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The Massively Multiplayer Online Game or MMOG is an online game that incorporates over two people at the same time in a consistent or constant virtual world. "These worlds are the dreams of science fiction writers that are played by gamers who at times would be willing to pay a monthly fee." (Gamespy) Every year a new generation of MMOG’s come to the front, some stand tall while the rest are swept aside by the old favorites. In the past MMOG’s were just plain two dimensional pixeles, until the later years. The coding and development process improved the graphics transforming the old, but still commonly used two dimensional pixel graphics three dimensional, or 3D. The old MMOGS used to be a variation of two dimensional and early three dimensional elements. The oldest of these was HABITAT; “The first garphical online virtual world that held lots of players -over 16- was HABITAT, and that was in the mid eighties” (Game Spy Staff). After the creation of HABITAT, other online services came to life. These services were known as the Imagination Network [formerly known as Sierra Network], and Genie. These two companies produced games such as Yserbius and Air Warrior, though neither of these games were true online games. Honestly the first true MMOG was known as Meridian 59. Meridian 59 was produced by an external company and was released in 1996. M59 incorporated a great amount of gamers into one constant virtual world. Following Meridian 59 came Ultima Online. UO was a top down 2.5 dimensional graphical Massively Multiplayer Online Role Play Game or MMORPG. Though UO was released just one year after Meridian 59, it still showed how much MMOGs have greatly improved, yet compared to the modern MMOGs they were nothing. The games from the year 2003 are good examples. The game known as Endless Ages has pretty good graphics compared to the 2007 games, and is still quite entertaining. According to players though, quite a few of the monsters that one would battle, “Look like they crwaled out of the pages of a Dr. Seuss book!” (Gamespy). The MMOG known as Planet Side, is a truly interactive online game that was produced by Sony Online Entertainment or SOE. It has been said that Planet Side was a very beautifuly made game. In the MMOG industry there are three major corporations, they are: BioWare, Blizzard, and Electronic Arts. BIOWARE is an electronic entertainment company
During the 1990’s the video games were constantly changing.this decade saw tons of innovations in the gaming industry. The creation of 32-bit games and 3D games dominated the virtual world: Contra, Battletoads, Mortal Kombat, etc. Video game genres developed and branched out, creating some of the popular genres in video games today, such Role-playing games(RPGs),
An examination of videogames in popular culture is a complicated one. There is a large debate as to what is the very first video game. The supposed earliest known video game was created by Thomas T. Goldsmith Jr. and Estle Ray Mann on a cathode ray tube in 1947. The game was a missile simulator similar to radar displays from World War II, and overlaid sheets of paper were used for targets since graphics were unknown at this time. On May 5, 1951, the NIMROD computer was presented in Britain. It used a panel of lights for its display and was used to play a game called “NIM”. Later, in 1952, Alexander S. Douglas made the first compu...
The gaming discourse community is a most interesting group of people. Its members come from all ages and walks of life who are drawn to this community for many reasons. Typically, these the members of this discourse community fall in the age range of early teens to late thirties. They come from unique backgrounds, experiences, and nationalities. This diversity brings a life and culture to this community that is unlike any other.
When I was younger, my favorite game to play was Minecraft. The game was a fun way to express myself and to make decisions like “It’s getting dark, maybe I should start heading home so I can sleep in my bed and avoid the mobs” and that’s most likely why I loved the game so much. I had the opportunity to do whatever I wanted and if I made a mistake the only consequence was to press “respawn” pretty simple right? At the time, yes, but as I matured and became curious, I wondered, could an online game possibly be the definition of life? Can something so many look for yet don’t find be right in the palms of my hands? Could Minecraft, a game that is made for children be the answer to a question asked for centuries?
...10 dollars to gain access to an online server that acts as a simulated finite world for each person to place their character in. Players manipulate their character and basically live that person’s live in that finite simulated world that contains other players. They buy property, get a job and interact with other players. I was unable to actually observe anyone playing Everquest or play it myself. However it seems to take the level of interaction to new levels. For obvious reasons I find that a little unsettling. I think that is safe to say that many people actually prefer their simulated online personas and friends to their real life ones. That may pose new problems in the future. At the pace that technology is currently developing I think that soon the number of people who find more satisfaction and fulfillment in their “cyber lives” will only grow. Also, to speculate a little I think that in the future it will probably be possible to immerse yourself in a totally simulated environment. Will be people totally isolate themselves and spend years inside life simulations oblivious to the real world but still perfectly content to live out their days in a Matrix like cyber dreamscape?
Video games started as arcade machines with simple graphics and even simpler stories, soon evolving into home gaming with The Magnavox Odyssey, the world’s first home-gaming console. It invaded living rooms in 1972, selling 300,000 units. Since then there has been many consoles and games released, some have been huge commercial successes which
center with the pool tables and a line of arcades in front of me. At least nine to twelve players are gathered around 2 gaming arcade machines in front of me. The two main popular ones that are of interest would be the Street Fighter 3rd Strike and the Marvel vs Capcom 2 machines. The gamers are heavily immerse in watching the players and cheering them on. I am observing four players playing on two separate machines. The two players who are on MVC2 are wearing both hooded jackets and baggy jeans with tennis shoes. It seems they were here for quite a while. Backpacks are off to the side of the machines or lying around randomly near them on the ground and some half eaten snacks can be seen on the tables nearby. A quick glance around allowed me to take in the surroundings. There are three pool table games in session occupied by two to four players per table. Three girls are having a drink to the table directly adjacent from my stool across the room. My location is near enough from the arcade machines to allow me to easily view the players and note all of what is going on and far enough to remain hidden and unsuspected of recording the scene. I am recording with my Nokia N95 with Carl Zeiss optics 5 mega pixel lens with creative sounds voice amp. I am wearing a zip up hooded jacket and some baggy cargo pants with a pair of vans allowing me to easily blend in as a normal spectator. Soon after, there are at least six to seven guys spectators for the four players. And also noted at ten minute intervals, the losers rotates out with one of the players lining up to be the new challenger of the victorious. The guys seem to be much louder and animate on the MVC2 ...
The Sims contributed to videogames as millions of players beginning to play even though it really was just “occupying themselves with the mundane tasks of running a digital minion’s life—from kitting out a new pad to managing bathroom breaks” (Fitzpatrick et.al, 2016). Even though meeting the needs of Sims is an important part of gameplay, and the only real objective, the process through which needs are met and how the Sims live their lives are left completely up to the player. The game was truly built with customization in mind as shown through house building options, room furnishing abilities, and the personalization of characters. The idea of being a more inclusive and customizable game was reflected in the Create-a-Sim feature which allowed players to create Sims and families with up to eight total members. Individuals playing The Sims could customize a Sim's skin color, their age, their gender, their personality, and change the Sim's basic head and body (EA, ).
Role-playing games are becoming increasingly popular in this age due the assistance of the Internet. In these types of game a person can assume a character and give this character a personality, physical features and “live” through them. All though in past years “pen and paper” types have dominated the rpg world, now MUDs are making it possible to role-play along with thousands of others A MUD is a network-accessible, multi-participant virtual reality that is primarily text-based. (Bruckman, 1992). Although the term “virtual reality” often refers to a computer-simulated environment that contains varying degrees of audio/visual interface, this form of virtual reality is mainly text-based. Elizabeth Reid further explains by saying:
Virtual reality can be defined as a, "technology that enables users to enter computer generated worlds and interface with them three dimensionally through sight, sound, and touch" (Newquist 93). Virtual reality combines computer simulation and visualization into a single, coherent whole (Peterson 8). Researchers say it embodies an attempt to eliminate the traditional distinction between the user and the machine. Virtual reality is intended to provide a means of naturally and intelligently interacting with information (8). Virtual reality is contending to be the interface of the future, allowing ordinary users to use their senses to interact with complex data.
Many people believe that video games change people and mislead them to do bad things, such as drugs and alcohol, but it is the opposite. Gaming prevents people from such acts and actually helps to keep them away from the substances. Lots of people, mainly parents, believe that video games harm people so they try to keep their children away from them. In reality, video games make your life better. Video games can provide many benefits to your lifestyle as “numerous academic studies indicate that playing video games has many psychological and even physical benefits” (Guarini). Gaming helps stimulate the brain and advances your problem solving abilities. There are disadvantages to gaming, which is true, but the amount of benefits outweigh them by far.
Video games are commonly known as games that you play for fun or as a hobby, but what if this fun could turn into your profession. Most video games started out as arcade games played to reach the highest score. People played with a "fistful of quarters" each day to try and reach the top of the score board. A prime example of someone who is well known on the high score board is Billy Mitchell. In the documentary, King of Kong: A fistful of quarters, Billy stated,
Marquet-Rousse, Jeniffer. “Online gaming: An integral part of South Korean Culture”. inaglobal.fr. 6 June 2013. Web. 2 March 2014. google.com
Gambling is luring an individual of an opportunity to win something of a significantly greater value but while involving risk. On the contrary, online gambling, also known as internet gambling or iGambling is a terms used for gambling over the internet. It is welcomed by governments to their districts in order to help them raise their tax revenues. Over time, gambling has turned out to be one of the most profitable business opportunities across the globe. With countless companies exploring options over the internet, gambling too is on a look out. Some of the best examples of online gambling websites are Slotland, Texas Holdém which allows its user to choose from a variety of games as options and transact money safely. Internet gambling includes a variety of options like online casinos which offer almost every game available in land based casinos.
Virtual reality first emerged in the fifties, but it was unsuccessful because the crude graphics caused it not to be lifelike enough for a player to become immersed while playing. Over twenty years