Types of Virtual Reality: Advantages and Dissadvantages

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Introduction A description of Virtual Reality can be a bit tricky, and the semantics might be at variance in relation to what age group you ask, for instance, a children’s site describe computer simulated environment as tools which let you to experience and interact with images in a simulated 3D environment, for example, you could plan an area at home on your computer machine and really believe that you are walking around in it, although it was never constructed. According to Aurich, Virtual Reality is a broad and extensively developed scientific conception, which is broadly put into operation for scientific visualisation, teaching and training, process in risky surroundings, exploration, hobby, etc (Aurich, et al., 2012). A familiar explanation by Sutherland is as follows, ‘a system that can display information to all senses of the user with an equal or bigger resolution than the one that can be achieved in a natural way so that the user cannot say that the artificial world is not real’ (Aurich, et al., 2012). Virtual Reality has three different types which are CAVE Fully Immersive Virtual Environment, Semi-Immersive Virtual Environment, and Non-Immersive Virtual Environment (Virtual Reality Systems: Types of virtual reality systems). In this report, advantages, disadvantages, uses, and the relationship of Virtual Reality, Gamification, Big Data, and Gesture Control will be discussed. Types of Virtual Reality CAVE Fully Immersive Virtual Environment: refers to when the user is place in a computer simulated environment with head-mounted displays, data gloves and other body sensors that track user movements. The standard settings of CAVE Fully Immersive Virtual Environment include videos, cameras, wall projection, down projection,... ... middle of paper ... ...s to experience and enjoy real life moments outside houses. However, with Virtual Reality they eventual have good experience of the things that happen in real life. These people can travel around the world through virtual environments as a second life, a Virtual Reality community on the Internet, exploring virtual town as well as more fantastic environments. Virtual Reality also lends a hand to patients in order to recover from injuries such as a stroke. Doctors are utilising Virtual Reality to assists muscle movement to get back to normality, for instance, “walking and grabbing as well as smaller physical movements such as pointing”. The doctors use the malleable automated situation to enhance or reduce the movement which is required to hold or shift an item. This also assists in recording accurately, the speed of how fast a patient is learning and getting better.

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