Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
Virtual Reality history
Virtual Reality history
Don’t take our word for it - see why 10 million students trust us with their essay needs.
Recommended: Virtual Reality history
But if we are looking for a more modern take on virtual reality we would start in the early 1800’s with a paint style called “Panoramic paintings”. So what are these and how do they relate to virtual reality. Well these paintings were made to fill a person’s field of vision, making them feel like they are at the historical event, scene, or battle they are looking at. (“History Of Virtual Reality”, 2017).
From these painting we jump to 1838 with stereoscope and then the view master in 1839. The stereoscope is a device that showed two side by side images or photos that gave the person using the steroscope a sense of immersion. The stereoscope was created by Charles Wheatstone, but then one year later William Gruber approved upon the idea of
…show more content…
The link trainer was created by Edward Link and it is consisted to be the first flight simulator and it was entirely electromechanical. The link trainer was used to train pilots in world war two and improved the skills of those who already know how to fly. (“History Of Virtual Reality”, 2017).
Then we jump to the 1950’s with the Sensorama created by cinematographer Morton Heilig. The sensorama was an arcade-style theatre cabinet that would stimulate all your senses (hits the name sensorama). It has a stereoscopic 3D display along with stereo speakers. It also has smell generators, a fan and a vibrating chair. It was intended to fully immerse a person (“History Of Virtual Reality”, 2017).
Next we jump to 1960 with the first VR head mounted display called the Telesphere Mask .Which was created by the same guy that created the sensorama, Morton
…show more content…
Especially with the Matrix coming out in 1999. It really brought the idea of virtual reality into the forefront.
So now that we have gone through the history, let’s talk about what’s been going on with virtual reality today. What’s it currently being used for. Well like in the past it is still mostly used for entertainment and training purposes. For example when it comes to entertainment we already talked about “Google cardboard”. With the Google cardboard you can kind of go on a virtual tour of different places around the world. Another example of entertainment would be Sony’s Playstation VR which we also talked about earlier.
So what are other things VR is being used for today? Well according to the article titled “Beyond Gaming: 10 Other Fascinating Uses for Virtual-Reality Tech” By Knvul Sheikh ( a staff writer for livescience.com) there are a heedful of other things that are being done with VR. So let’s go over some of them. Well one of the things that Sheikh talks about is Space and how astronauts have been using VR. One of the things that they are doing is that they are using VR technology to control robots on Mars. They also added a Virtuix Omni treadmill to their VR setup and now researchers are able to simulate a walk on Mars to prepare astronauts for a potential human landing. (Sheikh,
Wagner, Richard. “Outlines of the Artwork of the Future,” in Multimedia from Wagner to Virtual Reality, eds. R. Packer and K. Jordan. W.W. Norton, 2001.
Virtual reality can be used as an educational tool to assist not only students but teachers as well. Another major benefit of virtual reality is its use in the healthcare field. It can be used to treat several medical conditions such as anxiety disorders, mental health issues such as phobias, and it can even be used as a pain reliever (Matheison, 2017).
Two dimensional computer generated imagery was used to express depth and to produce new shades that could not be depicted just through animation and drawing.
The one who came up with the idea was actually Hermann van Helmholtz. The one who actually constructed it for the first time was ophthalmologist Adelbert Ames. Even though Ames added more to the concept that Helmholtz had in mind it still worked like it was supposed to. The illusion leads the one viewing the room to believe that the two individuals are standing in the same depth, when in rarely both are standing much closer. This is all because we use monocular vision.
A history of the beginning of the year augmented reality 1957-1962, when an inventor named Morton Heilig, a cinematographer, created and patented a simulator called Sensorama with visual, vibration and odor. In Virtual Reality technology, users interact with the virtual environment created for simulating the real world, but the user can not see the real world around him. In the augmented reality technology, the user can see the real world around him with the addition of a virtual object generated by a computer. Augmented reality 3D objects that appear directly in the media, it would require a special tool called a Head Mounted Display
The term Virtual Reality (VR) is used by many different people with many meanings. There are some people to whom VR is a specific collection of technologies, that is a Head Mounted Display, Glove Input Device and Audio. Some other people stretch the term to include conventional books, movies or pure fantasy and imagination. However, for purposes of this research, we restrict VR to computer mediated systems. We would define Virtual Reality as a way for humans to visualize, manipulate and interact with computers and extremely complex data.
The invention of the linear perspective has been one of the greatest contributions that have been made to art throughout its history. For the first time it became possible to perform scientifically the representation of three-dimensional space on a surface of two dimensions. Perspective was the essential element that revolutionized painting, sculpture, and architecture from the fifteenth century, giving rise to the phenomenon that was called the Renaissance.
People try to invent more inventions to help the world and making finishing some task simpler. According to Wikipedia, in 1901, L. Frank Baum thought about an idea of creating an electronic display that stream data to real life. However, it was not popular and common between people at that time. After that, many inventors tried to develop this idea and make it a reality that is useable by people. In 1980, Steve Mann invented the first wearable computer with vision systems that people envision with. Then, people began to use it for weather broadcasts and world maps. It became wider than before. In 2013, Google invented glasses that were based on this technology, and they called it Google Glasses (“Augmented Reality”).
In 1867 William Lincoln patented a contraption that would revolutionize the entertainment industry. Lincoln’s first film capturing camera was called the “zoopraxiscope” or the “Wheel of Life.” Later on, in the 1890’s people began creating their own versions of portable cameras, whereas Lincoln’s camera was always mounted to a tripod, to prevent moving pieces from breaking. There is no way they could have known what an impact they would have had on the world.
Although still in its, infancy, virtual reality will have a substantial effect on our future way of life. Virtual reality already has made astounding progress in the world of commercial design, and it is predicted to have a tremendous impact on everyday life as well. Virtual reality, when more available, will have various uses ranging from recreation to basic communication. The applications of virtual reality into different fields of occupations and research will have both positive and negative effects on our society.
The mechanical television was made and projected images by a rotating disk that produced images in a pitch black room. The images were smooth enough to like they are moving to the moving eye. The electric television to a ray tube and exerted this image onto a screen as the invention produced. This did not need a black room and awesome movies soon would be changed to mechanical television. Television has been around for many years.
In conclusion to all this in the future I can see only improvement as technology itself is improving. Things such as virtual worlds will come into place soon enough, where the person will himself be able to control a 3D object wearing some possible device, the Nintendo Wii being an example.
"What to Expect in the Future." What to Expect in the Future for Virtual Reality Games. N.p., n.d. Web. 02 Mar. 2014. .
Virtual Reality is a new form of interactive media that is here to stay. A time may come when people might get tired of it but the chances of that happening are really low as the content that can be offered in VR systems is almost limitless.
Technology has gone from colorless block televisions and giant computer to computers you could fit on your fingertip and televisions that are flat and 3 Dimensional. Now they even are making holograms and televisions that go into an even better quality of graphics. There are thousands