Across the Great Divide: How Partisanship and Perceptions of Media Bias Influence Changes in Time Spent with Media”, it elaborates more on how CNN effected voters; “Respondents who thought the media were biased against Obama spent less time with conservative media and more with liberal ones, while those who judged the media as hostile to Romney spent little time with liberal and neutral media” (Kaye &
Augmented Reality is evolving fast and is set to change our lives. There are approximately 8,000 apps in the iOS App Store and 9,000 apps in the Google Play Store generating over $1.5 billion in revenue of downloads per year. It is clear how far the development of augmented reality has grown creating an immersive and engaging world around us through live digital images to engage consumers on another level to be part of an experience of how we will work, live, and play.
Virtual reality (VR) entails the utilization of advanced technologies, as well as computers and numerous transmission peripherals, to provide a simulated (i.e., virtual) atmosphere that users understand as cherish universe objects and events. With the help of specially designed transducers and sensors, users act with displayed pictures, moving and manipulating virtual objects, and acting different actions in an exceedingly manner that engenders a sense of actual presence (immersion) within the simulated atmosphere. this is often accomplished by having the simulation suits movements of the user’s body, so the sensory cues invariably correspond to what users would expect were they acting the action within the universe. for instance, the software package ensures that the visual scene is often applicable to the actual direction during which the user happens to be wanting. Visual feedback is usually supplemented by auditive cues that seem to stay specially locations freelance of changes in head position and also the presentation of befittingly regular somatosense, interoception and proprioception data.The distinctive options and suppleness of VR provides it extraordinary potential to be used in work-related applications. It permits users to expertise and act with a life-like model or atmosphere, in safety and at convenient times, whereas providing a degree of management over the simulation that's sometimes insufferable within the real-life scenario. The work-related applications that seem to be most promising area unit people who use computer game for visualisation and illustration, distance communication and education, active coaching, and orientation and navigation.
The network race to “break news” is increasingly occurring on social media and important stories such as the plane crash into the Hudson river, plane crashes and even electoral victors are all happening on social media. (Beckett, 2010) The result of expanded participation on social media has presented a challenge for networked journalism as it must learn to deal with increased dissemination of false, inaccurate information. As the race to break news first amongst networks continues, Beckett warns that the basic rules of journalism still apply and journalists must make sure they are cross checking information from social media with other sources. It is nearly impossible for traditional news organizations to perform the same level of checks that “official sources” might allow and network journalism provides little or no mechanism to hold sources who disseminate inaccurate information to account. (Mansell & Beckett,
If anyone follows the news during a presidential election it would appear that this season is the busiest time for the news media. Although, in today’s world, there are many outlets that the public can go to in order to find out information about the candidates, their platforms, and what is going on (i.e. candidate websites, blogs, etc.), news media outlets such as cable and local news channels remain one of the most popular and integral parts of getting information (Gottfried, Barthel, Shearer, & Mitchell, 2016, paragraph 6). Along with being utilized the most, major news outlets remain the most trusted sources of news for “internet using” adults – those who are aware that there are other options (sources such as Huffington Post
The ethics and morals of using virtual reality with medicine have many faces. Ethics is defined as the way we should act towards others; also the justification of right and wrong, in this case a set rules or expectations that are set forth in the medical profession.
According to Digi-Capital of California, around $108 billion will be spent by 2021 on Virtual Reality & Augmented Reality combined, out of which three-quarters belong to Augmented Reality. AR is widely used in gaming industry, but gaming industry will not be the sole beneficiary in upcoming years. In fact, it has influence in all spheres of businesses. Forecasts by Woodside Capital research says that by 2022, augmented reality will benefit healthcare, engineering, retail, real estate, training & education, remote collaboration, repairs, travel & tourism, automobile and others. Even now Augmented Reality market size equals to $5.2 billion and according to Statista, this will go up to $162 billion by
In conclusion, virtual reality has yet to fully mature, and only time will tell its true effects of society. It has potential to give us joy, but at what price? It is in our best interest to walk slowly through this path, so as not, to overlook possible unintended and irreversible consequences.
A description of Virtual Reality can be a bit tricky, and the semantics might be at variance in relation to what age group you ask, for instance, a children’s site describe computer simulated environment as tools which let you to experience and interact with images in a simulated 3D environment, for example, you could plan an area at home on your computer machine and really believe that you are walking around in it, although it was never constructed.
The introduction of the internet to modern society has brought about a new age of information relation. Since there is no longer a need to wait until the next print day, news from all over the world is available at a person’s fingertips within hours or even minutes of the event. With this advent of such easily accessible information, new problems for the news media have also arisen. Aside from potentially losing good economic standing because newspapers are no longer being purchased in the quantities they used to be, the credibility of the information itself is also put into question. No one would argue that credibility of news sources is unimportant, but there is a discrepancy in what takes precedence; economy and speed or getting the information out correctly at the first publishing by taking the time to make sure all facts are checked. The importance of having a system of checks on all information submitted is paramount. People trust what they read and believe it to be so without always questioning. If all information were to not be checked thoroughly, there would be instances where people read an article only for information included to be wrong and they go on believing such information. This can be very dangerous as misinformed people make misinformed decisions. With an increase in errors being made by citizen bloggers and even major publications, many are worried that journalistic ethics and credibility in the news media are being sacrificed in order to maintain swiftness in the news circuit and to retain personal profits. Though getting information to the masses quickly is a major part of the media’s importance, this should not mean that the credibility of that information being presented should be sacrificed for it...
Ever since its inception, fake news has been an ever present force in society by spreading false claims and statements which can lay waste to organizations and even the idea of a fair democracy as a whole. Over 64%, of the 1002 participants in a Pew Research Center survey, say fake news has
What is virtual reality (VR)? There are tons of definitions been searched easily by surfing the internet. Actually it is from both the word ‘virtual’ and ‘reality’ which means what we see through the 3-dimensional view near and reality is what we experience as human beings. It allows us to see the surrounding world in another dimension and to experience things and sensation that are not accessible in real life or even not had been created yet. Virtual reality is the creation of virtual environment that presented to our eyes vision and senses in such a way that we can experience it as if we were really there. It uses a host of technology system to achieve this goal and is a technically complex feat that has to account