Importance of Games in the Book Paddy Clarke Ha Ha Ha by Roddy Doyle
In the book Paddy Clarke Ha Ha Ha written by Roddy Doyle, Paddy Clarke
is the main character. The author writes the book from Paddy's point
of view in the first person. The book evolves around Paddy and his
life experiences. Paddy is a boy aged ten, who lives with his Da also
known as Patrick, his Ma, his younger brother Sinbad who real name is
Francis and his two younger sisters Deidre and Cathy. Paddy and his
family live in a house on a new estate in Barrytown. Barrytown is
where many memories take place for Paddy.
I think the author makes the games important to the book for many
reasons. Firstly, at the age of ten all children like to play games to
socialise, a method to making new friends and they also reveal the
character and personalities of children. By the games revealing
children's characters it also attracts the attention of the readers
and keeps them attracted to the point where they want to read more.
When children look back on the games they played when they were of a
younger age, they have fond memories of them. Games are what children
remember when they grow up.
I think the games are just as important to Paddy as they are to the
book. Games are a way of coping with life at such a young age, and
this is why Paddy makes every situation a game. We know this because
of the time in the book where Ian McEvoy falls of the sofa and Paddy
says 'he fell. I won' which then follows by 'Champi-on! Champi-on!
Champi-on!'
Although Paddy plays a lot of games with his friends, he does play
some on his own. Paddy has a little den which he goes to and plays. I
think he plays on his own to get away from reality. Paddy's den is
like his own little world where he sometimes escapes to get away from
his Ma and Da arguing.
The Only Game, by Mike Lupica, is about a 6th grade boy named Jack that is very good at baseball. When the book starts out Jack and his old team mates are very excited that baseball season is just about to start up again. They all are out on the field explaining how it looks and smells so great. Then the day arrives that they had all been waiting for, tryouts. Jack explains how it is great to be back at it with his best friend Gus. After tryouts they found out who all made the team and it was basically the same team that they had last year. This year was supposed to be the year that they win the Little League World Series. They had all the offence and defense they needed to go all the way. Last year’s team made it to the World series
Binge drinking and alcoholism have been a long-time concern in American society. While the government and schools have made great efforts to tackle the alcohol problems by enacting laws and providing education, the situation of dysfunctional alcohol consumption hasn’t been sufficiently improved. In the essay “Drinking Games,” author Malcolm Gladwell proves to the readers that besides the biological attributes of a drinker, the culture that the drinker lives in also influences his or her drinking behaviors. By talking about cultural impact, he focuses on cultural customs of drinking reflected in drinking places. He specifically examines how changing the drinking places changes people’s drinking behaviors by presenting the alcohol myopia theory.
For mystery novels in particular, the settings are often very important in creating the mood of the story. Describe the setting of this book in detail: paint a picture with words. How did the setting contribute to the mysterious atmosphere of the book?
Richard Connells “The Most Dangerous Game” is a short story which illustrates that calm analytical thinking can increase your odds of survival and controlling panic.
The imaginative recreation of sport as play has become the world. There is not the slightest sign here of any other reality; even the existence of a creator external to the play-world may now only be inferred (Berman 219).
Many games are involved in the plot of Sir Gawain and the Green Knight. The Green Knight, Bercilak de Hautdesert, plays a "Christmas game" with Arthur's court at Camelot (line 283); Gawain's host's wife plays games with Gawain throughout the third section of the poem; Gawain's sees his arrangement of mutual trade with his host as a game (line 1380); and all of the events of the story are revealed as a game of Arthur's sister, Morgan Le Fay (lines 2456-2466). Throughout the telling of the story, the author plays a mental game with the reader or listener, as well.
Although these non-fiction short stories have completely different topics, “Games” by Steven Johnson and “Kid Kustomers” by Eric Schlosser have many similarities. In “Games,” the main idea is that although video games are becoming increasingly popular, it would be highly beneficial to kids to know the importance of reading. The main idea of “Kid Kustomers” is that modern marketing is focused mainly on children. Interestingly enough, both stories have similarities and differences: Both concern children and deal with conflicts of technology however, the use of age is different. For two stories that are very different, they have a lot in common.
Being able to overcome anything in life is a great feeling. There is a special feeling in the body and the mind when the body achieves a goal, and the mind gets a feeling of satisfaction. Since, the mind chooses to go against the body's will to quit, you have to be mentally strong. In Richard Connell's short story “The Most Dangerous Game,” large game hunter Sanger Rainsford is tested in the following ways: strong versus the weak, the value of life, and becoming what he fears. To begin with, Rainsford has to pose as the weak against the strong, General Zaroff.
Kids that watch more educational and informative shows such as PBS are - less aggressive, usually have higher grades, and are more ambitious in their studies once they get to high school. Continuing on, video games result in people interacting with each other and are more inclined in making new friends. Games help teenagers follow instructions, problem-solving, logic, and hand-eye coordination. While music can act as a coping mechanism and help in improving one's
Through Emma’s recompense for her carelessness in playing with others, she is able to acquire self-knowledge and learn her feelings for Mr. Knightley. Games should not be seen as negative parts of the novel; they showcase the shortcomings of the players. While the role of game shed light on the flaws of characters, they ultimately are a means of learning and growth. Knowing the role of individual games breaks down the role of games in society. Society is the greatest game of all. It is worked out masterfully and meticulously by the players through convention, wit, blushing, dancing, and of course games.
Bissell, Tom. Extra Lives: Why Video Games Matter. New York, NY: Pantheon Books, 2010. Print.
The types of games that children play change dramatically compared to early childhood. In addition to the activities that they already play, they start to strive for a challenge. Middle childhood is the time when children acquire skills such as reading and arithmetic. During this time children start to play games that are complicated and rule oriented. Because of these changes, children begin to play games based on strategy such as playing cards and other games that test their mind. They play games such as Pokémon or Yu-Gi-Oh. These card games require children to count, remember, and plan strategies. By playing these games, children begin to plan consciously, coordinate actions, evaluate their progress, and modify their plans and strategies based on reflection and evaluation.
In James Joyce’s Dubliners, the theme of escape tends to be a trend when characters are faced with critical decisions. Joyce’s novel presents a bleak and dark view of Ireland; his intentions by writing this novel are to illustrate people’s reasons to flee Ireland. In the stories “Eveline, “Counterparts”, and the “Dead”, characters are faced with autonomous decisions that shape their lives. This forlorn world casts a gloomy shadow over the characters of these stories. These stories are connected by their similar portrayal of Ireland. They clearly represent Joyce’s views on people’s discontent with Ireland.
Most children grow up playing card games. It starts out with card games like Go Fish and other matching games and turns into strategic trading card games such as Yu-Gi-Oh and pokemon. Kids usually stop playing these types of card games. Some children want to continue to play the games as they grow into their adult years, but is faced with obstacles like peer pressure and parent’s ideals and worry whether they should do what they want or do what they feel is expected of them. Anything in life could be a productive lifestyle including things from one’s childhood such as a simple card game.
Majority of games are not designed for educational purposes. However, there are some games that are made for educational to teach ethical/political issues to teenagers through a familiar medium. Teenagers also have to know when to play game and when to stop. It is a wrong time to play games if a teenager hasn’t done his/her homework. And this will result in parents asking their son/daughter to study. There’s no problem of talking about the game with friends. However, there are some people who cannot come out from the “game world” because they are not attached to the real world and ending up killing two policeman in the real world like the incident in Alabama, US in 2003.