TITLE AND INTRODUCTION
Augmented reality will be the change of the future because it integrates digital information with the user’s environment in real time.
SLIDE 3
DIFFERENCES
Augmented reality differs from virtual reality because it turns an existing environment into a 3D digital interface when a camera on a smartphone or tablet hovers over a still image and the user has the ability to interact with it.
Whereas with virtual reality, digital worlds are imagined through a mounted headset from a computer-generated simulation of a real-life environment or situation.
SLIDE 4
HISTORY OF AUGMENTED REALITY
Virtual reality is not new. It was first invented by a cinematographer, Morton Heilig in 1957.
He patented the first 3D video machine called the Sensorama in 1962.
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Instead of just relying on the menu description to make your decision, you will be able to view what each dish looks like through a camera app on a mobile device or tablet from pointing it at the menu. This will create a virtual image of each menu item’s ingredients, correct portion size so you are not going home with leftovers, and complimentary side suggestions of appetizers, drinks and dessert with your main course helping you decide something off the menu you think you would love to eat instead of relying on your imagination.
SLIDE 14
FUTURE OF AUGMENTED REALITY
Augmented Reality is evolving fast and is set to change our lives. There are approximately 8,000 apps in the iOS App Store and 9,000 apps in the Google Play Store generating over $1.5 billion in revenue of downloads per year. It is clear how far the development of augmented reality has grown creating an immersive and engaging world around us through live digital images to engage consumers on another level to be part of an experience of how we will work, live, and play. REFERENCES
Rouse, Margaret. “augmented reality (AR).”
wonderful quick meal right in front of you. They show you hands on how to prepare and cook
Augmented reality is a medium that gives us the ability to experience the combination of reality and superimposed or virtual objects
VR is extremely useful for training solders in order to prepare for combat missions or other potentially dangerous scenarios as this can help them learn how to behave when on the battlefield. VR enables them to do so without immersing themselves into a real life situation before they are fully ready, this removes any risk of injury of fatalities. For example
So what are other things VR is being used for today? Well according to the article titled “Beyond Gaming: 10 Other Fascinating Uses for Virtual-Reality Tech” By Knvul Sheikh ( a staff writer for livescience.com) there are a heedful of other things that are being done with VR. So let’s go over some of them. Well one of the things that Sheikh talks about is Space and how astronauts have been using VR. One of the things that they are doing is that they are using VR technology to control robots on Mars. They also added a Virtuix Omni treadmill to their VR setup and now researchers are able to simulate a walk on Mars to prepare astronauts for a potential human landing. (Sheikh,
Augmented reality is a technological technique, which overlays a computer-generated image on a person’s view of the real world. According to a source, augmented reality is also defined as a mix of actions meant to enhance the awareness of a person’s real environment by putting virtual impression on live images or videos. It is a result of an enhanced and complex view of the world. The real power of augmented reality as a learning device is its ability to allow learners to see the world around them in new ways. It is help people to engage with the real issues in a setting with which the learners are already connected (Ennakr et al.). This paper will discuss the augmented reality technology in the education field and how it can make teaching and learning better.
Definition of virtual reality is "A technology that assures participants that he was actually in another place by replacing the main sensory input with data received by the computer" [6] [10]. One of the key elements of the virtual reality of cyberspace; it is a space fantasy or simulation environment. Which is always linked here is a virtual world and immersion virtual reality, perception is born into the world of alternatives such as ethereal or other point of view of our world
The term Virtual Reality (VR) is used by many different people with many meanings. There are some people to whom VR is a specific collection of technologies, that is a Head Mounted Display, Glove Input Device and Audio. Some other people stretch the term to include conventional books, movies or pure fantasy and imagination. However, for purposes of this research, we restrict VR to computer mediated systems. We would define Virtual Reality as a way for humans to visualize, manipulate and interact with computers and extremely complex data.
Virtual Reality got famous from the gaming industry and from sci-fi movies. In science fiction films there were numerous scenes about person wearing goggles and then looking into a different world or a portal. Things which are presented in movies do fascinate the viewers and so the real Virtual Reality concept came to life. This thing was also seen from the gaming industry as one of the biggest Graphics Processing Chip Company NVidia built its first stereoscopic goggles called NVidia 3D vision. The sole purpose of those glasses was to wear them while playing a game and it will make you feel like you are the character and you are inside the game. Some of the games which made this technology popular are Battlefield, Batman, HAWX and
Role-playing games are becoming increasingly popular in this age due the assistance of the Internet. In these types of game a person can assume a character and give this character a personality, physical features and “live” through them. All though in past years “pen and paper” types have dominated the rpg world, now MUDs are making it possible to role-play along with thousands of others A MUD is a network-accessible, multi-participant virtual reality that is primarily text-based. (Bruckman, 1992). Although the term “virtual reality” often refers to a computer-simulated environment that contains varying degrees of audio/visual interface, this form of virtual reality is mainly text-based. Elizabeth Reid further explains by saying:
Although still in its, infancy, virtual reality will have a substantial effect on our future way of life. Virtual reality already has made astounding progress in the world of commercial design, and it is predicted to have a tremendous impact on everyday life as well. Virtual reality, when more available, will have various uses ranging from recreation to basic communication. The applications of virtual reality into different fields of occupations and research will have both positive and negative effects on our society.
According to Oxford dictionaries, “Augmented Reality” is a technology that provides the user with a computer-produced image of the real world (“Augmented Reality”). A source states that augmented reality in programming language is the process of combining images and videos from the real world with computer generated data. The development of the new computers has made it possible to engage data with augmented reality. The practical uses of augmented reality started with military instruments such as real time video displays that were being used in airplanes and tanks to detect targets accurately. Augmented reality was also used in video games to increase the realism of the game.
The technology is still in an early stage. However the potential of AR technologies is growing rapidly, and it can be applied in various fields such as in engineering, medical, entertainment and also in education area. This research particularly interested with the possibility of utilizing AR for education, particularly for young children in science education. AR is able to stimulate new type of interactivity with virtual world. Thus is able to assist in their mental development. Students require the new stimulus to complement the conservative way of teaching and AR can provide new experience to them. According to Billinghurst (2002), the educational experience in AR is the ability to support and smoothly the transaction between two environments, which is reality and virtually.
Touch screen Recipe reader: This is a perfect gift for a person who loves to cook. Your friend or his wife might have a passion for cooking. Even if he/she does not have such a hobby, he/she will definitely develop one with such an incredible gift. This is a digital recipe reader with amazing key ingredients tools. Just at the click of a button this reader displays the recipes of some delicious dishes. Its sleek and compact design makes it look more attractive.
"What to Expect in the Future." What to Expect in the Future for Virtual Reality Games. N.p., n.d. Web. 02 Mar. 2014. .
There is no denying the fact that VR is the future. If you see industry trends, the rate at which VR is becoming mainstream is staggering as almost 75% of the biggest corporations are now investing in this technology. They see the potential and the interest the people have and are constantly working on improving the current virtual reality systems.