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What is virtual reality essay
Virtual reality benefits and dangers
What is virtual reality essay
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1. Introduction What is virtual reality (VR)? There are tons of definitions been searched easily by surfing the internet. Actually it is from both the word ‘virtual’ and ‘reality’ which means what we see through the 3-dimensional view near and reality is what we experience as human beings. It allows us to see the surrounding world in another dimension and to experience things and sensation that are not accessible in real life or even not had been created yet. Virtual reality is the creation of virtual environment that presented to our eyes vision and senses in such a way that we can experience it as if we were really there. It uses a host of technology system to achieve this goal and is a technically complex feat that has to account …show more content…
First of all, VR support the system of the treatment for amblyopia or so-called lazy eye. Lazy eye is a type of vision condition in which there is blurry or vision reduced and is not amenable by glasses, contact lenses or eye surgery (Susan, 2009). ). Therefore, there is a brand new technology called I-BiT which is a virtual reality (VR)-based system to cure amblyopia through playing the special video game and watching some kind of 3D-animation during the treatment. Besides, there are many institutions has been introduce the VR-based education system which are really effective and more interesting than what usually the teaching way we saw in school. Besides, there are many studies have been conducted on the applications and effectiveness of VR in education and training since the 1980s. McLellan (1996, 2003) provides comprehensive and in-depth reviews of the literature related to the research and use of virtual reality for education and training. In nowadays, technology offers great advantages for authentic learning environments that were not available before. Technology can provide false-work for the students, and can allow students access to tools not normally encountered in …show more content…
So, this is why I wonder and should I discover for in this research. VR is categorized as a communication tool and let people to experience the brand new sensation through the headset to see the different views and world that might not be find out in our real life. Moreover, VR has a higher technology system support computer and mobile-based to motivate and manipulate. In this case, I can conclude that VR is a successful invention and may bring a lot of advantages to different domain like education, medical treatment, business, communication technology and more in our future. That is why we should fully utilize the VR technology and not dominate by the myth that may affect people’s judgement to VR’s effectiveness
In the book Ready Player One, being able to be in a virtual reality almost sound like you’re in a dream, but in the movie The Matrix being stuck inside a virtual reality without being aware of it is more like a nightmare. Being able have total control of entering and exiting to a different world where you can do anything you like can sound like fun. but what happens when you live inside a virtual reality and not being aware of it feels like you are a prisoner. In both these stories the protagonist are jumping in and out the virtual world, but are they both doing it so they can survive in the real world.
With these advancements in technology we can observe video games, music and videos. Therefore, technology is another great way to be
The purpose of this paper is to explain how virtual reality is used in everyday life. It is used in many ways in today's society. Several people immediately think of video games or entertainment when they hear virtual reality. Virtual reality is not only used for entertainment purposes but it is also used for medical and educational purposes. It can help people overcome their fears, deal with and treat social anxiety, and it can also be a helpful teaching tool to connect students and teachers in long-distance learning.
A common misconception is that virtual reality is just for entertainment. As we contemplate about some of the technology involved in virtual reality, entertainment is generally the first thing a lot of people think of when virtual reality springs to mind, but here we will talk about some of the other areas that virtual reality has made some substantial differences.
Especially with the Matrix coming out in 1999. It really brought the idea of virtual reality into the forefront.
According to Haar R (2011) the motivation study Virtual Reality in application of military is to know and how the sophistication simulation virtual reality that used in military field. Besides that, the application technology Simulator use in Army, Navy and Air Force to learn how the training and knowledge from the virtual reality is related with environment and can use in combat. Training is one area how Virtual Reality technologies are discover wider applicability in the military. This is the reasons that have driven the military to investigate Virtual Reality in their training. It is because to help the military training reduce exposure to danger and increase stealth ( Herrero and de Antonio 2005).
Many studies have been conducted on the use of virtual reality in education and training. In education, new technology is used to enhance the learning process. Mobile has become one of the technology offers educators a way to communicate with students using the appropriate application for learning. Virtual reality has reached a sufficient level of development for it to be considered in innovative applications such as education, training and research in higher education. With the creation of virtual reality has been used in education, it allows students to learn, to explore and develop
The term Virtual Reality (VR) is used by many different people with many meanings. There are some people to whom VR is a specific collection of technologies, that is a Head Mounted Display, Glove Input Device and Audio. Some other people stretch the term to include conventional books, movies or pure fantasy and imagination. However, for purposes of this research, we restrict VR to computer mediated systems. We would define Virtual Reality as a way for humans to visualize, manipulate and interact with computers and extremely complex data.
Although still in its, infancy, virtual reality will have a substantial effect on our future way of life. Virtual reality already has made astounding progress in the world of commercial design, and it is predicted to have a tremendous impact on everyday life as well. Virtual reality, when more available, will have various uses ranging from recreation to basic communication. The applications of virtual reality into different fields of occupations and research will have both positive and negative effects on our society.
This is a reality which is created though simulation and a reality generated from ideas. • Hyper-Realism in this film causes the audience to question whether this film is reality or is in fact the fantasy dream world. • Throughout this film various characters are shown being killed or dying in various ways while living in one dream causing them to wake up in another dream (another level). • This Hyper-Realism leaves the viewer confused to what is simulation and what is reality while entering the subconscious. • Architecture, time and physics can all be altered through hyper-reality.
The whole in Chapter 2 is a critical literature review. In this chapter, it discussed on the VR and types of VR. In addition, it also discussed on the AR area include components, display, issues, definition, differential VR and VR. This also covered that cognitive development theory, learning theory, and learing style. All reviews are followed with the implication for each topic to this study.
Over the years society has changed in many different ways. In particular, technology has been the largest change that has occurred over the year. Only a few years ago the iPhone came out and it has forever changed the way people view their phone. Internet has also become very assessable resource. There are places everywhere to access a computer or free Wi-Fi. These changes have led to the alteration of the accessibility and use of technology in the education setting. The changes made to technology in the education setting have led to many positive outcomes that have allowed many types of people access to education that could not get it prior. There are however, many critics that refute these changes and say that virtual education can be biased and expensive. Although, there are many critics that do not agree with technology in education, have this can give access to many students with disabilities as well as people who have limited time or ability to further an education.
Virtual reality gives huge benefits in education and helps to improve student engagement. It’s one of the best ways to engage and helps the students to understand the subject through virtual reality system. Especially in the virtual reality game will bring significant impact to teenagers. The major three types of impact are social difficulty (socially impaired), physical and psychological difficulty. Even virtual reality is a great tool to learn, but it is not a universal learning method for all of the educational areas. Too much of virtual reality for students will cause social difficulties because an inescapable aspect of social life is the formation and maintenance of interpersonal relationships (Biocca and Levy 1995). Constantly using virtual reality will cause isolation from the societies because the person already made his or her own social area which only exists in the virtual world. VR will provide a communication environment in which the dangers of deception and the benefits of creativity are amplified beyond the levels that humans currently experience in their interpersonal interactions (Biocca and Levy 1995). It could lead to low self-esteem, feelings of worthlessness and insignificance, even self-destructive acts (Cartwright, 1994). VR games could mindlessly, energy sapping diversion, bring electronic isolation, a playground for immortality (Kershner 1995). Virtual Reality game brings physical and psychological difficulties when they over run and it could be called as cyber sickness. VR interventions were able to increase physical activity capacity and performance in children with CP (Cerebral palsy) or early brain injury. Cyber sickness is one of the physiological impacts durin...
Virtual Reality is a new form of interactive media that is here to stay. A time may come when people might get tired of it but the chances of that happening are really low as the content that can be offered in VR systems is almost limitless.
Talkmitt,M. Vesamotex- Virtual Educaion Science and Math of Texas. Vr in the Schools. March, 1996. http://www.eastnet.educ.edu/vr/vr1n4.htm.