I am going to write about Second Life people call it a game but there is the goal you don't win prizes. Second Life is an online virtual world everything in Second Life was created by a resident. Think of the possibilities if you are disabled or injured you can't do the things you used to do. But in SL you can walk, run swim, dance you can even fly! Ride horses, a motorcycle, sail a boat, I own six airplanes. So it's an outlet for some disabled people. You can be anything you want to be human, an animal, a space creature it's up to you. But there is a dark side people have their heart broken, marriages can be destroyed. SL is a gray zone - Is having a spouse in SL or girlfriend or boyfriend when you are in a relationship cheating? Is sex
...xperience machine, it would still seem that people should not want to log on to second life when they could be experiencing things in reality. However, Second Life boasts that millions of accounts have been created (Second Life Official Site). It remains to be said just why they are doing this, but it appears that the conclusion one could draw from this is that virtual experiences do have meaning to us, insofar as people will choose them over certain real life experiences.
important and helps with different types of areas in the community. If we were to go to the moon
Having activities involving individuals with limitations or disabilities will raise awareness of the different types of disabilities. There also will put something positive back to the community. One of the organizations you can support is the Special Olympics where I am a participant. Are you ready to appreciate what you get than what you see? A person is more than their disability.
In pages 20-24 of Reality Is Broken: Why Games Make Us Better and How They Can Change the World, I agree that there are many different video games. For me, I am a fan of single-player games with story modes because I can play by myself and go at a pace that suits me. However, I enjoy playing online multiplayer when I have friends I can play with because it is fun interacting with friends and doing stuff together. I play on a console or my computer, but I have played on my phone and a hand-held device. I have not played a board game or card game in a while, but I would play it if the opportunity presents itself. The video games genres I play are sports, action, and adventure. I agree with Jane McGonigal that video games share four defining traits,
Since the advent of computers, fantasy role-playing games have made the leap from table top to computer. While the concept has stayed the same, many aspects of the games have evolved. Neverwinter Nights is a role-playing game that uses an electronic model similar to the popular tabletop game called Dungeons & Dragons. In Neverwinter Nights, the player ultimately becomes the hero of the story. The player is tasked with a number of challenging quests that test both the character and, hence, the player throughout a four chapter storyline. While the character might ultimately become the hero of Neverwinter, this game model offers choices that affect the dialogue and experience that each player has, and unlike tabletop games, the world of Neverwinter gives the player the option to play singly, with only non-player (computer controlled) characters. Another option, multiplayer, uses both non-player characters and other players. Additionally, the creators used literary elements to create a gender-friendly role-playing environment for both men and women.
...s. One strong example is flappy bid! Remember how happy you were when you passed the first stupid pole thing! That sense of achievement! Now let us talk about the recreation theory. You ever think in life, you know what would be cool is if I got married today? What if I did this in real life where would I be? Well that’s what recreation is for. You play games like Sims. You play a life of a in game person and do what you want to do in your life. You basically redo your life or “recreate” it and make this in game person’s life awesome! Well you see people in this game feel happy doing something they might not be ever able to do. Like being able to be a thief in a game because you know in real life you would never do such a thing. Have you ever wanted to be a really fit person? Well in the game you can, so why not? See this is how recreation games appeal to people!
From reading this book we can understand that the author Tom Boellstorff grew up playing video games with that interest he went beyond and got an interest in virtual worlds and he became an member of the "Second life", as an anthropologist he decided to apply the ethnographic methods which he gained from previous research where he did his studies in Indonesia to this online life and interviews in the subculture of Second life. "Coming of age in Second Life: An anthropologist explores the virtually human" is an ethnography book by Tom Boellstorff, this book Boellstorff argues between two worlds which is the virtual world and the world of anthropology. From reading this book you can understand that Boellstorff has spend years doing an traditional
A calm crisp breeze circled my body as I sat emerged in my thoughts, hopes, and memories. The rough bark on which I sat reminded me of the rough road many people have traveled, only to end with something no one in human form can contemplate.
Real-Life Rewards." Points Of View: Virtual Worlds & Mmorpgs (2013): 3. Points of View Reference Center. Web. 28 Nov. 20
Through games we are learning how to master motivation and engagement. Games have the amazing ability to keep people engaged for a long time, build relationships and trust between people, and develop their creative potentials.
can change the lives of people who interact and take part in leisure activities in the outside world.
Thumbs Out A girlfriend of mine once defended me to her father by saying, calmly, “Not everyone who wanders is lost.” The dad kicked me out of the house anyway. But the damage had been done. Not everyone who wanders is lost.
The journey of life follows a predetermined pattern; we evolve from needing influence and guidance to finally reaching that point where our lives are up to us. I consider myself very lucky up to this point in my journey. Some people become sidetracked and wind up on a far different course than initially planned, but the detours I made have only assisted in embellishing the individual instead of devouring it.
The experience of game play can be described as an activity in which the player is virtually embodied in the game world. Anyone who has experienced the world of gaming knows how the engaging experience can manifest itself with “sweaty palms and chills down the spine” (http://www.eludamos.org/index.php/eludamos/article/viewArticle/80/147) when coming face-to-face with alien creatures; or with the adrenaline rush we get when racing a high speed automobile head-to-head with a friend. Gaming is an excellent source of entertainment. It provides an opportunity for social growth, provides a meaningful form of exploring expression, and provides heightened sensitivity.
I never really thought about where my life was going. I always believed life took me where I wanted to go, I never thought that I was the one who took myself were I wanted to go. Once I entered high school I changed the way I thought. This is why I chose to go to college. I believe that college will give me the keys to unlock the doors of life. This way I can choose for myself where I go instead of someone choosing for me.