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Recommended: Augmented Reality
People try to invent more inventions to help the world and making finishing some task simpler. According to Wikipedia, in 1901, L. Frank Baum thought about an idea of creating an electronic display that stream data to real life. However, it was not popular and common between people at that time. After that, many inventors tried to develop this idea and make it a reality that is useable by people. In 1980, Steve Mann invented the first wearable computer with vision systems that people envision with. Then, people began to use it for weather broadcasts and world maps. It became wider than before. In 2013, Google invented glasses that were based on this technology, and they called it Google Glasses (“Augmented Reality”). This technology is called augmented reality. According to Wikipedia, augmented reality is a way to combine technology with the real life by creating visuals through glasses, contact lenses, and handhelds. It adds details to people’s real vision. This technology is becoming more and more popular nowadays, e.g. some people use it in some sports such as American Football. It shows a yellow line in the television to show the first down line. There are also many uses of augmented reality (“Augmented Reality”). This paper will be about the uses of augmented reality in learning and navigation systems. According to research, augmented reality (AR) generate a composite view that combines the real or physical scene with the virtual computer-generated one, which is supplemented or augmented with additional information in terms of graphics, video or sound in real-time (Lee). An article claims that the computer-generated scene enhances the users’ perception of the virtual world they are interacti... ... middle of paper ... ...toric.html Mathai, Paul. “Mashing-Up Augmented Reality and Cutting-Edge Technology.” Manufacturing. April 18, 2014. Manufacturing. Web. Retrieved May 15, 2014 from http://www.manufacturing.net/articles/2014/04/mashing-up-augmented-reality-and-cutting-edge-technology Neuhöfer, Jan A., Felix Govaers, Hichem El Mokni, & Thomas Alexander. “Adaptive Information Design for Outdoor Augmented Reality.” Work: A Journal of Prevention, Assessment and Rehabilitation. Vol. 41, p2187-2194. 2012. EBSCO. Web. Pence, Harry E. “Smartphones, Smart Objects, and Augmented Reality.” Reference Librarian. Vol. 52 Issue 1/2, p136-145. Jan-Jun, 2011. EBSCO. Web. Thomas, Rhys Gethin, Nigel William John, & John Michael Delieu. “Augmented Reality for Anatomical Education.” Journal of Visual Communication in Medicine. Vol. 33 Issue 1, p6-15. March, 2010. EBSCO. Web.
Virtual worlds such as Second Life and IMVU — which show a 3D environment on a 2D screen rather than immersing the user inside a room or by using an HMD — and the more recent rise of Oculus Rift have all contributed to the rekindled interest in VR. However, major technology and usability advances are still required for a low-cost, broadly used immersive virtual environment. In the meantime, growing popularity of 3D entertainment using 3D glasses — and, increasingly, 3D smart television screens and projections that do not require glasses — may relegate immersive VR to permanent niche status. Currently, augmented reality applications (which superimpose information on the user's view of the real world rather than blocking out the real world) or mixed-reality scenarios (where HMDs and context-aware software are used in a hybrid augmented/virtual environment) are more popular technology approaches to the problem of marrying immersive VR to a consumer
Google Glass is a new form of technology that has heads turning everywhere. Glass is a wearable computing device with a frame-like construction that is comparable to everyday glasses. The frame consists of nose pads, a touchpad, and a small heads-up display that lies just above the right eye. The problem is not the device itself, but what the device is capable of. A camera lies beside the displa...
The story of augmented reality goes back as far as the early 1900’s when L. Frank Baum wrote the “novel The Master Key. Printed in 1901, the book mentions a “character marker” set of electronic spectacles that when you view someone through them would show a letter on that person’s forehead regarding their character.” However, the first invention to use some type of augmented reality would not come along till 1968 and Ivan E. Sutherland and his head mounted three dimensional display. “The fundamental idea behind the three-dimensional display is to present the user with a perspective image which changes as he moves.” This would allow for an illusion of 3D on a 2D plane. This however, wasn’t true augmented reality; yes this augmented what you see on a screen and gave an illusion of 3 dimensions, but it does not overlay actual reality with com...
This type of augmented reality technology uses GPS or other technologies to find the location of the user. This type of technology is more advanced than marker-based augmented reality, and you could say that superimposition based augmented reality is a more refined form of markerless augmented reality.
There are various ways that have been in apply in education by using virtual reality, this happens because the process of education nowadays uses more technology than using the old way like drawing manually. It is also to attract students and to familiarize school students with a variety of existing software that has been designed for ease in education. Virtual reality in education also aims to facilitate the learning process and aims to train the students to be more proficient in using virtual reality software.
The term Virtual Reality (VR) is used by many different people with many meanings. There are some people to whom VR is a specific collection of technologies, that is a Head Mounted Display, Glove Input Device and Audio. Some other people stretch the term to include conventional books, movies or pure fantasy and imagination. However, for purposes of this research, we restrict VR to computer mediated systems. We would define Virtual Reality as a way for humans to visualize, manipulate and interact with computers and extremely complex data.
Role-playing games are becoming increasingly popular in this age due the assistance of the Internet. In these types of game a person can assume a character and give this character a personality, physical features and “live” through them. All though in past years “pen and paper” types have dominated the rpg world, now MUDs are making it possible to role-play along with thousands of others A MUD is a network-accessible, multi-participant virtual reality that is primarily text-based. (Bruckman, 1992). Although the term “virtual reality” often refers to a computer-simulated environment that contains varying degrees of audio/visual interface, this form of virtual reality is mainly text-based. Elizabeth Reid further explains by saying:
Virtual reality can be defined as a, "technology that enables users to enter computer generated worlds and interface with them three dimensionally through sight, sound, and touch" (Newquist 93). Virtual reality combines computer simulation and visualization into a single, coherent whole (Peterson 8). Researchers say it embodies an attempt to eliminate the traditional distinction between the user and the machine. Virtual reality is intended to provide a means of naturally and intelligently interacting with information (8). Virtual reality is contending to be the interface of the future, allowing ordinary users to use their senses to interact with complex data.
A source indicates that researches have shown that if augmented reality will be applied, it may enhance the educational level of the students. Thus, augmented reality still has its dilemmas such as the costs of its development and maintenance. Meanwhile, augmented reality is being developed to be used in the daily real life easily. Due to the development of the new computers and the applications tha...
The technology is still in an early stage. However the potential of AR technologies is growing rapidly, and it can be applied in various fields such as in engineering, medical, entertainment and also in education area. This research particularly interested with the possibility of utilizing AR for education, particularly for young children in science education. AR is able to stimulate new type of interactivity with virtual world. Thus is able to assist in their mental development. Students require the new stimulus to complement the conservative way of teaching and AR can provide new experience to them. According to Billinghurst (2002), the educational experience in AR is the ability to support and smoothly the transaction between two environments, which is reality and virtually.
Augmented Reality – Linking Real and Virtual Worlds. Rep. University of Southern California, n.d. Web. 17 Nov. 2013.
Why augmented reality application in computer aided surgery and medicine an interesting topic? Is the integration between real and virtual object really gives benefits for the surgery field? Surgery performs most of their works are deal with visualization and imaging during operation for necessary image for example using computerized tomography(CT). CT scans using 3D image to visualize inside of an object. Inside the CT scans we can see layers of tissues inside our organ and transmitted it to displays part of our body on the CT screen. These function actually really useful for performing surgery because it can help reducing the trauma of...
Virtual Reality is a new form of interactive media that is here to stay. A time may come when people might get tired of it but the chances of that happening are really low as the content that can be offered in VR systems is almost limitless.
...developed the Google glasses. “Google Glass is a wearable computer with an optical head-mounted display (OHMD). It was developed by Google with the mission of producing a mass-market ubiquitous computer. Google Glass displays information in a smartphone-like hands-free format (google.com). These glasses were developed for people who are constantly on the go. With a couple mishaps though, wearable computers still needs further development.
Technology has gone from colorless block televisions and giant computer to computers you could fit on your fingertip and televisions that are flat and 3 Dimensional. Now they even are making holograms and televisions that go into an even better quality of graphics. There are thousands