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A written report on the use of modern technology in the workplace
How technology has changed the workplace
How technology has changed the workplace
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Analyzing the looks of new furniture in home and its arrangement in various settings, without placing real furniture, is possible now. Company representatives not only talking & displaying about their products, but they can show where and in what way products can be arranged. Coca-Cola and IKEA are demonstrating their products in community apartments. Technology behind this way of doing business is Augmented Reality. Concept of Augmented Reality is not new. It started way back in 1968, when Ivan Sutherland developed first head-mounted display system to show computer generated wireframe drawings. From the development of AR enabled line marker in NFL games to assisting NASA in flight operations, Augmented Reality had a progressive impact over …show more content…
According to Digi-Capital of California, around $108 billion will be spent by 2021 on Virtual Reality & Augmented Reality combined, out of which three-quarters belong to Augmented Reality. AR is widely used in gaming industry, but gaming industry will not be the sole beneficiary in upcoming years. In fact, it has influence in all spheres of businesses. Forecasts by Woodside Capital research says that by 2022, augmented reality will benefit healthcare, engineering, retail, real estate, training & education, remote collaboration, repairs, travel & tourism, automobile and others. Even now Augmented Reality market size equals to $5.2 billion and according to Statista, this will go up to $162 billion by …show more content…
There is always a fierce discussion on use of technology in manufacturing & engineering industries over job reduction on implementation of newer technologies. But slowdown in economic growth across advanced economies led us to conclude other side that new technologies & innovation have no or very less impact on growth. With new innovations & technologies, human and smart systems can together boost worker’s capabilities, resulting in improved performance, safety, and worker job satisfaction, resulting in business growth. One good example of this is smart glass equipped with Augmented Reality in manufacturing, field service environments that overlay computer-generated graphic/drawing onto physical objects like step-by-step repair instruction hovering over malfunctioned part, visually guiding a worker through the job. Wearable devices equipped with AR are now used more in industrial settings and thereby augmenting worker’s productivity on a task which is handled first time or without need of prior training for that task. Thus Augmented Reality assists workers by making them more skilled & efficient, and thus has potential to create more economic growth and
This paper is briefing of book called “Race against the Machine” written by Erik Brynjolfsson and Andrew McAfee. This paper focuses on the impact of technology on the current employment issues. Three explanations of current economic issues that is cyclical, stagnantion and “end of work” is provided (Brynjolfsson & McAfee, 2011). Then the idea of excessive progress in technology making man jobless is presented and to support it various arguments are put forward. Secondly the idea of technology development causing division of labor into high skilled, low skilled, capital, labor, superstars and ordinary labors is presented and explained in detail. Finally remedies for solving these issues are presented and explained. Major takeaways of this paper are mismatch between the productivity and job creation, interlink between Technology improvement and division of labor and importance of education in building stable skilled labors and in the developing a stable society. (Brynjolfsson & McAfee, 2011)
Product testing, as a marketing technique it can be used by marketers to give customers an experience of the real product. The VR comes in handy, in instances when some productions such as from law and architectural services that cannot be given in samples or portion like a pastry. Thanks to the VR, an almost leveled field in marketing has been achieved. For example, IKEA released an interactive VR kitchen experience that allows customers to virtually remodel their kitchen. They can view it from an adult or child’s height, and users can interact with the new kitchen as if they were standing in it. It’s also possible to change the colors and styles in the kitchen so that customers can see exactly what their remodel will look like before they
The information can also simply have an entertainment purpose, such as hands-free games or mobile augmented reality. There are many other classes of AR applications, such as medical visualization, entertainment, advertising, maintenance and repair, annotation, robot path planning, etc.
Augmented reality is a medium that gives us the ability to experience the combination of reality and superimposed or virtual objects
Moving into the future projections for augmented reality usage in the mobile market is expected to increase in fact, “Mobile analyst Tomi Ahonen expects AR to be adopted by a billion users by 2020. Intel is betting that AR will be big.”
The run of human kind for more efficiency, productivity and progress may have just about start to show its dark side. For decades the universal truth was that the better we will be in those categories, the more everyone will benefit. Well, it is turning out that it may not be entirely true. This paper aims to argue and reason why we should be worried about future of workplace, its mechanization to be more specific. It is based on the fact that World has technologically evolved and mechanized in the past decades and some jobs are inevitably gone. We do know that those jobs are not coming back, but what we do not know whether the economies will be able to maintain unemployment levels between 5 – 10% in the long-term under such conditions, taking into account the world population more than twice as large as 50 years ago. In the first part, this paper we will examine the beginning of this phenomenon and its roots and the consequences it had so far in the real world. In the end, based on facts collected and knowledge gathered, potential solutions, of this possibly next great structural shift in labor, will be presented.
A history of the beginning of the year augmented reality 1957-1962, when an inventor named Morton Heilig, a cinematographer, created and patented a simulator called Sensorama with visual, vibration and odor. In Virtual Reality technology, users interact with the virtual environment created for simulating the real world, but the user can not see the real world around him. In the augmented reality technology, the user can see the real world around him with the addition of a virtual object generated by a computer. Augmented reality 3D objects that appear directly in the media, it would require a special tool called a Head Mounted Display
Michael J. Bugeja, director of the Greenlee School of Journalism and Communication at Iowa State University and author of“Facing the Facebook” in The Chronicle of Higher Education, states that the initial purpose of having access to the Internet in the classroom was to give students the opportunity to conduct research. However, this privilege is rapidly being used as a means for students to not pay attention during class. A poll was taken at Iowa State University where 20,247 out of the 25,741 enrollees were registered on Facebook (Bugeja 1). Social networking sites such as Facebook have had some negative effects in academia such as “institutions seeking to build enrollment learn that ‘technology’ rates higher than ‘rigor’ or ‘reputation’” (2), that there has been improper use of the freedom to use technology in the classroom, that employers and parents check Facebook to see what users have been doing, and that technology is an overall distraction in the classroom.
When people think of robots, an image of a mechanical, stiff, talking, moving, human-like machine might come to mind. Robots are, in fact, computerized machines that are ultimately utilized to simplify larger scale tasks. They include control machines, computer controllers, or microprocessor based automated systems just to name a few. The ultimate goal of industrial engineering is to expedite processes; therefore, with such developed and modern technology, the manufacturing process is more efficient, cost effective, and there is almost no human error. With all its benefits the automation and robotics movement has made way for new fetes and greater prospects in economic terms for large-scale firms.
There has been a long lasting debate in the resent years on whether or not technology has a positive or negative impact on today’s kids. As the years move on, the negative effects have begun to outnumber the positive. The generations previous spent their childhood making forts, fishing, and using their imaginations, contrary to today’s generations who spend their free time texting, playing video games, and watching videos. Damaging effects such as decreases in school performances, addiction to electronics, and lack of brain development have all been linked to the electronic media stimulation. In order to prevent the future generation from following in the current generations footsteps, one must full comprehend just how much technology impacts
Technology has more negative effects on today’s society than positive. Due to technology in the past few decades Canine Shock Collars have been increasingly popular. Students in school pay more attention to texting than they do their classes. Violent addictive video games have made their way into American homes. Parents encourage their children to not text as much, but them to face the problem of constant communication. The Internet gives the students easier ways to cheat in school, and reinforces laziness. Internet Porn gives every bored male a chance to look at the seediest film in the comfort of his own home. Technology has taken the innocence and mystery away from the American family.
“One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man” (Hubbard 151). Elbert Hubbard, an American writer and the founder of Roycroft Artisan community, predicted the future with his epigram. His maxim would resonate for years to come and would be seen in the future job markets. For thousands of years, technology has fundamentally changed the way we live and interact with our environment. It has brought us from the Stone Age to the Industrial Revolution. It has taken us from the creation of the computer to the landing on the moon. Not only has technology affected the old, but also it has affected the youth. For the old and aged, modern technological innovations have brought about longer lives through medicine and other health care. People today are able to live longer, live stronger, and live happier. As for the youth and growing generations, technology has also affected them in various ways. From entertainment to education, technology has designed a generation that could never have been before imagined. But technology has not stopped there; it also has affected their future. From what careers they will pursue to how much they will earn, technology will play a big role. With the rise of new machines and equipment, thousands of jobs will be created that will range from ones that involve handling the machinery to ones that cannot be done by machinery. However on the other hand, new technology also takes away thousands of other jobs from society. As businesses look for ways to maker bigger profits, they will start replacing workers with machinery that could do the job faster and better. While the amount of unemployed may increase due to the advancement of technology, there will also b...
For many years robots have been used in factories and manufacturing processes to help humans do simple jobs. In the past robots were used for huge tasks such as in the production of a car by welding it or painting it. The future of robots in factories and manufacturing lies in the change of their utility. Robots are now being developed to do small tasks that take a high rate of precision. They also are being made to be smaller and easily reprogrammable, so they can do more than just one task in a singular location. The transition of robots taking a bigger role in the manufacturing process which forces out human workers is because of the reliability of having a consistent worker. Infosys an AI research company states, “ With robots attaining greater degrees of sensitivity in their touch capabilities, savvy manufactures are embracing robotics in greater volume to increase efficiency and work rates on production, picking and packing lines” (Limited, 2017) With robots becoming more advanced and cheaper to buy and operate many businesses have switched to robotics instead of workers. Robots can work continuously without stopping for a lunch break or to go home every 8 hours. In areas of the world that have high wages, robots are becoming an easy way for companies to cut cost by firing human employees they no longer need. They do not require a lot of training, which is an added cost to a company every time they hire a new human employee. Robots can also take over jobs that are dangerous for a human to do and perform the task at a higher success rate as well. In February of 2017 an article written by Kristin Houser explained how, a precision technology company in China replaced 90% of human employees with robots and saw 250% increase in production. A few of the issues with robots include the time needed to integrate and program
Technology is one of life’s most impressive and incredible phenomena’s. The main reason being the shockingly high degree to which our society uses technology in our everyday lives. It occupies every single realm, affecting people both positively and negatively. There are so many different forms of technology but the two most often used are cell phones, and the internet/computers in general. Today’s younger generation was raised alongside technological development. Kids now a days learn how to operate computers and cell phones at a very early age, whether it be through their own technological possessions, a friend’s, or their parents. They grow up knowing how easily accessible technology is, and the endless amount of ways in which it can be used. This paper will be largely focused on the effects of technology on the younger generation because your childhood is when these effects have the largest impact. I am very aware of the subject because I am the younger generation. Aside from major effects on study and communication skills, there also exist the media’s effects on teen’s self-esteem and mental health. Maybe more importantly, there is our world’s growing problem of over priced and unnecessary consumerism. Over time, our society has created a very unhealthy form of reliance and dependency on technology as a whole. People essentially live through their devices. Cell phones are always with people making it nearly impossible to not be able to reach someone at anytime, day or night. In 2011, there were 2.4 trillion text messages sent, and 28,641 cell phone towers were added across the US. 1 We use our phones and Internet for directions, communication, information, self-diagnosis, games, movies, music, schoolwork, work, photos, shoppi...
To remain competitive and employable in the twenty-first century workplace, society today must conform to the changing demands. Technology is one of the principal driving forces of the future; it is transforming our lives and shaping our future at rates unprecedented in history, with profound implications, which we cannot even begin to see or understand.