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The relationship between intrinsic and extrinsic motivation
Question on organizational behavior
The relationship between intrinsic and extrinsic motivation
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Introduction
Organizational behaviour is an area of study that examines the impact of individuals, groups and structures have on the performance of an organization. In this essay I will be looking at an organization and highlighting the main problems they face. Then I will explore three areas of organizational behaviour and show how they can be used to resolve the problems and improve the overall performance of the organization. I will also cover a few issues with implementing the proposed changes.
Organization Overview
Electronic Arts (EA) was founded in 1982 by Trip Hawkins and is a company involved in the development, publication, marketing and distribution of video games. Despite being in the top three for its field, EA has encountered several problems. Firstly there were the revelations made by ex-employees and most notably an employee’s fiancé which exposed the working conditions and its effects. This was soon followed by several lawsuits against EA which although were resolved quietly, harmed the company’s reputation. Most recently there was the game playing issues with SimCity which highlighted the overall bugged and unexciting gameplay found in many of their published video games. Moreover customer complaints have been mishandled or ignored by employees deterring further custom. This meant EA won The Consumerist award for the ‘Worst Company in America’ two years running. In addition, their profits and stock values have been dropping since 2009, where in the second quarter EA reported a loss of $391 million US, or $1.21 a share, compared to a loss of $310 million, or 97 cents, the previous year. In the last calendar year EA has lost almost 40% of its stock value. (Canwest News Service, 2009). Also the CEO John Riccitiel...
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...rather than constantly moving the employee through multiple projects with a high number of tasks, the job should be enriched in a singular project and lower the workload to raise their commitment levels. Also intrinsic motivation is a component that will bring about creativity and can be generated from feasible goals and deadlines and support from management.
The alterations to EA’s current model will have a domino effect on the company. Having motivated, satisfied employees who can be creative will perform better. This improved performance will lead to high quality games. Enhanced quality of games will be attractive to consumers and give them more positive beliefs about EA as a company. Satisfied employees will reduce the chances of turnover and lawsuits and create a credible reputation for EA. All in all this would increase sales and revenue for the organization.
Langton, Nancy, Stephen Robbins, and Timothy Judge.Organizational Behaviour: Concepts, Controversies, Applications. Fifth Canadian Edition. Toronto: Pearson Canada, 2009. 141, 574-84. Print.
Once stated by Dwight D. Eisenhower, “Motivation is the art of getting people to do what you want them to do because they want to do it.” The aforementioned ideology places an emphasis on an individual’s internal desires, rather than an outside/external force driving the individual’s consciousness (cognitive evaluation.) Therefore intrinsic motivation is one in which an individual 's own desire comes from within; a relentless and genuine passion for an intended goal. On the contrary, when an individual relies on external factors such as, a reward or any other form of external reinforcement, an extrinsic motivation is exhibited. Although society likes to stress the importance in pursuing an internal motivation, in today 's modern world, an extrinsic factor far outweighs an internal desire to accomplish an objective.
Kinicki, A., and Fugate, M. Organizational Behavior: Key Concepts, Skills, & Best Practices (5th Edition). McGraw-Hill. ISBN-10: 0078137209/ISBN-13: 978-0078137204, 79-124, 2011.
Video games have quickly risen to a sprawling media since their first conception nearly fifty years ago. As they grew, video games have become an incredible new medium for art and design. However, video game developers, especially large ones, have collected several core problems that misconceive the potential of games. Further, this problem represses this potential by suffocating this potential artistry merit with meaningless traditions and poor business practices. These observations have led to the assertion that video games as a media are ineffective as an art form compared to other art mediums due to several problems stemming from the structure and values of the video game industry.
Kinicki, A., & Kreitner, R. (2009). Organizational behavior: Key concepts, skills and best practices (customized 4th ed.). New York, NY: McGraw-Hill Irwin.
McShane, S.L. and Von Glinow, M. A. (2009). Organizational Behavior: Emerging knowledge and practice for the real world. McGraw-Hill.
...at encourages creativity but also will pull the plug on ideas in the early stages so that they can concentrate resources on ventures that are more likely to pay off. Because of this most of the games EA creates are sequels to previously successful franchise brands. Finally, the company is one that prides itself on moral character. EA¡¦s Chairman and CEO Lawrence Probst states that ¡§EA will not publish games with gratuitous sex and violence.¡¨ This is an important distinguishing point in an industry that is know for pushing the edge of decency with regard to
Groups of people which more than 2 peoples who work interdependently toward some purpose defined as organizations. Then, organizational behaviour defined the study of what people think, feel and do in and around organizations. Organizational Behavior is field of study that investigates the impact that individuals, groups and structure have on behavior within organization. It is the knowledge about how people act within organizations. It applies broadly to the behavior of people in all types of organizations, such as schools, business, government, and services organizations. Organizational behaviour is for everyone in every level, and employees are expected to manage themselves and work effectively with others in workplace.
A company's understanding and use of organizational behavior concepts can make or break it. Just as important, if a company ignores these same concepts, it can easily spell disaster.
Video Games are a rapidly growing industry; developers have increased along with it. Companies that put their full time and energy into the development and marketing of their games originally held dominion over the video game industry. However, this isn’t true today. Today, video games can be made by a couple of people in a basement of a house. This doesn’t mean that the quality of the game is any less impressive, which can happen obviously, all this means is that making and developing video games is more accessible to the open public and not just to large companies and corporations. Which, in and of itself, is a remarkable achievement. People can now make a game that they would want to see and play, and not have to wait for a company to hopefully make it, or something like it.
Ivancevich, John, Knopaske, Robert, Matteson, Michael, Organizational Behaviour and Management (10 edition (January 30, 2013). New York, NY: McGraw-Hill/Irwin
The American’s culture is a place of creativity and opportunity that has been the core that brought its society into today’s modern world. However, there is always a dark side to creativity and opportunity. Opportunity to create a simulated world that can affect a person’s mindset into acting against their morality. There are many gaming companies that have affected our culture in a revolutionary way. Back in the 1800s, our society never knew what a virtual reality is, and now it is a world of fantasy. However, in today society, games and movies have increased our culture’s financial and technology. According to the article Games industry generated $108.4bn in revenues in 2017 by James Batchelor claim the games industries have “generated well
After About four weeks of taking Organizational behaviour, we have covered a broad spectrum of subject from motivation to personality and behaviour theories has well has the process of individual learning, and how they are met in everyday business life. This essay simply summarise my understanding of the course with my personal experiences has a way in which I relate a few of the theories and topics learned in the span of these few weeks.
Mullins (2002) also classifies motivation into Intrinsic and Extrinsic types. Intrinsic motivation involves psychological rewards to enhance job satisfaction, such as the opportunity to use one's ability, a sense of achievement, receiving appreciation and positive recognition or being treated in a considerate manner (Mullins, 2002:P490). Such methods ensure employees are constantly motivated while being engaged in activities that are enjoyable and rewarding.
One of the main courses of this semester was to learn various organizational behaviors that are conducted in real business environment. By learning this course, we could understand our future colleagues and ourselves better. Throughout the semester, every week Ashley Hughes gave us an interesting lecture about different topics of oranisational behaviors. Along with the weekly lectures we also had a group presentation that gave us the opportunity to apply the lessons and techniques learnt in our professional and personal lives.During the course of this semester, Organizational Behavior has highlighted numerous topics, which concentrated on investigating the impact that individuals, groups and structures have on behavior within an organization and how their behaviour affect the performance of the organizations for the purpose of applying such technique towards improving an individual’s or an organization's working effectiveness (Jontymagicman, 2012). In this reflection paper, I will discuss the essential areas of organizational behavior: the influence of motivation, managing change and individual learning at an organization.